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modded power set?
 
Mijinion  posted on Mar 14, 2012 10:41:28 PM - Report post

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has anyone ever been successful with this idea?

theres a request that goes with this,
depending on whether its possible, and if tools are available
to do so for me3

which i will edit into this post if apropiate

basically i want an infiltrator
disruptor ammo swapped for singularity
cryo ammo for cryo blast
and sabotage for combat drone

...and double base dmg range on the indra,
but thats a dlc edit crapshoot

[Edited by Mijinion, 3/15/2012 2:40:03 PM]

id do it myself but vista craped out and .net wont work

[Edited by Mijinion, 3/15/2012 2:41:51 PM]

 
ServiusTheBear  posted on Mar 15, 2012 2:40:40 AM - Report post

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What you mean by Modded Power Set?
 
Skyheart  posted on Mar 15, 2012 3:48:10 AM - Report post

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You mean edit the coalesced.ini to allow different classes to use different powers they're not supposed to?

If so, there's an entire thread dedicated to coalesced.ini editing.

 
Lizml86  posted on Mar 15, 2012 5:52:09 AM - Report post

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I edited the damage, stats, and length of the bonuses. (My throw/slam are now instakill.)As well as the intel bonuses. (+1050% power damage. Instead of the crappy 5%) Though I can't remember how I did that one.

As far as adding powers to specific classess, I tried to add Cloak to my sentinel, did not work. =[

[Edited by Lizml86, 3/15/2012 5:52:40 AM]

 
Mijinion  posted on Mar 15, 2012 1:55:50 PM - Report post

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yea, like infiltrator use drones

i figured itd be coalesed,

but with the data currently being shared tween SP/MP
or what ever,
do i risk anything even i i stick to SP?

if not, is someone willing to make the mod for me
and email the file?

 
Skyheart  posted on Mar 15, 2012 2:03:04 PM - Report post

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If you don't use MP then you have nothing to worry about, though the next time the game is patched you'll have to edit your file again, unless they patch out the ability to do that.

If you use MP, or have any plans to, then I suggest you make do with the default powers.

 
ZZGashi  posted on Mar 15, 2012 4:26:24 PM - Report post

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I figured out how to swap and add powers to a class that they were not supposed to have back in ME2. The thing is you have to use a save editor. For ME3 it is: Raw Tab > Squad > Player > Powers (click on the ... button when you select collection)

A box will come up showing all of your class powers and the one bonus power, if you have chosen one, along with their levels. To add another power you have to get the SFXGameContent name from the coalesced.ini and input that under class name. Most of the rest of the data should be self-explanatory. Excpet Wheel Display Index, that indicates what position on the power wheel (the list of your powers that comes up when you press left shift) the power occupies. Unless someone comes up with a GUI hack, then you can only have 8 powers on the power wheel ( 0 - 7 ).

Adding anymore than 8 powers will not show up on the power wheel, but will show up on your level-up page, so you can level those powers up, but cannot use them, unless you remove a power that you already have and replace it with the desired power.

The nice thing is that unlike ME2, where you had to level up certain powers to a specific level to unlock another power, you do not have that in ME3, so you can keep the class powers you want while replacing others with ones you would rather have, and not have to worry about unlocking that power.

Hopefully that was not too confusing. Happy save editing.

 
Mijinion  posted on Mar 15, 2012 5:42:24 PM - Report post

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so the data thats in that "slot" is for lack of terms
incorrect

ie;cant open 2 games saves (diff class)
copy paste the power info from one to the other
cause the the editor is using a "clean name"
and you need to use the raw name...
right?

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