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So is the game worth it?
 
Electro22  posted on Mar 12, 2012 7:45:58 PM - Report post

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The game is alright, but shows its Indie roots when it comes to the single player where most missions are "take this block of land on the other end of the map." If you can live without a plot, in game cut-scenes/cinematics, and tutorials you may like this game.


Good:
- Semi-Indie Developer Eugen Systems (RUSE Developers)
- Great Price Point New @ $40
- All land units like Tanks can Hide from Sight. Nothing like pulling a fortified/hidden tank line out of thin air on an approaching enemy.
- Unit unlock feature merges single-player and multi-player. Although most unlocks are version 2, 3, 4 of a unit you already have with minor improvements.
- Conditions like Gun jams, limited ammo, and fuel ensure that a bold tank rush without backing supply lines is a dead tank rush.

Cons:
- High Learning Curve with Few Tutorials.
- No Human Co-Op vs AI.
- User Interfaces Can be a Little Off-putting at First.
- AI is a tad bit "special" on most/all maps
- Requires Line of Sight for Enemies to be displayed. Can not pre-plan your counter battle group in advance.
- Recon Units are kind of worthless due to limited line of sight. By the time they spot an enemy in hiding the aforementioned enemy will have removed the recon unit in question. Recon chopper is slightly better.
- Side Missions are either a battalion death trap or two steps away from what you were going to conquer anyways.
- Hard to Display Unit Information on deployed units making you unsure if the enemy you are engaging has a better rate of fire, ETC.
- Multiple units of same type makes it a spreadsheet game to figure out which of your 5 light tanks, 4 heavy tanks, and 6 medium tanks is the best tank overall in real time. Gives it a feel of Empire Total War due to almost too many different unit options to handle expect you are reading stats while the battle is still going on.
- No Base Building. Set number of reinforcements. So one bad decision and there may not be a way to save the battle/mission no matter how much money you can accumulate.

Final Opinion:

Overall I preferred RUSE to W:EE, but then again I like base building, a game with a plot/story, cinematics, air units (other than helicopters), and more informative interfaces so to each their own. The game is worth buying for the multi-player at $30-40, or at $10-20 for single player only.

Interesting as RUSE (WWII) you can see all units on the map while W:EE(WWIII) you can not see any units outside line of sight in a time period when satellites were developed.

 
Prezo  posted on Mar 22, 2012 1:29:46 AM - Report post

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Some of your cons are solved pretty easily (in multiplayer at least)the too many tanks types in real time is solved by the deck system which lets you choose what equipment you want to bring into the multiplayer match and how many of each

that and I didn't find it too hard to display unit information while playing, there's a button on the side panel labeled unit info which shows the full unit card whenever you mouse over a unit

 
komrade  posted on Mar 24, 2012 3:25:43 AM - Report post

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Satellites are extremely limited as they orbit the planet so they wont stay at the required spot long enough and their images need to be analyzed by experts before any meaningful information can be gathered this at best takes hours if not days.

Both NATO and the Warsaw pact had a rough timeframe of where their opponents satellites would be at any time and would adjust their activity's accordingly like not letting any boomer submarines leave the harbor while under the watchful eye of the enemy.
This is why spy-planes/drones are still essential even today.

 
WolfVaccine  posted on Mar 30, 2012 3:20:45 PM - Report post

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I'd say it's like RUSE, but worse. The interface is deplorable and un-customizable. The 'tutorial' aka - way too hard for a beginner - first 5 lvls of campaign is so bad it tells wrong things, for example "press 'm' to fast move" it's not 'm' it's ';'. The campaign is balanced for save scummers who already know how to play. I regretted my purchase the day I bought it. I was disappointed in RUSE, but it seems like this game managed to do worse.

[Edited by WolfVaccine, 3/30/2012 3:21:02 PM]

[Edited by WolfVaccine, 3/30/2012 3:21:41 PM]

 
Shotgunmaniac  posted on Mar 30, 2012 3:45:35 PM - Report post

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quote:
originally posted by WolfVaccine

I'd say it's like RUSE, but worse. The interface is deplorable and un-customizable. The 'tutorial' aka - way too hard for a beginner - first 5 lvls of campaign is so bad it tells wrong things, for example "press 'm' to fast move" it's not 'm' it's ';'. The campaign is balanced for save scummers who already know how to play. I regretted my purchase the day I bought it. I was disappointed in RUSE, but it seems like this game managed to do worse.

[Edited by WolfVaccine, 3/30/2012 3:21:02 PM]

[Edited by WolfVaccine, 3/30/2012 3:21:41 PM]

Only thing I find "deplorable" here is your negativity, really. The hotkeys are a bit frustrating, but it's easy enough to enable the option that shows them.

Quite frankly, I'm not sure how the campaign is balanced for "save scummers" when the AI is fairly bad, and you've flat out lost me on the "already know how to play" part. You place units, you make sure they have fuel, ammo, and health while you make your push towards capture zones. The first level in the campaign literally explains everything you need to know about actual battles, and since deck building is fairly straightforward, that's all you really need.

It's also not a campaign game. The campaign can be fun, yes, but it's mainly a competitive multiplayer RTT game.

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