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My Cheating Events
 
Gezartos  posted on Feb 15, 2012 11:33:55 AM - Report post

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O'key, people...
Here are my cheating events. Just create a file in Events directory and copy\past 'em inside. I'll give a little explanation to each one of them.

1st event

character_event = {

id = 280001
desc = "Cheat event 1"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Prestige"
prestige = 100
}

option = {
name = "Wealth"
wealth = 500
}

option = {
name = "Piety"
piety = 100
}
}

Pretty strightforward. The numbers can be adjusted to your preferences.

2nd event

character_event = {

id = 280002
desc = "Cheat event 2"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Get Claim"
job_chancellor = {
character_event = { id = 913 days = 1 }
}
}

option = {
name = "Fast Build"
job_treasurer = {
character_event = { id = 923 days = 1 }
}
}

option = {
name = "Steal Research"
job_spymaster = {
character_event = { id = 932 days = 1 }
}
}
}

These are reflection-type callers for events of your council chars: simply assign 'em a mission, call the event and the next day their "mission event" will fire - pretty good for making fast claims on territories.

NOTE! Fast build only gets your... err.. steward? an -5% to build time feat.

3rd event

character_event = {

id = 280003
desc = "Cheat event 3"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Cultural Research"
job_spiritual = {
character_event = { id = 926 days = 1 }
}
}

option = {
name = "Convert County"
job_spiritual = {
character_event = { id = 900 days = 1 }
}
}

option = {
name = "Convert Noble"
job_spiritual = {
character_event = { id = 901 days = 1 }
}
}
}

Your "high priest" (the one on council) "mission events". Pretty self-explanatory.

4th event

character_event = {

id = 280004
desc = "Cheat event 4"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Cure"
remove_trait = maimed
remove_trait = ill
remove_trait = wounded
remove_trait = stressed
}

option = {
name = "Malady"
add_trait = maimed
add_trait = ill
add_trait = wounded
add_trait = stressed
}

}

Again no need to explain. Useful to quickly kill your ruler... or make him live a couple more years.

5th event

character_event = {

id = 280005
desc = "Cheat event 5"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Civ tech"
FROM = {
location = { change_random_civ_tech = 10 }
}
}

option = {
name = "Eco tech"
FROM = {
location = { change_random_eco_tech = 10 }
}
}

option = {
name = "Mil tech"
FROM = {
location = { change_random_mil_tech = 10 }
}
}
}

Adds 1 star to a RANDOM tech. NOTE I said RANDOM!! You may need to call it many many many times to get enough levels to all your techs in a single tech tree.

That's all for now.

 
Gezartos  posted on Feb 15, 2012 11:46:26 AM - Report post

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Just finished writing the last one. Used it indirectly and forgot to add into my "cheats.txt" file.

6th event

character_event = {

id = 280006
desc = "Cheat event 6"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Learning"
change_learning = 1
}

option = {
name = "Martial"
change_martial = 1
}

option = {
name = "Diplomacy"
change_diplomacy = 1
}

option = {
name = "Stewardship"
change_stewardship = 1
}

option = {
name = "Intrigue"
change_intrigue = 1
}

}

Self-explanatory. Note not sure if the last option (intrigue) will be visible. If not add another event into file with just that option. Or copy the "change_intrigue = 1" line into some other option.

[Edited by Gezartos, 2/15/2012 12:46:23 PM]

 
blain995  posted on Feb 15, 2012 3:35:08 PM - Report post

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For some odd reason only event 1, 3, 4 work while others dont work any thoughts on this
 
AdabrBrcol  posted on Feb 15, 2012 9:00:00 PM - Report post

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2 works, you just have to make sure the council member you activating the event for is doing the job that the event would be triggered for.

5 works also just not in the way i would have thought. it triggers the research event in the County that your character is currently in on the game world. So if your character has been enlisted to lead your ruler's army and he is currently elsewhere then the county that he is in will get the tech upgrade.

 
Gezartos  posted on Feb 17, 2012 5:46:14 AM - Report post

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The one way I found to make research outside your capital is thus:

Write an event caller for steward than send him on economy research mission (it has no negative events) and spam the caller many many times. With this and given some time you can uplift all provinces under your direct rule.

 
dgr234  posted on Feb 17, 2012 2:39:33 PM - Report post

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Has anyone experienced an effect where three empty event boxes pop up AFTER using the triggered events, and there're no options or ways to close out of it. Just curious to see if I broke something.
 
halogenz  posted on Feb 17, 2012 7:26:08 PM - Report post

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That has happened to me. Just save the game and then resign and restart. It should be fine afterwards.
 
mordaren60  posted on Feb 18, 2012 8:50:45 AM - Report post

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I've been trying to get this to work for a while now and it just won't..

I haven't tried all of them but it's mainly 2 that I want. The cure one works. But not the "280002" one with the claims etc.

I copied and pasted it into an new file first and then I got 3 empty boxes popping up after a few in-game days. I reloaded my game and typed in the ID right away and I get the message that the event doesn't exist (or w/e it says). And then the boxes popped up again.

I tried putting it into an existing event file but the same issues.

Could someone help me out? They seem awesome. Maybe uploading their cheatfile? Or if there's something I'm doing wrong.

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