A Little coalesced guide. - Cheat Happens Mass Effect 3 Message Board (Page 23)
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 A Little coalesced guide.  
 
 
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Posted: Mar 23, 2012 11:06:04 AM - Report post  (0)  (0)       Post Reply  post reply  

Just want to know if there is a solution for how to edit readiness itself to 100% and to allow offline multiplayer matches

[Edited by joriandrake, 3/23/2012 11:08:11 AM]

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Posted: Mar 24, 2012 11:25:54 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by joriandrake:

Just want to know if there is a solution for how to edit readiness itself to 100% and to allow offline multiplayer matches

[Edited by joriandrake, 3/23/2012 11:08:11 AM]

According to Gibbed, this info is not kept in SP saves, therefore they cannot be edited. You can however use gibbed to edit the values of each GAWAsset its under Player subsection in RAW tab.

Coalesced editing of the readiness... doubtful... at least to my knowledge has found a way.

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Posted: Mar 24, 2012 12:08:25 PM - Report post  (0)  (0)       Post Reply  post reply  

You can however use cheatengine to get it to 100%. But it requires repeated use every time you start the game anew.

'
Also does anyone know where in the file I can find the "switch" for the multiplayer/iOS warassets. I know where to find them in the warassets section but IŽd like to edit them into my SP game without having to bother with earning them.

[Edited by Barrymanalow, 3/24/2012 12:18:32 PM]

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Posted: Mar 27, 2012 11:08:39 AM - Report post  (0)  (0)       Post Reply  post reply  

anyone figure out how to edit a weapon to make it fully automatic.

tried removing the roundsperburst=1 line but it did nothing.

in ME2 i was able to do this, but i don't remember how.

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Posted: Mar 27, 2012 11:15:17 AM - Report post  (0)  (0)       Post Reply  post reply  

I made the Mattock go fully automatic, changed rate of fire to 900 and lazyrateoffire to 900. started automatic. Tried it with vindicator and did not work, so Idk, lol
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Posted: Mar 27, 2012 11:24:52 AM - Report post  (0)  (0)       Post Reply  post reply  


Originally posted by Barrymanalow:

You can however use cheatengine to get it to 100%. But it requires repeated use every time you start the game anew.

'
Also does anyone know where in the file I can find the "switch" for the multiplayer/iOS warassets. I know where to find them in the warassets section but IŽd like to edit them into my SP game without having to bother with earning them.



how to find that value?

I know cheatengine needs a value modified up and down to find the proper code, but this is 50% from start to end, how to find the value to edit it to 100% ?

[Edited by joriandrake, 3/27/2012 11:26:09 AM]

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Posted: Mar 27, 2012 5:26:09 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by joriandrake:


Originally posted by Barrymanalow:

You can however use cheatengine to get it to 100%. But it requires repeated use every time you start the game anew.

'
Also does anyone know where in the file I can find the "switch" for the multiplayer/iOS warassets. I know where to find them in the warassets section but IŽd like to edit them into my SP game without having to bother with earning them.

how to find that value?

I know cheatengine needs a value modified up and down to find the proper code, but this is 50% from start to end, how to find the value to edit it to 100% ?

[Edited by joriandrake, 3/27/2012 11:26:09 AM]

I've seen this asked in a lot of forums and the only answer I've found is this:

The readiness value is not stored locally. It's downloaded from the server every time you start the game, so the value cannot be changed by either modding Coalesced or editing the savegame files.

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Posted: Mar 27, 2012 5:45:13 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Lizml86:

I made the Mattock go fully automatic, changed rate of fire to 900 and lazyrateoffire to 900. started automatic. Tried it with vindicator and did not work, so Idk, lol

wow thats strange.

gonna test that out and see what happens.

you'd think you'd just remove the burst fire line and it would work. strange coding in these guns.

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