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 A Little coalesced guide.  
 
 
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Posted: Mar 10, 2012 6:53:07 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by jackbig:

 quote:
 originally posted by akarim76:

Guys, what is the code for the geth plasma shotgun....I tried 'gethplasma', 'gethshotgun'....but nothing seems to work....other than this all the other weapon codes work...thanks in advance

did you tried to name it geth

( Name="F3", Command="giveitem self geth" )

Then you will geht only the geth assault rifle.
To spawn the geth shotgun, I insert random types of "geth" and "shotgun" into the giveitem command and it worked.

##############################################################

Update:
I have a question again: Does anyone figured out, how to reduce, or stop the screenshaking when fireing a assault rifle? reduches recoil and aimerror to "0" dont have the effect.

[Edited by Robsterboy, 3/10/2012 7:05:44 PM]

[Edited by Robsterboy, 3/10/2012 7:06:07 PM]

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Posted: Mar 10, 2012 8:11:53 PM - Report post  (0)  (0)       Post Reply  post reply  

Make sure you reduce zoom recoil as well and don't make it 0 make it 0.001.
---------------------------------------------------------------------------
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I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
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Posted: Mar 11, 2012 12:58:44 AM - Report post  (0)  (0)       Post Reply  post reply  

Could anyone do for me please little colaesced mod where would be weight reduced of all guns by 60-80% and max spare ammo raised by 50%.

Pleas post it here or pm me, i would be very gratefull if any of you skilled guys could do this for me. Thank you.

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Posted: Mar 11, 2012 4:58:42 AM - Report post  (0)  (0)       Post Reply  post reply  

@Radious1987,

I think this is easy for everyone to do themself.

- Load the coalesced.bin-Editor from the first Post of this Thread.
- Make a back-up of your coalesced.bin in your game-directory.
- Open the coalesced.bin with the Editor.
- In the explorer-style-folder at left expand +"bioweapon" +"sfxgamecontent" +"sfxweapon" -> now you see e.g. +"assaultrifle" or +"pistol"
- Expand one of the weaponclass-folders and choose a weapon you want to edit.
- When you click to expand a weapon, a long list of entries will show up.
- Now look for "encumbranceweight" and change the value in the right window to (X=0.2f,Y=0.1f).
- Now look for "maxspareammo" and change the value in the right window to any value you want. Maybe it must a multiplier of the "magsize", another value you may want to change.
- Click >File< SAFE, quit Editor an start the game.

regards
Robsterboy

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Posted: Mar 11, 2012 6:54:34 AM - Report post  (0)  (0)       Post Reply  post reply  

Max spare ammo is weird, what number means how many bullets i can have with me?

+ where i can find pelase power cooldown and shield recharge?

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Posted: Mar 11, 2012 9:46:21 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Radious1987:

Max spare ammo is weird, what number means how many bullets i can have with me?

+ where i can find pelase power cooldown and shield recharge?

biogame-->sfxgamecontent-->sfxpowercustomaction (yes, it's misspelled)

Look for "Cooldowntime" kinda obvious.

Spare ammo is just what you said, how much extra you can carry.

[Edited by StormSinger, 3/11/2012 9:47:19 AM]

[Edited by StormSinger, 3/11/2012 9:49:45 AM]

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Posted: Mar 11, 2012 10:05:51 AM - Report post  (0)  (0)       Post Reply  post reply  

Is it possible to copy a weapon to a new name? That way when you modify it the enemy does not have a copy of it to one shot kill you?
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Posted: Mar 11, 2012 10:42:36 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by astonerii:

Is it possible to copy a weapon to a new name? That way when you modify it the enemy does not have a copy of it to one shot kill you?

There are separate settings for ai usage.

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