Since health, manna/rage, gold etc. is stored on the battle.net server I understand this can not be changed or locked to give infinite health, and I'm not asking for this.
But would it not be possible to do the same with those as with speed.?
We get gear that give more health, armor, manna/rage, and gold for killing mobs. Would it not be possible to do the same tweak for those as for speed, so we could get hopefully "lots" more health/manna/gold, and without triggering Blizzard DRM.?
It would just use the in game mechanics. And if this has been suggested before, I'm sorry for bringing it up again.
[Edited by AirCoN, 5/22/2012 9:02:15 AM]
All of that stats is still monitored server side. You can open up your character details to see just how complex it computes your stats out.
If it is stats related, it will not happen. Anything that can trigger gold farming in anyway indirectly will never be considered and will be found out by Blizzard.
[Edited by Neo7, 5/22/2012 9:09:27 AM]
--------------------------------------------------------------------------- Your bitterness, I will dispel
Well I have not been having to wait 10 seconds. Its been leaving right away from the game as of today. So they must have changed something or the EU servers are not that busy.
Well I have not been having to wait 10 seconds. Its been leaving right away from the game as of today. So they must have changed something or the EU servers are not that busy.
Actually you can quit the game freely when in town. Any other time has a 10 second wait time.
--------------------------------------------------------------------------- ~ CH PROMO CLUB ~ Honorable Cheaters
Well I have not been having to wait 10 seconds. Its been leaving right away from the game as of today. So they must have changed something or the EU servers are not that busy.
Actually you can quit the game freely when in town. Any other time has a 10 second wait time.
Oh I never noticed that outside of town. Then again I only end play in town.
I feel kinda bad for people wanting to cheat as well as the trainermakers themselves. Personally I'm not really a fan of what Blizzard did. Especially considering now there are hacking attacks going on even in single player games.
Also a real money auction house is not a good idea. It will be just like Eve Online. People will find clever ways to mess with the economy no matter what. Only this time Blizzard managed affect single player mode as well. It's really a bit of a downer in all honesty.
Now let me get off my soap box to thank the trainermakers for at least delivering a product that works out of the box/internet. I can't imagine all the comments you must have gotten... I guess you could say this is an overcomplicated way of saying I haven't bought the game yet.
Thanks for all the hard work; trainer works great! Is it possible to change the dot color on maps for champion and rare mobs (Currently all mobs are shown as red dots? Also can treasure chests be shown on maps as well?
i could do this but this would require me making my own resources (colored dots) or using other graphics already in the game and then i would have to divert alot more code, which blizzard may not like.
we may add this later. it's doable but i am concerned of doing too much too soon and overstepping-
Default player speed is 0.3598632813. (float value)
An increase in player speed of ~0.0101367235 is allowed at any time with no repercussions.
(If you have no speed boost gear equipped, just set your speed to 0.37 to see the difference.)
Nillipuss won't be jealous, but it's a free perk and might be worth throwing into your trainer because it doesn't cause the unwanted "rubber banding" effect.
the rubber banding effect is due to
1 the server recalculating your actual position on the server and sending x/y/z packets back to the client and the client resetting you to where the server says you are at. even so, i have found that you are in fact moving faster with the hack on.
2 you are going fast and are moving through or into items that you would normally collide into, and the server has not synchronized to where the client is saying you are at. thus you seem to bounce off and return back to our original position in some cases.
3 it's possible that the method and values i am using are somewhat different on differing computers, and thus the speed effect may not work the same. i will look into this more at some point-