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A Little coalesced guide.
 
Draco856  posted on Mar 20, 2012 9:08:30 PM - Report post

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How do I change the color of the weapons when modded? Like for example, if I wanted to make my gun a dark color, I'd use a Stability Dampner and Mag Upgrade on an Assault Rifle. How would I go about translating that color change to other mods?

I used the Geth Pulse Rifle as my example


Also, how do I change the bonuses of mods, like how do I make a damage mod give me a larger bonus.

[Edited by Draco856, 3/20/2012 9:46:23 PM]

 
StormSinger  posted on Mar 20, 2012 11:29:33 PM - Report post

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quote:
originally posted by Draco856

How do I change the color of the weapons when modded? Like for example, if I wanted to make my gun a dark color, I'd use a Stability Dampner and Mag Upgrade on an Assault Rifle. How would I go about translating that color change to other mods?

I used the Geth Pulse Rifle as my example


Also, how do I change the bonuses of mods, like how do I make a damage mod give me a larger bonus.

[Edited by Draco856, 3/20/2012 9:46:23 PM]

Use Find, look for weaponmod

This will lead you to several things you're looking for (under bioweapon.ini).

sfxweaponmod - where you can change the values of the various mods.
weaponmodgripcolours - kinda obvious
weaponmodemissivecolours - again with the obvious

Also, look for weaponbodycolours under each weapon heading.



...although I forget the order the colors are in with respect to the mods.

[Edited by StormSinger, 3/20/2012 11:31:14 PM]

[Edited by StormSinger, 3/21/2012 1:29:54 PM]

 
Draco856  posted on Mar 21, 2012 12:50:38 AM - Report post

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I changed the values of the mods, but when I checked, it didn't have any effect on the weapons.

I changed the values of the mods in sfxgamecontent, not sfxgame

Edit:

Changed the multipliers in SFXgame this time, still nothing.

[Edited by Draco856, 3/21/2012 1:11:10 AM]

 
seancass34  posted on Mar 22, 2012 3:15:53 AM - Report post

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How would i edit damage done by a certain weapon (max it out so it can kill an enemy/boss with one shot) and alos give me the reaper blackstar (that brute on palaven killed me even though i had the unlimited health option activated on the trainer)
 
Cotillion  posted on Mar 22, 2012 3:45:48 AM - Report post

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Editing the values re:damage, accuracy, rate of fire etc won't change the graph display in game.
To do that you have to change the 'statxxxx' values.

If you want to check if ones working get a sniper rifle and put a time dilation mod on it (with a increased time dilation) it'll be pretty obvious if it's working or not.

 
Draco856  posted on Mar 22, 2012 3:43:04 PM - Report post

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Okay, thanks. With the mod thing sorted out, how do I go about having it show up on the card? I want to make sure that when I change it, it maxes the stat of any weapon I put the mod on. How do I go about changing the stats of the mod?

It might be better off if I can just make a level 6 mod without editing the level 5 one. How would I go about doing that?

Also, does anyone know which mod corresponds to which color so I change the right mod? I want to make my guns black, with red glow, no matter which mod I use, but I don't know which mod colors to copy or even how to change them.

[Edited by Draco856, 3/22/2012 3:45:14 PM]

 
Mijinion  posted on Mar 22, 2012 8:19:38 PM - Report post

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on wikia under weapons upgrades (me3) i think,

the list tells you which mods affect visually
but only says by level
doesnt say which colours though

 
Cestus  posted on Mar 23, 2012 10:33:24 AM - Report post

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This is kind of an odd request, but... does anyone know how to use Admiral Hackett's uniform or Anderson's combat uniform on a male Shepard? The uniform Shepard gets looks stupid.
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