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A Little coalesced guide.
 
lydonb  posted on Mar 19, 2012 1:16:56 AM - Report post

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Can you provide step by step points on how to edit in NG+?

Thanks

Edit: Managed to edit a save to NG+ via the Gibbed ME3 editor.

It's under plot, known variables, New Game + Count.

svn.gib.me/builds/masseffect3/?C=M;O=D

Using the r53_b66 version.

[Edited by lydonb, 3/19/2012 1:28:47 AM]

Edit2: Not all weapons seem to be upgradable to X, atleast not just after Thessia, some are limited to VII at the moment. Might be unlocked further on.

[Edited by lydonb, 3/19/2012 1:34:47 AM]

 
lone_in_dark  posted on Mar 19, 2012 1:18:13 AM - Report post

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All stores can be found here:
bioui.ini > sfxgamecontent > sfxguidata > store

Here you will find subsections, corresponding to each stores in the game ("asari" is nos astra, "batarian" is batarian state arms, and so on).

Each of those "stores" have a subsection called "storeitemarray = (multiple)". In this subsection, you will see items available from the store. Remove the value: "PlotUnlockConditionalID=XXXX, PlotPurchaseID[0]=XXXX" from desired weaponmods.

Example:

For instant purchase access to level 5 SMG damage upgrade, "asari -> storeitemarray = multiple"

Modify the value:
(ItemType=TYPE_MOD,ItemClassName="SFXGameContent.SFXWeaponMod_SMGDamage",BaseCost=4000,PlotUnlockConditionalID=1535,PlotPurchaseID[0]=21304)

to
(ItemType=TYPE_MOD,ItemClassName="SFXGameContent.SFXWeaponMod_SMGDamage",BaseCost=4000)

When in game, you will be able to purchase the SMG damage mod from lvl 1 to 5 instantly from Nos Astra Sporting Goods.

Cheers

 
Cotillion  posted on Mar 19, 2012 4:25:26 AM - Report post

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quote:
originally posted by lydonb

Can you provide step by step points on how to edit in NG+?

Thanks

Edit: Managed to edit a save to NG+ via the Gibbed ME3 editor.

It's under plot, known variables, New Game + Count.

svn.gib.me/builds/masseffect3/?C=M;O=D

Using the r53_b66 version.

[Edited by lydonb, 3/19/2012 1:28:47 AM]

Edit2: Not all weapons seem to be upgradable to X, atleast not just after Thessia, some are limited to VII at the moment. Might be unlocked further on.

[Edited by lydonb, 3/19/2012 1:34:47 AM]

Yeah, not sure why but from what i've noticed if the weapon is one you pick up later on (rather than from a shop) then the weapon will go to VII and when you pick it up from wherever it will then give you the last few upgrades.

 
kretien  posted on Mar 19, 2012 5:46:04 AM - Report post

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Does anyone now how to unlock bonus powers by editing the coalest.bin
 
lone_in_dark  posted on Mar 19, 2012 6:17:12 AM - Report post

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All available bonus powers can be found here:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > bonuspowerarray = (multiple)

Remove the ",PlotUnlockConditionalID=XXXX" or set "XXXX" to "-1" on the desired powers to unlock them.

Alternative method:

A more apt option will be to replace the XXXX of desired power with XXXX of a power easily/already unlocked.

For example - one may edit the reave power to become-
(ItemType=TYPE_POWER,PlotUnlockConditionalID=1281,BaseCost=3000,ItemClassName="SFXGameContent.SFXPowerCustomAction_Reave",ChoiceEntry=(srChoiceName=314878,srChoiceDescription=314879),Priority=9,BaseCost=5000,LargeImage="gui_codex_images.Store.STO_BonusPower_512x256",SmallImage="GUI_Icons.Notifications.NT_Store_256x1286"

XXXX originally was 1276 but i replaced it with 1281, allowing it to be unlocked along with fortification(unlocked after one good long paragon conversation with Mr. Vega)


To change the cost of switching bonus powers, go here:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > storeitemarray = (multiple)

From here, change "BaseCost=5000" to the value of your choice.

Here you go...kretien
Cheers

[Edited by lone_in_dark, 3/19/2012 6:20:44 AM]

 
kretien  posted on Mar 19, 2012 7:00:08 AM - Report post

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Swiching the XXXX to -1 didn't work.
Swiching the XXXX to an already unlocked power didn't work too.
The plotunlockid for the bonus powers isn't were you pointed
it's in biogame.ini/sfxgame/sfxprofilesettings/bonuspowerunlockdataaray=(multible)

[Edited by kretien, 3/19/2012 7:23:39 AM]

 
Bane19  posted on Mar 19, 2012 11:13:49 PM - Report post

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Does anyone know how to change the storm ability in ME2 to the one that is in ME3? I wanted to replay ME2 but it kinda sucks not having the same manuverability as in 3.
 
METALDIK2008  posted on Mar 20, 2012 6:21:17 PM - Report post

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quote:
originally posted by Lizml86

quote:
originally posted by METALDIK2008

I did exactly as you said to do, but it does not work for me. ita too bad because the version that I have does not support any of the trainers. I forgot to say that I am running me3 retail

[Edited by METALDIK2008, 3/16/2012 5:50:21 PM]

If you have Limited edition, use origin trainer. If you use Deluxe version use DVDretail. Run both game and trainer as admin, should work just fine.

I don't have orgin, and when I tried to dl it the link is no good.

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