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A Little coalesced guide.
 
tunek6  posted on Mar 29, 2012 12:56:54 AM - Report post

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quote:
originally posted by Nyx2k

quote:
originally posted by Lizml86

Tried this, Argus still only fires 1-3 shots... Weirdly enough i removed roundsperburst.

Thats what I was talking about earlier. No matter what you do, some changes dont have any effect at all. Its like these things are hardcoded into the game. Funny disovery is though, that changing the roundsperburst of the argus to 0 makes the gun fire its whole magazine at once without any break or possibility to stop. Once you reload and press the trigger just once again, it empties the mag again completely. Like I said, the only assault rifle which is not fully automatic and can be made automatic is the Mattock. The others stay semi-automatic regardless of the changes. Only the rounds per burst can be changed. But the Valkyrie wont even accept the roundsperburst changes.

The saber infacht is a fully automatic rifle from the beginning. it only has an extremely long time between each shots. Increasing the rate of fire or decreasing the refire time works, but the recoil which cannot be changed at all makes the gun handle like a wild bantha.

well, with argus I changed the "minrefiretime" to 0.01. still firing burst but you are able to fire quicker. almost feel like a full auto. Almost :P

Oh just came up with a question. Does anybody know if the powers specs can be somehow modified. I mean for example increase the chance to make the enemy panic whit incendiary ammo or incinerate or paralyze them whit disruption ammo or overload? - this kind of stuff

[Edited by tunek6, 3/29/2012 2:52:51 AM]

 
shadowhawk27  posted on Mar 29, 2012 5:59:08 AM - Report post

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Has anyone come across any alternatives to unlock Achievement commands in ME3?
 
thepip3r  posted on Mar 29, 2012 10:32:36 PM - Report post

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Anyone know how to enable the Vega tattoo shirtless model in the game so I can change his outfit to that? Is it even possible?
 
Daemon976  posted on Mar 30, 2012 8:24:03 PM - Report post

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AHA!

Finally found out how to speed up movement so I can get around the Citadel and the Normandy faster. This keybind limits it to just while you're holding the key down so you don't forget and leave it on in combat. Combine this with the standard run and you get superspeed.

( Name="F", Command="SloMo 2 | OnRelease SloMo 1" )


I also just confirmed this one still works from way back in ME1:

( Name="F4", Command="givesupergun" )

Upgrades your current weapon to 9999 shots and 1-shot kills on most targets.


And here's we have another oldie but goodie from ME1:

( Name="F5", Command="givesuperarmor" )

This seems to radically boost damage protection on your current armor, but I have not yet been able to confirm by how much, mostly because my existing armor is already hacked to the limit.

Time for more "testing"...

 
bruticus0  posted on Mar 30, 2012 8:31:14 PM - Report post

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You need to add this Value to the Mattock line

minrefiretime

Then set it to 0.0001 or something. You'll have a fully automatic Mattock. And I always change the Lazy to 0.



I can't get the Argus auto either. But my Saber is Auto. Didn't there used to be a "bIsAutomatic" line in ME2? I wonder if adding that value might work.

@Tunek. As for powers. Biogame.ini-->>sfxgamecontent-->>sfxpowercustomization

That will let you see all the powers. Passive and active. You'll see the Evolve1, Evolve2 bonuses, etc. You can change these numbers to give your bonus a bigger boost. So find your Incendiary Ammo and change the %s.

[Edited by bruticus0, 3/30/2012 8:32:40 PM]

Another thing you guys can try. The "weaponmodcolors". You can mess with that and it won't change the color at Loadout, but it will change the color in actual gameplay. I've got a dark red Widow to match my Revenant.

[Edited by bruticus0, 3/30/2012 11:03:29 PM]

 
Lizml86  posted on Mar 31, 2012 2:05:54 AM - Report post

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quote:
originally posted by Daemon976

AHA!

Finally found out how to speed up movement so I can get around the Citadel and the Normandy faster. This keybind limits it to just while you're holding the key down so you don't forget and leave it on in combat. Combine this with the standard run and you get superspeed.

( Name="F", Command="SloMo 2 | OnRelease SloMo 1" )

How does the "SloMo" command exactly help you run faster? and where exactly would that command go?

[Edited by Lizml86, 3/31/2012 2:07:11 AM]

 
Daemon976  posted on Mar 31, 2012 6:14:04 AM - Report post

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quote:
originally posted by Lizml86

quote:
originally posted by Daemon976

AHA!

Finally found out how to speed up movement so I can get around the Citadel and the Normandy faster. This keybind limits it to just while you're holding the key down so you don't forget and leave it on in combat. Combine this with the standard run and you get superspeed.

( Name="F", Command="SloMo 2 | OnRelease SloMo 1" )

How does the "SloMo" command exactly help you run faster? and where exactly would that command go?

[Edited by Lizml86, 3/31/2012 2:07:11 AM]

It's a keybinding. You can find these here:

bioinput.ini/sfxgame/sfxgamemodedefault/bindings = (multiple)

SloMo is a general game speed command and not just for slow motion. It lets you control the time dilation effects built into the game.

Depending on the value, you get different effects:
.5 = half speed (useful for sniping)
1 = normal speed
2 = double speed (great for getting around in a hurry)

 
Lizml86  posted on Mar 31, 2012 7:11:07 AM - Report post

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Gotcha. Thanks.
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