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Allowing all special weapons
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    PolarBeorn posted on Feb 10, 2012 6:17:42 AM - Report post
     
    Thanks, but i was actually just looking for a way to unlock all 3 special weapons, just that. Ill try using the links you gave me to solve that up tho, thanks.
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    NoireWidow posted on Feb 10, 2012 9:38:12 AM - Report post
     
    quote:
    originally posted by PolarBeorn

    Thanks, but i was actually just looking for a way to unlock all 3 special weapons, just that. Ill try using the links you gave me to solve that up tho, thanks.

    @PolarBeorn

    Simply use gibbed save editor, open it up, open your save (Back it up first of course.) then go to the Skills/Upgrades tab. Click the '+' next to Weapons-bonus, you will see a few options change the value from 0 to 2 to get all the weapons from the Collector ship, and even the special training if you are a Biotic like me. (Adept class.)

    However, be warned, if you give yourself all training being a Biotic, you cannot use a heavy weapon again for some reason. Your character is not meant to carry all those weapons I assume, being a Biotic.

    To get Gibbed's ME2 Save Editor, go here Link

    Have fun!

    [Edited by Lizml86, 2/10/2012 9:38:40 AM]

    An investment in knowledge always pays the best interest.
    I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
  • Send a message to Shotgunmaniac
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    Shotgunmaniac posted on Feb 10, 2012 9:41:35 AM - Report post
     
    quote:
    originally posted by PolarBeorn

    Thanks, but i was actually just looking for a way to unlock all 3 special weapons, just that. Ill try using the links you gave me to solve that up tho, thanks.

    Just copy and paste the weapon loadouts from the .ini I linked over the entries in your own.
    PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun"
    PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun"
    PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon"

    Those are their names, not sure on what that particular .ini uses to unlock them from the get-go, as I usually set them to unlock when I unlocked the hand cannon.

     
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    PolarBeorn posted on Feb 10, 2012 9:43:24 AM - Report post
     
    thanks to both you and shotgun maniac. this helped a lot!
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