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Save-Game Editing
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    ADGeneral posted on May 05, 2012 11:05:55 AM - Report post
     
    Save-Game Editing

    1 the directory u are looking for should be Documents\EndlessSpace\Users\JediSpock\Saves

    2. Make a DAM BACKUP

    Open the save game file by using 7z Note: right click, 7z, open archive, file, edit

    3 have fun if you cant figure it out best to leave it be and use trainer

    4. your empire is empire index = 0

    5. don't edit the others unless you want uber AI maybe

    6 edit you heroes after you buy them at like turn 10 and assign one to home planet

    7. make sure you get the right heroes under you empire should be after hero clone part

    8. under department of treasury is the bank account that's you cash

    9 if you have research qued you can put 100 complete if you like but it never does them all. it resets in game for some reason.

    10. you can change you planets to Terran and size to huge if you like

    11. i have not figured out the anomalies naming system as they are named in the file by numbers and as such will need to be crossed referenced with a file that contains there name and number then you can put in the correct anomlie for the planets or you can simply put them in a little at a time by noting the homeworld special and then connecting it to the number in the file which is tedious
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    Camitic posted on May 08, 2012 10:58:57 AM - Report post
     
    I worked out to get all the research done in 1 turn set:

    Queue OverProduction="0" to Queue OverProduction="1000000000"

    Under the Research queue part in the save game.

    Make sure to queue all the techs up before doing so.
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    QuasiMod posted on May 12, 2012 4:19:53 AM - Report post
     
    Hi,

    I've been looking a little into save game editing and mopped up very simple SaveFile editor using AutoIt.
    It asks for Admin privileges, to register/unregister XML parsing DLL's.
    Unpack executable to some empty directory of its own, to avoid conflicts.
    Exe is pretty big as it embeds 7zip, XML DLL's and external XML editor.
    For personal use only

    UPDATE: Executable for version 0.30.5 here: Link

    Old one will not work now, (Says "Cannot Find 'Endless Space' Profiles" as game update changed where save games are stored, thanks to the JamesX for heads up.

    UPDATE: (17/10/2012): I've just tested with 1.0.27 and editor still works, really a surprise. But I think I've lost it's source, so no updates, sorry.

    And Source (AutoIt 3.8.1) (v0.24.4 Source):
    Link

    Source is not very tidy as I'm not very familliar with AutoIt and I have bad programming skills.

    I'm not sure about CheatHappens rules for external links, tell me if I'm doing something wrong here.

    May be I could post it under CheatHappens (when it's tested).

    Thanks





    [Edited by QuasiMod, 5/22/2012 11:50:48 AM]

    [Edited by QuasiMod, 10/17/2012 11:20:03 AM]
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    tyler274 posted on May 13, 2012 2:10:13 PM - Report post
     
    it seems google docs took down the executable link.
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    JamesX posted on May 17, 2012 10:03:31 PM - Report post
     
    When I tried to run it, it says that it cannot find Endless Space Profile.

    It might have to do with 0.30 alpha moving the profile to a different path than before.
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    jackbig posted on Jul 04, 2012 10:59:49 AM - Report post
     
    Well in the official game release editing save games aint that easy anymore.

    They happend to ruin the XML setup , only 1 line number , no seperate headings anymore, so searching to mod something is a shambles as it is now.

    ALSO

    backups that you made in the beta DONT work in the official game.
    load game simple doesnt show any games you saved in the beta.

    ALSO the said greyed out mod tab which didnt work in the beta
    still doesnt work in the official release.

    All and all i am not happy at all with this release.

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    JamieK posted on Jul 06, 2012 1:49:03 AM - Report post
     
    quote:
    originally posted by jackbig

    Well in the official game release editing save games aint that easy anymore.

    They happend to ruin the XML setup , only 1 line number , no seperate headings anymore, so searching to mod something is a shambles as it is now.

    ALSO

    backups that you made in the beta DONT work in the official game.
    load game simple doesnt show any games you saved in the beta.

    ALSO the said greyed out mod tab which didnt work in the beta
    still doesnt work in the official release.

    All and all i am not happy at all with this release.

    They said mods will not be possible until AFTER release, now they will probably work on allowing mods.

    Just because a game is not 100% moddable, doesn't make it a bad game.

    I have been able to do some limited modding, which is fine with me.

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    zaznet posted on Jul 07, 2012 12:30:48 PM - Report post
     
    quote:
    originally posted by QuasiMod

    Hi,

    I've been looking a little into save game editing and mopped up very simple SaveFile editor using AutoIt.
    It asks for Admin privileges, to register/unregister XML parsing DLL's.
    Unpack executable to some empty directory of its own, to avoid conflicts.
    Exe is pretty big as it embeds 7zip, XML DLL's and external XML editor.
    For personal use only

    Executable here:
    Link



    UPDATE: Executable for version 0.30.5 here: Link

    Old one will not work now (Says "Cannot Find 'Endless Space' Profiles" as game update changed where save games are stored, thanks to the JamesX for heads up.

    And Source (AutoIt 3.8.1) (v0.24.4 Source):
    Link

    Source is not very tidy as I'm not very familliar with AutoIt and I have bad programming skills.

    I'm not sure about CheatHappens rules for external links, tell me if I'm doing something wrong here.

    May be I could post it under CheatHappens (when it's tested).

    Thanks





    [Edited by QuasiMod, 5/22/2012 11:50:48 AM]

    This save game editor really works nicely. Thanks for the contribution!

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