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A Little coalesced guide.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Radious1987 posted on Mar 17, 2012 11:58:19 AM - Report post
     
    Can anyone tell me where in coalesced file i can find and edit armor bonuses? I must be blind but i found only weapon mods but no armor pieces.
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    RosaV posted on Mar 17, 2012 12:21:14 PM - Report post
     
    quote:
    originally posted by Lizml86

    quote:
    originally posted by RosaV

    quote:
    originally posted by Lizml86

    Thought you might be interested in this Rosa Link & Link

    [Edited by Lizml86, 3/15/2012 2:10:05 PM]

    Thankies

    Still looking forward to someone finding Ashley's stuff though

    You can use the first link, I'm using atm for Ash's face. works great.

    Yeah, and I appreciate that, but I'm not really interested in her face texture so much as her sweet looking blue spectre outfit

    (Unless I'm missing something in that link.)

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    StormSinger posted on Mar 17, 2012 12:43:12 PM - Report post
     
    quote:
    originally posted by Kalomoto

    hi

    i just used the link to biowares forum... with the unlock all armor coalsced... DON`T use it or put the codes in manually it fu...s up your game so it wont start... happend to me just now.
    wanted you to know (its the second link)

    Interesting. I modded all of that the first day and haven't had a single problem with it (that's 10 days).

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    Robsterboy posted on Mar 17, 2012 1:58:49 PM - Report post
     
    quote:
    originally posted by aerion0p

    The location for the ashes DLC data is "Mass Effect 3\BIOGame\DLC\DLC_HEN_PR\CookedPCConsole\Default.sfar".

    Drag the file over "Gibbed.MassEffect3.UnpackSFXArchive.exe" (inside the editor's folder) and it will unpack it to it's folder in the same place as the original file.

    The structure should look like this:
    "Mass Effect 3\BIOGame\DLC\DLC_HEN_PR\CookedPCConsole\Default\BIOGame\DLC\DLC_HEN_PR\CookedPCConsole\Default_DLC_HEN_PR.bin"

    Open that file with the coalesced editor and you'll find your stuff in there.

    There's a catch though... the SFX unpacker is not, as one would expect, a re-packer. As such, you will not be able to repack your modifications... unless the author makes it so.

    Mind you, I did not try to run the game with the unpacked archive and folder structure, as I'm pretty sure it looks for a specific encrypted file and not a folder. Feel free to experiment though...

    Hi,
    great stuff with the unpacker you encovered. But have you found a way to get the files repacked again?

    Or any other way to modify the DLC-content?

    Robsterboy

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    Daemon976 posted on Mar 17, 2012 7:29:11 PM - Report post
     
    Would anyone know where the movement stats are located? I'm hoping to speed up the non-combat moving speed to make getting around the Citadel and the Normandy easier.
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    Robsterboy posted on Mar 18, 2012 3:59:33 AM - Report post
     
    quote:
    originally posted by Daemon976

    Would anyone know where the movement stats are located? I'm hoping to speed up the non-combat moving speed to make getting around the Citadel and the Normandy easier.

    There are entries for that, but changing them doesnt seems to have any effect.

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    NoireWidow posted on Mar 18, 2012 6:00:14 AM - Report post
     
    quote:
    originally posted by RosaV

    quote:
    originally posted by Lizml86

    quote:
    originally posted by RosaV

    quote:
    originally posted by Lizml86

    Thought you might be interested in this Rosa Link & Link

    [Edited by Lizml86, 3/15/2012 2:10:05 PM]

    Thankies

    Still looking forward to someone finding Ashley's stuff though

    You can use the first link, I'm using atm for Ash's face. works great.

    Yeah, and I appreciate that, but I'm not really interested in her face texture so much as her sweet looking blue spectre outfit

    (Unless I'm missing something in that link.)

    Gotcha... alright.

    An investment in knowledge always pays the best interest.
    I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
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    Daemon976 posted on Mar 18, 2012 7:02:49 AM - Report post
     
    biodifficulty.ini > sfxgame > sfxdifficultyhandler

    'Normal' mode is listed as 'level3difficulydata = (multiple)

    The first line (Global) has the stats you want. Here's an example with the player shield regen radically sped up:





    (Category="Global", CategoryData=((StatName="OutAIDamageScale",StatRange=(X=-0.25f,Y=0.25f)),(StatName="OutHenchDamageScale",StatRange=(X=0.0f,Y=0.0f)),(StatName="HenchDamageTaken",StatRange=(X=-0.25f,Y=-0.25f)),(StatName="AmmoDropPct",StatRange=(X=0.4f,Y=0.4f)),(StatName="AmmoPct",StatRange=(X=0.8f,Y=0.8f)),(StatName="GrenadesPerDrop",StatRange=(X=2.0f,Y=2.0f)),(StatName="AIEnergyShieldGatePct",StatRange=(X=0.5f,Y=0.5f)),(StatName="AIArmorDamageReduction",StatRange=(X=9.0f,Y=9.0f)),(StatName="PlayerShieldRegenPct",StatRange=(X=1.0f,Y=1.0f)),(StatName="PlayerShieldRegenDelayFromDestroyed",StatRange=(X=0.01f,Y=0.01f)),(StatName="PlayerShieldRegenDelayFromPartial",StatRange=(X=0.01f,Y=0.01f)),(StatName="ReviveHealthReturn",StatRange=(X=1.0f,Y=1.0f)),(StatName="StoppingPowerScalar",StatRange=(X=1.5f,Y=1.5f)),(StatName="CoverDamageReduction",StatRange=(X=1.0f,Y=1.0f)),(StatName="GlobalEnemyGrenadeCooldown",StatRange=(X=25.0f,Y=25.0f)),(StatName="NoCoverDamageBonus",StatRange=(X=0.4f,Y=0.4f)),(StatName="ReviveDamageReductionLength",StatRange=(X=2.5f,Y=2.5f)),(StatName="ReviveDamageReductionAmount",StatRange=(X=0.5f,Y=0.5f)),(StatName="PlayerShieldGateDuration",StatRange=(X=0.5f,Y=0.5f)),(StatName="PlayerHealthGateDuration",StatRange=(X=0.5f,Y=0.5f))))


    [Edited by Daemon976, 3/18/2012 7:03:29 AM]
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