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 Your thoughts on this game please  
 
 
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Posted: May 27, 2012 1:02:44 AM - Report post  (0)  (0)       Post Reply  post reply  

The battle system, with its cinematic flavor and card usage reminds me ALOT of Skies of Arcadia and its airship battles. I liked that there, and it seems to work here.
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Posted: May 27, 2012 4:31:46 AM - Report post  (1)  (0)       Post Reply  post reply  

Some great and helpfull responses, thanks everyone for that.

I'm still a bit uncertain on buying, perhaps more so after reading your stories.

So far the markup for me would be.

+ awesome cinematics
+ akin to Sins
+ smooth gameplay

- turn based
- card system
- No direct influence in combat.

Too bad there is no demo, the best result google finds for me is some "endless space sound demo" on soundcloud

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Posted: Jun 01, 2012 8:28:17 PM - Report post  (2)  (0)       Post Reply  post reply  

It's a fairly small developer, VERY "indy", so a demo of the game isn't likely to come any time soon as a separate "trimmed down" version of the game would then have to be made just to provide a sampling of it...


The turn-based structure of the game is perhaps a negative to some, but to those who long for a game like MoO2 and the like, the turn based structure is a welcomed and desired feature. Real-time is great for games like Sins of a Solar Empire, who focus on a handful of stars, but games like Eternal Space and MoO2 for instance can easily involve dozens of stars along a "border conflict", particularly if your opponent is on a comparable level of advancement.

The card-system is kind of "gimmicky" in some respects. I definitely see a reason for it, and in some ways I do like it, but I typically just make sure to have a good fleet first, and spam "repairs" so that my fleets leave the battle in good shape. Sometimes, that little bit extra damage or accuracy is handy, but what's better and just plain more reliable is simply having a better fleet.


As to the influence in battle, I am definitely on the fence with this one... I do miss controlling combats like in MoO2 if I want, but in all honesty once I reach a sufficient level of power, I don't want to waste time fiddling around with it, so I would set it to "auto" and watch my ships mop-up the enemy. That is in-effect what Eternal Space is, but all the time... There's no ability to turn that off, so in some ways it takes out the ability to plot out your combat exactly as you'd like.

Is that a game breaker? For me, not really, I first had to learn not to auto-design ships so that they could be more well-rounded. Focusing entirely on one type of defense is nearly suicidal, no matter how much better the ship is, because it gets torn up by crappy ships doing damage it can't defend against very well. Manually choosing better and more defense options is paramount, and the variety is as influential as the amount from my experience.

The weapons don't seem to have too much pro/con issues, so I've had fun piling on whatever I liked. Bonus modules are also darn handy, and the auto-builder often ignores them, meaning you can easily miss out on the extra build-space module(s) which are practically a given. Sometimes I like making "invaders" with decent defense/offense, but simply tons of invasion boosts so that I can conquer systems quickly and easily before much of a reprisal can muster.

All of these things are of course parts of the game I've fiddled with so far, and I'm -REALLY- hoping to have even more features added to the game before launch. Perhaps a software development kit (SDK) as well so that ambitious modders, such as myself, can take things apart and re-work them as we like to get even more out of the game. For now though, the game shows a tremendous amount of potential.

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Posted: Jun 06, 2012 5:15:35 PM - Report post  (0)  (0)       Post Reply  post reply  

on the devs site they have asked what peoeple want in the reatil game from a list of 3 things one of them was free cam during battle and it won so we should see that in the full game
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Posted: Jun 08, 2012 1:19:01 PM - Report post  (0)  (0)       Post Reply  post reply  

Thank you for your post, knightpress
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Posted: Jun 16, 2012 12:53:46 PM - Report post  (0)  (0)       Post Reply  post reply  

This game has alot of potential. If they can sort out the diplomacy and make it as good as possible then this could become a legend. AI, or more correctly AI diplomacy, has always been a major issue with games. If this game can atleast develop a decent one of these I would give it 9/10 any day.
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Posted: Jul 03, 2012 10:18:20 AM - Report post  (1)  (0)       Post Reply  post reply  

I purchased this game very recently, and I took a gamble because I purchased Emperor special edition because I liked the idea of having my photo on their studios as a "donour", and considering that it is an indy game, I have to say that although it is still in beta pending release I am very pleased with the game and I highly recommend it to anyone who likes space TBS games... its only slight drawback are the graphics of the explosions during battle but I am sure they can improve upon them in later patches/updates of the game.
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Posted: Jul 04, 2012 7:18:30 AM - Report post  (0)  (0)       Post Reply  post reply  

guys this game is sounding pretty darn nipply. Might have to grab a copy after what Im hearing here.
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