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 Endless Space Trainer  
 
 
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Finland 
User #: 1063974
Posts: 62 
Joined: Oct 21, 2010   
Last visit: Mar 05, 2014
Posted: Jun 13, 2012 9:09:51 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by lekkimsm2500:

 quote:
 originally posted by AIRmin:

Can You please add option Research Complete ?
That would be very nice...

This option about unlocking researches in next turn don't work for me. or maybe I do something wrong. Could You make video instruction?

[Edited by AIRmin, 6/13/2012 8:11:01 AM]

Most likely because your game version doesn't match the trainer version anymore

But dust cheat is working fine.
My version is 3.5.2.44308

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"We fight or we die. That's the plan." - Sheppard, ME3
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Denmark 
User #: 347609
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Joined: Nov 21, 2007   
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Posted: Jun 13, 2012 9:14:51 AM - Report post  (0)  (0)       Post Reply  post reply  

You can even do dust cheat with Cheat engine, and more conveniently, freeze it
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Finland 
User #: 1063974
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Posted: Jun 13, 2012 9:22:37 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by lekkimsm2500:

You can even do dust cheat with Cheat engine, and more conveniently, freeze it

But I told You Dust option in this trainer is working very well.
Only Research option isn't working for me.
Or maybe I do something wrong?
How exactly should I use Research option?
I am lost from trainer instructions... :/

EDIT:
Ok trainer is working. I just didn't open it as admin...

[Edited by AIRmin, 6/13/2012 10:11:26 AM]

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"We fight or we die. That's the plan." - Sheppard, ME3
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Denmark 
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Posted: Jun 13, 2012 12:21:29 PM - Report post  (0)  (0)       Post Reply  post reply  

Holy crap, already 0.47.4 ?
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Finland 
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Posted: Jun 13, 2012 2:29:31 PM - Report post  (0)  (0)       Post Reply  post reply  

Now I have another problem.
After using this option for Researches many time I can't build a colony ship any more.
Does someone know what I should be do?
Restarting game or pc doesn't help.

[Edited by AIRmin, 6/13/2012 2:32:54 PM]

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"We fight or we die. That's the plan." - Sheppard, ME3
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Denmark 
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Posted: Jun 14, 2012 7:49:49 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by AIRmin:

Now I have another problem.
After using this option for Researches many time I can't build a colony ship any more.
Does someone know what I should be do?
Restarting game or pc doesn't help.

[Edited by AIRmin, 6/13/2012 2:32:54 PM]

Strange ... Even after i used the trainer for the wrong version, and tampering with heroes with cheat engine, i have no problem building colonizing ships, that i designed myself, or building default ones.


Sounds to me like you might not have enough population to have one build. Each ship that can colonize carries a "Seed Module". For each time you build a ship that has a seed module, you will also need one population to go with it. The ship cannot be built if you don't have a colonized planet with at least TWO populations icons lit besides it

[Edited by lekkimsm2500, 6/14/2012 7:50:00 AM]

[Edited by lekkimsm2500, 6/14/2012 7:50:44 AM]

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Finland 
User #: 1063974
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Posted: Jun 14, 2012 2:26:08 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by lekkimsm2500:

Sounds to me like you might not have enough population to have one build. Each ship that can colonize carries a "Seed Module". For each time you build a ship that has a seed module, you will also need one population to go with it. The ship cannot be built if you don't have a colonized planet with at least TWO populations icons lit besides it

That's the reason I didn't know about it.
Where I can find information about this?

[Edited by AIRmin, 6/14/2012 2:26:48 PM]

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"We fight or we die. That's the plan." - Sheppard, ME3
Current rank: 1 Star. Next Rank at 100 Posts.

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Denmark 
User #: 347609
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Posted: Jun 15, 2012 4:00:03 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by AIRmin:

 quote:
 originally posted by lekkimsm2500:

Sounds to me like you might not have enough population to have one build. Each ship that can colonize carries a "Seed Module". For each time you build a ship that has a seed module, you will also need one population to go with it. The ship cannot be built if you don't have a colonized planet with at least TWO populations icons lit besides it

That's the reason I didn't know about it.
Where I can find information about this?

[Edited by AIRmin, 6/14/2012 2:26:48 PM]

Honestly, i can't recall if i learned it from the tutorial, but i do hope you did the tutorial. If not, go back and do it agian.

But it happened somewhere in the beginning for me as well. As soon as i had a colonizing ship built, i started to notice that it took away one unit of population from whatever planet could spare. But i did make sense, that it colonized equal to one population unit, so it would need one population unit elsewhere.

And heres another thing. If you design a brand new ship, you can actually put two seed mods, if the ships tonnage allows for it, and carry two populations with you, and make it a bit more efficient.

Again, tutorials, and if you speculate alot about something, try to hover your mouse over things and objects. It might give you a clue

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