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A Little coalesced guide.
 
jlnsrk  posted on Mar 11, 2012 4:31:43 PM - Report post

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thank you
 
Seroster  posted on Mar 11, 2012 4:40:19 PM - Report post

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Anyone found a way to "combine" weapon mod effects? I thought it would be as simple as copying the "effect" lines from different mods onto the one you want to have bonus functionality, but that doesn't work.

So I was wondering if anyone else had success doing something like this?

Now, the REASON I was trying to do this is for some reason the Chakram Launcher has pretty mean recoil compared to say, the N7 valkyrie. I tried changing and/or compared all of the Recoil fields between the two weapons (they're now identical) and it's still a pretty noticable difference. So if anyone can alternately give me a way to reduce this recoil, that would be fine w/ me too.

 
Bane19  posted on Mar 11, 2012 4:47:57 PM - Report post

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Does anyone know how to add other classes powers yet that remain permanent? I can add any and all powers via hotkey but everypower except all the bonus powers disappear after I load into a new area or save and reload. Its annoying having to upgrade them again and again...

 
StormSinger  posted on Mar 11, 2012 4:57:30 PM - Report post

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quote:
originally posted by Bane19

Does anyone know how to add other classes powers yet that remain permanent? I can add any and all powers via hotkey but everypower except all the bonus powers disappear after I load into a new area or save and reload. Its annoying having to upgrade them again and again...

As I recall, it was the same in ME2, and there was never any way to make them permanent. I'm guessing it will be the same this time around.

[Edited by StormSinger, 3/11/2012 4:58:00 PM]

 
MrLard  posted on Mar 11, 2012 5:46:03 PM - Report post

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Would either of these work for weapon mods?

( Name="NumPadNine", Command="setintbyname SFXWeaponMod_AssaultRifleAccuracy 5" )

( Name="NumPadNine", Command=" giveitem self SFXWeaponMod_AssaultRifleAccuracy" )

No way for me to test it right now.

 
xellos49698  posted on Mar 11, 2012 7:51:24 PM - Report post

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I'm trying to access casual costumes for combat for Mass Effect 3 Male Shepard, but I can't geting it to change for combat. I'm / was using a pre hack Coalesced file and I've managed to correct modify the Coalesced.bin file under biogames, sfxgame, sfxplayercustomization, casualappearances and fullbodyappearances, so my old costume will show on the normandy and at the citadel.

However, the old command which use to pull up the armor and casual menu when in a combat situation no longer work.

(Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | Onlyloadlevel BioD_Nor_002CabinKelly | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )

-----------------------------------------------------------

I have found that the armor locker containing both the casual and armor menus are listed under sfxsfhandler, Personalization. But I don't know what command I need to access the menu in game for mission.

Can someone please point me in the right direction? I would think the command I need is either under sfxgamemodelobby or maybe sfxmodegui, but I'm not for sure.

 
ionigga25  posted on Mar 12, 2012 11:15:51 AM - Report post

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(Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | Onlyloadlevel BioD_Nor_002CabinKelly | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" ) works 80% ... the thing that doesnt work is the OnlyLoadLevel command... i would like to know to if there is another command for that
 
pr3d4tor  posted on Mar 12, 2012 12:38:26 PM - Report post

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Can i play Multiplayer with a modified Coalesced.ini or is it prohibited?
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