I am looking for some specific type of RPG games and would be grateful for any suggestions. The games I am looking for would be similar to the Elder Scrolls series , The Divinity series and the Dungeon Siege series. They are single player games although they can have computer generated team members. They are not turn based games The games tend to have a main quest with a number of side quests. They tend to be hack and slash, fetch and retrieve and problem or puzzle solving. The players tend to build up abilities and weapons as the progress through the game. I am not looking for games that require complicated sequential actions to deliver spells etc. I would prefer a game that had a god mode or invincible mode ,console or cheat command.
These are out of the genre, but the S.T.A.L.K.E.R. series and the Fallout series are also worthwhile RPG series. They are focused on post-apocalyptic periods rather than a mythological theme. However, the character development is similar to the aforementioned games and you may enjoy them as well. Good gaming.
--------------------------------------------------------------------------- That is the smartest thing I have ever heard anyone say about anything. -P. Griffin
This. Also have you tried the Gothic series? They're buggy but still pretty enjoyable for RPG gamers.
You can also try your hands on Risen. The first one is much better than the second one.
With the dodge/better blocking patched in, I actually favor Risen 2 over the first game at this point - though neither is quite as good as their progenitor Gothic 3 with the fan made patch/mod content.
Two of my own suggestions would be:
Din's Curse, which is basically an infinite number of smaller, randomly generated dungeons, complete with towns that have NPCs, monsters that level, and even monster invasions! (plus some great multiclassing) It doesn't have a "main" quest aside from stopping each town from getting blown to hell by the boss monsters before you finish the quests, but it's great fun, especially if you would rather dictate how much time each world with take when you generate it than be stuck with less/more time required to finish than you'd like: Link
Torchlight, basically the same as above, but with a linear storyline and more restrictive "random" generation (items, quest rewards, monsters/bosses, area layouts, etc) but some other neat gimmicks and an actual overarching plot: Link