I am having problems getting this to work, i have bought the Collectors Edition, Retail DVD. I download the DVD trainer which crashes ME3 as soon as i press F1, so i tried the Origin trainer, it doesn't crash ME3 but when i try any of the options they don't work, the only thing i noticed is that somehow when i pressed the key for credits i end up with umlimited shields. Is this becuase i have Win7 64bit, because i know the Deadspace 2 trainer from this site doesn't like the 64bit version of win 7
I am having problems getting this to work, i have bought the Collectors Edition, Retail DVD. I download the DVD trainer which crashes ME3 as soon as i press F1, so i tried the Origin trainer, it doesn't crash ME3 but when i try any of the options they don't work, the only thing i noticed is that somehow when i pressed the key for credits i end up with umlimited shields. Is this becuase i have Win7 64bit, because i know the Deadspace 2 trainer from this site doesn't like the 64bit version of win 7
Well I know it's not the version of windows that you have since Ihave windows 7 64 bit and the trainer works for me.
--------------------------------------------------------------------------- The price of freedom is eternal vigilance! Wing Commander IV: The Price Of Freedom
Slerm, It's highly addictive! Futurama
I propose to fight along this line if it takes all summer General Ulysess Simpson Grant
When I updated Origin today my trainer for the Retail Origin version of the games stopped working. When I push F1 at the main menu, instead of "trainer activated" it mutes the sound and won't activate the trainer. Any suggestions?
Now over to the matter at hand... I have completed the game once on "Normal level" and the shield option worked fine, now when i am doing a "repaly" on "insane level" the shield option is faling, i don't think there is anything wrong with the trainer, only that the AI got smarter and delivers more headshots and using diffrent ammo when fighting you, in short, the AI outsmarts the trainer...
why is it necessary to over-complicate the trainer options by having to select a team member first? why not assign the function like it is in the ME2 trainer? (function 6 - adding talent points for everyone in your current squad). because that's a lot of damn keys taken up.
also the trainer help file has a mistake that can confuse people, where it says "Next decide what you want to affect on that unit by pressing the correct key (Numpad 0 or Numpad *)".
that's supposed to be / (the Level key), not * (the Cooldowns key)
why is it necessary to over-complicate the trainer options by having to select a team member first? why not assign the function like it is in the ME2 trainer? (function 6 - adding talent points for everyone in your current squad). because that's a lot of damn keys taken up.
also the trainer help file has a mistake that can confuse people, where it says "Next decide what you want to affect on that unit by pressing the correct key (Numpad 0 or Numpad *)".
that's supposed to be / (the Level key), not * (the Cooldowns key)
[Edited by Greatest_Day, 4/9/2012 6:52:59 AM]
1) this game isn't the same code as me2. the values are NOT stored and accessed 'simply' like you want them to be. nobody else's trainer does it that way either. 2) i didn't want to have to have 100 keys 3) i thought we had fixed those instructions in a later trainer 4) don't use the trainer if it's too 'complicated'