On a serious note though, I do like this. One of my gripes with ME is the limitation of weapons with the classes. I like assault and sniper rifles, neither of which can be (normally) used by my Sentinel. Editing ME2's coalesced let me do that, so I'm glad I can (hopefully) do the same in ME3.
As far as I know you can use all weapons in ME3, no matter your class.
Aye, I believe so. But I'm pretty sure you're limited as to how many weapons you can carry based on your class.
--------------------------------------------------------------------------- "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2
"Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
each class has a weight limit. and that decides how many weapons you can carry until you get penalized.
to my understanding, the only penalty is slower recharge times on your biotics. but there may be more.
the only class that can use all weapons without any penaltys is the soldier. all other classes have limits, when you max out one of your abilities you can greatly increase your limit but i don't think it lets you use everything.
however, since the trainer will give you no cooldown, unless theres another penalty, you could just put all the weapons on and then use that cheat to negate the penalty.
just finished installing origin says ready to play but downloading all the extras that came with my digital deluxe edition. that link is it just for an editor to open the file and view properly or does it fix the (hash) in order to validate it as with ME2 when ever I edited my ini file I had to run a fixer script to re-hash the bits at the end so the game would accept it as being valid.
Hope that makes sense to you guys as I think I confused myself a bit trying to explain it.
my vanguard is using all 5 weapons: sniper, assault, smg, shotgun, pistol.
and as far as i can tell the only penalty is that my powers take much longer to recover. however, with the trainer it keeps them always full and negates the penalty.
I can find weapon stats in the file to edit, and they seem to work, but what about armor? Is the data for armor sets, and specifically the health/damage/power bonuses from armor found in the Coalesced file somewhere?
I found a section for the descriptions of armor, and edited it successfully to list different bonuses when I'm viewing the armor's info in game, but it doesn't seem to actually change the armor's effects on the character.
I can find weapon stats in the file to edit, and they seem to work, but what about armor? Is the data for armor sets, and specifically the health/damage/power bonuses from armor found in the Coalesced file somewhere?
I found a section for the descriptions of armor, and edited it successfully to list different bonuses when I'm viewing the armor's info in game, but it doesn't seem to actually change the armor's effects on the character.
I highly doubt just changing the description will do anything to it.
I can find weapon stats in the file to edit, and they seem to work, but what about armor? Is the data for armor sets, and specifically the health/damage/power bonuses from armor found in the Coalesced file somewhere?
I found a section for the descriptions of armor, and edited it successfully to list different bonuses when I'm viewing the armor's info in game, but it doesn't seem to actually change the armor's effects on the character.
I highly doubt just changing the description will do anything to it.
Exactly. It changes the description, but not the behavior of the armor. But the armor data has to be stored somewhere, right?
Editing weapons is fairly easy. I just want to know how to find the armor data to edit it too.
An investment in knowledge always pays the best interest. I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.¯