Jagged Alliance: Back in Action Trainer - Cheat Happens Jagged Alliance: Back in Action Message Board (Page 5)
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  SAVE 25% ON A LIFETIME MEMBERSHIP WITH PROMO CODE "CHULIFEPROMO25" -- LAST CHANCE! [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
JAGGED ALLIANCE: BACK IN ACTION MESSAGE BOARD
PC GAMES  
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 5 of 8     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > JAGGED ALLIANCE: BACK IN ACTION
 Jagged Alliance: Back in Action Trainer  
 
 
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Hashishim
ELITE
Hashishim
  send PM
  view profile
  add to friends

South Africa 
User #: 446661
Posts: 25 
Joined: May 13, 2008   
Last visit: Sep 29, 2014
Posted: May 01, 2012 2:47:13 AM - Report post  (0)  (0)       Post Reply  post reply  

version 1.13 is out, hopefully you guys can update it to it please This patch is main patch where most of the stuff is in
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Koinonos
ELITE
Koinonos
  send PM
  view profile
  add to friends

United States 
User #: 454627
Posts:
Joined: May 28, 2008   
Last visit: Sep 28, 2014
Posted: May 01, 2012 9:27:19 AM - Report post  (0)  (0)       Post Reply  post reply  

Agreed. This April 30th, 2012 patch is a *major* feature update that fixes just about every GUI drag and drop/inventory management/management need JA had up to this point.

Loving the Tactical Feature, and of course looking forward to the new trainer for 1.13!

V 1.13
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia up via the location UI on the world map.
• Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
• Added Sound FX for melee attacks
• Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
• Added scrollbar in mail list window
• Added trash can icon to delete mail to mail window
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
• Fixed Blood not liking Magic due to a typo
• Fixed MP53 weapon type not being specified
• Fixed Deidranna’s sending of troops based on the player’s income becoming less likely
• Fixed orientation of 66mm rocket shot from LAW
• Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
• Fixed crash in tutorial
• Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
• Fixed guard mode would prevent mercs from letting other mercs pass them
• Fixed mail list not being cleared when starting a new game
• Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
• Fixed bug in loner trait
• Fixed bug in tough trait
• Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
• Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
• Fixed explosions not destroying armor correctly
Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies drop the amount of ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
• NPC traders item list is sorted by item type
• Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
• Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
Localization
• Polish language files added
• Added missing texts for French
• Added polish translation for game launcher

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to tyro3
ELDER
tyro3
  send PM
  view profile
  add to friends

Afghanistan 
User #: 1209165
Posts:
Joined: Jun 28, 2011   
Last visit: Sep 12, 2014
Posted: May 01, 2012 9:42:00 AM - Report post  (1)  (0)       Post Reply  post reply  

waiting on 1.13!
Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to sirchet
ELITE
sirchet
  send PM
  view profile
  add to friends

United States 
User #: 86828
Posts: 234 
Joined: Sep 28, 2005   
Last visit: Sep 29, 2014
Posted: May 01, 2012 4:14:20 PM - Report post  (0)  (0)       Post Reply  post reply  

Wow!

They did everything I was hoping for.

Freaking awesome!

---------------------------------------------------------------------------
Help is good when asked for,
better when needed.
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to giwrgos7777
ELITE
giwrgos7777
  send PM
  view profile
  add to friends

Greece 
User #: 314756
Posts: 14 
Joined: Oct 18, 2007   
Last visit: Sep 20, 2014
Posted: May 01, 2012 11:16:50 PM - Report post  (0)  (0)       Post Reply  post reply  

Yes... v 1.13 pleaseeeee...!

btw keep up the great job...! and thank you for all...

p.s. sorry for my terrible English...!


Thank you all for the quik responce...!

[Edited by giwrgos7777, 5/2/2012 6:30:59 AM]

Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to QuintusFontane
ELITE
QuintusFontane
  send PM
  view profile
  add to friends

United Kingdom 
User #: 550278
Posts: 114 
Joined: Oct 28, 2008   
Last visit: Sep 26, 2014
Posted: May 02, 2012 10:21:10 AM - Report post  (0)  (0)       Post Reply  post reply  

Thanks for the 1.13 update guys, your continued efforts are not going unnoticed.
My thanks to you.

EDIT:
Holy crap that was fast! Thanks for 1.13A lads!
Me gusta!

[Edited by QuintusFontane, 5/14/2012 12:22:46 PM]

---------------------------------------------------------------------------
If you can't dazzle them with brilliance, baffle them with bull****
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to bixejovo
ELITE
bixejovo
  send PM
  view profile
  add to friends

Spain 
User #: 206276
Posts: 14 
Joined: Feb 26, 2007   
Last visit: Sep 26, 2014
Posted: Jun 15, 2012 1:59:45 PM - Report post  (0)  (0)       Post Reply  post reply  

Trainer v 1.13b works in "JABIA" v 1.13c???

Thnx a lot.

Founder

Send a PM to PWizard
SHMEBULOCK
PWizard
  send PM
  view profile
  add to friends

United States 
User #: 2
Posts: 19841 
Joined: Dec 01, 2001   
Last visit: Sep 29, 2014
Posted: Jun 15, 2012 3:42:53 PM - Report post  (0)  (0)       Post Reply  post reply  

how about giving it a friggin try and letting us know?
---------------------------------------------------------------------------
Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

Facebook . Google+ . Trainer Blog
Page 5 of 8     First Page     Previous Page     Next Page     Last Page
Go to page: 1  2  3  4  6  7  8 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 1:40:06 AM
Return to Jagged Alliance: Back in Action Message Board 2221 users online.   2116 guests / 105 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE