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Modding / Cheating
 
VercID  posted on Feb 17, 2012 1:19:03 AM - Report post

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Modding discussion in official JABiA forums, which turns into a "how to" at page 10 or 11 : Link


Quote from "Connor_MacManus" :
"How to install: create a 'configs' folder like this ...\Steam\steamapps\common\jabia\bin_win32\configs\"

Quote from "DaniDE" (Link) :
"Grab all configs here (.zip, 53 KB): Link"
(KEEP THE ORIGINALS INTACT ! MAKE SAVES & VERSIONS)

Getting the "right" weapon :

In "weapons.txt"

Any weapon you modify in there is available to all, including enemies, unless that weapon is specific to you :

The 2x "SCAR-L" & 2x "CAR-15" in the "DLC WEAPONS" category (I have no idea how the "weapons.txt" file looks like if you don't have the DLC - perhaps they're just commented out with "//" ?)


// SCAR-L Urban
Weapon (70, Rifle)
{
Weight 400
Price 400
ResourceId 6071
ShotEffectId 538

// logic:
Damage 98
BestRange 125.0
StanceFactor 0 2.1
StanceFactor 1 2.9
StanceFactor 2 2.65
StanceFactor 3 2.8
Burst 3
Auto 30
RPM 9625
ClipSize 30
GunType AssaultRifle
Ammunition 50cal
Quality 9850

Icon 0 448 800 112 40
Picture 8 3 4 3

AnchorPoint 0.0 1.1 0.25

Deliverable

}

Weight, Price, Damage, BestRange are self-explanatory.
StanceFactor = how much more PRECISE is your aiming in this particular Stance (0=Prone, 1= Crouch, etc..)
Ammunition 50cal ? Oh no ! The best armor-piercing round ? On a burst-capable gun ? The horror !
RPM= SPEED OF AIMING/SHOOTING !! Very important !
Quality = how many rounds fired before it's totally broken
Deliverable = Bobby Ray's can sell it. His inventory is random though, but not the Shopkeepers in Arulco... (More on that below)

Getting the "right" Armor/Camo :

AFAIK the "fur hats" are one of the only pieces of clothing that no one in a country like Arulco would wear, so let's mod one :
(search for "1226" in "clothing.txt" )

// furcap - black
Clothing (1226, Cap 226)
{
Property 0
Armor 9700
CamoUrban 500
CamoDesert 500
CamoWoods 500
CamoNight 500
Weight 95
Price 200
Icon 1 448 280 56 40
Picture 2 8 9 1

Deliverable
}

Property 0 = Nightvision enabled (1 = gasmask)
Armor 9700 = needs a lot of hits before it's destroyed
CamoXXXX 500 = 500% Camo effect - you're practically invisible !
Note : you can modify "Cap 226", "Icon" & "Picture" from another hat to make it look like something else. A green beret, a pink fedora, a white hat, whatever...


Modifying the CHaracters :

In "characters.txt" :

Super mercs ! :

Agility 200
Dexterity 200
Strength 200
Wisdom 200
Perception 500

Marksmanship 500
Mechanics 200
Explosives 200
Medical 200
Sneak 500

Level 1

HiringFee 400
HiringDeathRate 50
HiringReputation 0

Cheap
Can be hired right at the start
You can change Level to "10" if you prefer, but I modded the XP enemy gives to about 15000-50000 per guy killed, so they level real fast...)

The Mercs hate/dislike no one : comment out the "Hates" & "Dislikes" with "//" in front, or replace them with "Likes" (my favorite )

Super traits :
/// - TRAITS:
Trait Chameleon
Trait Pathfinder
Trait SniperRifleExpert
Trait Runner
Trait AssaultRifleExpert
Trait TeamPlayer
Trait Tough
Trait Scout

"Runner" : Merc depletes less Stamina when running. Not necessary if Merc has 150+ Stamina.


Equipping your Mercs ("characters.txt" )

Notes :
There are only 2 or 3 Tanks in the game, you don't need all your Mercs to be equipped with an "Automatic Rocket Rifle" right from Drassen Airport, as it takes inventory space for the weapons you'll give to your militia.
Spoiler for Tanks :
Spoiler:

1st Tank is the SouthWest corner, in the "Beach resort" map.
2nd Tank is in the Maze
Can't remember if there's a 3rd though...

I also modified "ammunition.txt" to give 10 rounds of 50cal instead of 5 per unit of sale. Rockets are stacked by 5, and then only take up 1 space of inventory. (Come to think of it, I could have done the same with rockets.)

With Trainer option "9" activated, the Defuse Kit, Lockpick, Medikit, Toolkit, Landmine & C4 Timer are never depleted. Deactivate option "9" if you want to use (and lose) a C4 Remote. (C4 remote needed in 1 quest, but you can also Mod Shopkeepers' inventories, more on that below)

At this point, with those stats & that gun equipped, the Guardian Vest is not necessary. I don't know if the shoes influence the Stealth rating.

AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT

AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
or
AddItem 50 // Automatic Rocket Rifle


AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 912 // Rocket

AddItem 120 //Defuse Kit
AddItem 182 // lock pick
AddItem 100 //Large Medkit
AddItem 110 // Toolkit

AddItem 160 // C4 Timer
AddItem 140 // Landmine
AddItem 161 //C4 Remote

AddItem 4002 // Guardian Vest
AddItem 1226 // furcap - black clothing CHEATS v2
AddItem 5040 // boots black

(Continued below)

 
VercID  posted on Feb 17, 2012 1:19:36 AM - Report post

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Modifying your Militia ("characters.txt" )
Search for "militia"
WARNING : DO NOT MODIFY "Level" !! (ranges from 1 to 5)
Modify their stats to your liking, for exemple :
Agility 200
Dexterity 200
Strength 200
Wisdom 200
Perception 200
Marksmanship 200
Mechanics 200
Explosives 200
Medical 200
Level 1
Sneak 90

Equipping your Militia ("characters.txt" )
As for their inventory, please note some of them come with a hat already equipped, so you'll either change it by hand (tedious), or have them all look the same (bland) :

AddItem 2204 //lshirt green
AddItem 3031 //combat pants green
AddItem 5040 //boots black
AddItem 4002 // Guardian Vest
AddItem 1226 // furcap - black clothing CHEATS v2


For those who come already equipped with weapons ("Ferdator" and beyond), replace the weapons and ammo :

AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)


Modifying the Enemy (search for "Enemies" in "characters.txt" )

Do the same that you did to your Militia, only in reverse : make them dumb, deaf, slow, morons, etc..., TAKE AWAY THEIR GUNS !


Don't forget :

The Hillbillies. (search for "HILLBILLY" in "characters.txt" )
The "UNIQUE-NPCS" (search for "UNIQUE-NPCS" in "characters.txt" )
The Wanted (search for "MOST WANTED NPCS" in "characters.txt" )


I should mention that after that, the game will be *really* easy - even *too* easy.

But you can yet do more...

(Continued below)

 
VercID  posted on Feb 17, 2012 1:20:31 AM - Report post

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Modifying the Traders (search for "TRADER - NPCs" in "characters.txt" )

Just add "AddTradeItem xxxxx" to their list. "xxxxx" can come from "weapons.txt", "items.txt", "consumables.txt", "clothing.txt" ...or "collectibles.txt" (hint hint)
No more searching every kitchen for that elusive special Cereals box, every roadblock for Dr Willis' Medicine, every military camp for Military Intel, etc...

AddTradeItem 700 // unknown - quest-related ?
AddTradeItem 801 //Skyrider's Diamonds (QuestID:14) (need 5 ?)
AddTradeItem 802 //Oswald's Diamonds (QuestID:17) (need 5 ?)
AddTradeItem 803 //Dr.Willis' Medical Supplies (QuestID:22) (need 14 !)
AddTradeItem 804 //Dr.Pippin's Report (QuestID:28) (unknown)
AddTradeItem 702 //Collector's Item Da Honko Limited (QuestID:29)
AddTradeItem 805 //The Crown (QuestID:30)
AddTradeItem 806 //The Ring (QuestID:30)
AddTradeItem 807 // Brenda's Votze (QuestID:32) (unknown)
AddTradeItem 834 //Medical Report (unknown)
AddTradeItem 835 //Military Intel (need 5 !)


Note :
You can only change the inventory of a trader you haven't met yet. Or start a new game, and blow everything away in record time !


Don't forget to add the other items you might need to :
Arm/equip your Milita :



AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT (Arm your Militia !!)
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddTradeItem 1226 // furcap - black clothing CHEATS v2 (you never know)
AddTradeItem 1226 // furcap - black clothing CHEATS v2
AddTradeItem 1226 // furcap - black clothing CHEATS v2

AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 904 // 50cal (10 vs 5 Normal)
AddTradeItem 120 //Defuse Kit
AddTradeItem 120 //Defuse Kit
AddTradeItem 182 // lock pick
AddTradeItem 182 // lock pick
AddTradeItem 100 //Large Medkit
AddTradeItem 100 //Large Medkit
AddTradeItem 110 // Toolkit
AddTradeItem 110 // Toolkit
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 912 // Rocket
AddTradeItem 160 // C4 Timer
AddTradeItem 160 // C4 Timer
AddTradeItem 160 // C4 Timer
AddTradeItem 161 //C4 Remote
AddTradeItem 161 //C4 Remote
AddTradeItem 161 //C4 Remote
AddTradeItem 161 //C4 Remote
AddTradeItem 161 //C4 Remote
AddTradeItem 140 // Landmine
AddTradeItem 4002 // Guardian Vest
AddTradeItem 4002 // Guardian Vest
AddTradeItem 4002 // Guardian Vest
AddTradeItem 4002 // Guardian Vest
AddTradeItem 4002 // Guardian Vest
AddTradeItem 4002 // Guardian Vest
AddTradeItem 4002 // Guardian Vest



Have fun !

[Edited by VercID, 2/17/2012 1:23:05 AM]

 
akaNL  posted on Mar 05, 2012 9:03:46 AM - Report post

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Well i now know why there was no reply 2 your post,,,,,,,
can't make heads or tales out of it, and the Link 2 the other forum you posted deleted pages + you need 2 be a member if you want 2 download anything.

It all seems pretty easy until you get the actual programs needed for this, then it all goes 2 hell real quick.
You need 2 know what file 2 open with which program, and that is something for the advanced among us. I ain't one of them so a tutorial would help.

 
siresmith  posted on Mar 06, 2012 12:17:51 PM - Report post

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Thanks for the summary.
I have actually kept an eye on the offical forums, and missed the "how to" section.
 
Knight77  posted on Mar 17, 2012 3:28:24 PM - Report post

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Get a program called Jark. Once you have it, start a new game and at the strat. view alt-tab to Jark and choose read from memory. Theres 2 folders that pop up, choose the one with the text files in it and choose "extract to". copy the folder to your game dir. Then you can edit everything you want. Best to do this to get the newest files after you patch the game.
 
Doc911  posted on Mar 31, 2012 8:51:19 AM - Report post

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Hi.

Sorry for asking, I don't quite understand how to mod Jagged Alliance: Back in Action. Its my first time to mod. How do I go about and change my mercs traits and hates and likes and etc. Is it possible just to change the characters in configs? Please help me Thanks.

 
Doc911  posted on Mar 31, 2012 8:56:59 AM - Report post

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quote:
originally posted by Knight77

Get a program called Jark. Once you have it, start a new game and at the strat. view alt-tab to Jark and choose read from memory. Theres 2 folders that pop up, choose the one with the text files in it and choose "extract to". copy the folder to your game dir. Then you can edit everything you want. Best to do this to get the newest files after you patch the game.

Hi There

Where do you get that program Jark from? What can you change in that program?

[Edited by Doc911, 3/31/2012 9:00:30 AM]

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