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 Wargame: European Escalation Trainer  
 
 
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Posted: Feb 29, 2012 12:02:35 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by cotychris2003:

I noticed the same thing. The points go up. However, when I try to deploy new units it does not do it. I get the deployment symbol (or white unit shadow) when I try to place them on the map, but they never appear.

[Edited by cotychris2003, 2/28/2012 10:54:02 PM]

Same here with 12.02.27.70 being logged or not doesn't change anything.

The others functions seems to work but the command points don't actually increase, the counter increase but the units orders beyond the previous ammout of points don't spawn.

[Edited by SethVonNod, 2/29/2012 12:03:08 PM]

[Edited by SethVonNod, 2/29/2012 12:04:19 PM]

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Posted: Feb 29, 2012 12:05:07 PM - Report post  (0)  (0)       Post Reply  post reply  

/FACEPALM

In case you didn't read the posts RIGHT ABOVE YOURS, this has already been fixed and a new version posted.

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Posted: Mar 01, 2012 5:34:16 AM - Report post  (0)  (0)       Post Reply  post reply  

Sorry didn't saw any changes between the previous and the fixed version on the downlad page so I thought it was just the announce of the patched version.
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Posted: Mar 01, 2012 7:07:26 AM - Report post  (0)  (0)       Post Reply  post reply  

Dear PWizard,

Is there a pop cap limit removal for this trainer? The add development points function works fine but the pop limit is not allowing allowing us to add more units which defeats the purpose of the this function.

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Posted: Mar 01, 2012 7:23:53 AM - Report post  (0)  (0)       Post Reply  post reply  

You are the first person out of hundreds to complain about this issue. No plans to add additional functionality to the trainer.
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Posted: Mar 01, 2012 9:12:05 AM - Report post  (0)  (0)       Post Reply  post reply  

Getting a bizarre issue; as soon as I press F1 to activate the trainer in the main menu, the "trainer activated" sound plays as normal, and instantly thereafter the "activated" (as in; option activated) sound starts repeating indefinitely ("Acti-acti-acti-acti-acti..." etc) - forcing me to quit the trainer.

First time I've seen this in one of your trainers - tried restarting the game and/or the trainer, to no avail.
Using the Steam 12.02.27.70 version with the corresponding trainer.

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Posted: Mar 01, 2012 12:27:55 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by KiangKiang:

Dear PWizard,

Is there a pop cap limit removal for this trainer? The add development points function works fine but the pop limit is not allowing allowing us to add more units which defeats the purpose of the this function.

i am sure that many people would disagree that the unlimited deployment points is 'useless'.

you can't deploy those 'limited number of units' without paying for them with deployment points..

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Posted: Mar 01, 2012 12:29:56 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by PeTTs0n:

Getting a bizarre issue; as soon as I press F1 to activate the trainer in the main menu, the "trainer activated" sound plays as normal, and instantly thereafter the "activated" (as in; option activated) sound starts repeating indefinitely ("Acti-acti-acti-acti-acti..." etc) - forcing me to quit the trainer.

First time I've seen this in one of your trainers - tried restarting the game and/or the trainer, to no avail.
Using the Steam 12.02.27.70 version with the corresponding trainer.

we get this from time to time. usually it's an actual KEYBOARD issue or, more likely, the game and the trainer are trying to simutanously detect keypresses using the win api and this sets up a 'flag' that causes and endless loop to be left in the keyboard cache.

at any rate, reboot computer and try again is usually the only fix. if your actual keyboard is sending a scan code constantly then there may be an issue with the actual keyboard.

we cannot 'fix' that, obviously=

best,
Cal

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