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KoA Reckoning PC Item Effect Modding
  • Tier 7
    Send a message to SonJazrin
    TIER 7
    SonJazrin posted on Apr 07, 2012 8:57:38 PM - Report post
     
    I just don't get it, whatever I modify, may game crashes
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to dennisp18
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    dennisp18 posted on Apr 12, 2012 10:06:09 AM - Report post
     
    Iam stuck here..
    I crafted the weapon at a BS in game.
    Found the item. Ctrl+f>[item name]
    then the weapon is highlighted. But then what numbers is it i can mod with new hex codes?

    - Thanks.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to slowpoke2
    ELITE
    slowpoke2 posted on Apr 12, 2012 11:05:41 PM - Report post
     
    Before you do anything, un-equip the items that you want to modify, if you equip the items and then modify them, the game will crash when you load it in game, so un-equip the items and then re-equip them after modifying

    In the hex numbers in front of the weapon hex number, there should an area that should have 3 00's and then the 0x, [x = the number of enchants on the weapon. Then you should see 00 xx xx xx, xx xx xx should be the 1st enchant on the weapon from the top down usually, followed by FF FF FF FF, as long as you see the four FF's at the end of the line followed by an 00 xx xx xx FF FF FF FF, it should mean that there is more enchants on the item, if it doesn't follow that , then there are no more enchantments. ,You can change the number of enchants on a wepon by changing the 1st 0x to where 0x can be up to 08 different enchants and 0C or 12 of the same enchants. The same enchants means that you are stacking enchants of the same Enchant ID's or the same effect category, like 2x +60% dmg enchants to make the weapon have +120% dmg or +15% dmg, +25% dmg, and +40+ dmg to get +80% dmg.

    So, if your wpn has 1 enchant on it, the numbers should look something like this:

    00 00 00 01 00 zz zz zz FF FF FF FF 00 00 00 00 gg gg gg gg gg gg 00 00 00 00 gg gg gg gg 00 00 00 hh hh hh hh hh hh...

    00 00 00 01 00 is the enchantment amount on the weapon
    zz zz zz is the enchant id
    gg gg gg gg gg gg has to do with something about the item weight, durability, and other stats I assume, but no one knows how to change it correctly
    hh hh hh hh hh hh... is the item name

    if you want to add more enchants to the weapon, lets say you want to add 5 more enchants, then it should look like this now:

    00 00 00 06 00 zz zz zz FF FF FF FF 00 zz zz zz FF FF FF FF 00 zz zz zz FF FF FF FF 00 zz zz zz FF FF FF FF 00 zz zz zz FF FF FF FF 00 zz zz zz FF FF FF FF 00 00 00 00 gg gg gg gg gg gg 00 00 00 00 gg gg gg gg 00 00 00 hh hh hh hh hh hh...

    06 is the enchantment amount on the weapon
    zz zz zz is the enchant ids
    gg gg gg gg gg gg has to do with something about the item weight, durability, and other stats I assume, but no one knows how to change it correctly
    hh hh hh hh hh hh... is the item name

    I hope that helped.



    [Edited by slowpoke2, 4/12/2012 11:08:24 PM]

    [Edited by slowpoke2, 4/12/2012 11:11:42 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to chaos915
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    chaos915 posted on Apr 13, 2012 8:03:51 AM - Report post
     
    Their actually effect IDs not enchantment IDs, because other things besides equipment use them for effects, and their all interchangeable.

    From what I know so far patron gods, blessings, potions, destinies, lorestones(might be separate from EIDs), passive/activated/sustained abilities, curses/diseases, armor, weapons, accessories, and probably even npcs/enemies use EIDs.

    You don't need to unequip something if your just adding more effects(but the effects won't activate until you re-equip it though)

    Always unequip them if you want to swap or remove an effect from a piece of equipment.

    If you remove/change an effect on an equipped item you can either get stuck with the old effect with no way to remove it(the game stores effects in 2 places, but the second location doesn't use EIDs, so It's difficult to find) or your file can become unstable and freeze on loading(usually it's less common than getting stuck with an effect).

    Also don't change the FFFFFFFF parts between effects on equipment.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to chaos915
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    chaos915 posted on Apr 20, 2012 4:11:29 PM - Report post
     
    I figured out how to make weapons do the attacks of different weapon types. Changing a single byte near a weapons name(currently only forged weapons) can force a weapon to use the graphics of your alternate weapon. In your primary slot put the weapon you want to use for it's appearance. In your second slot put a modified weapon of another type, it will take on the appearance of the primary weapon. You can do things like shoot arrows from a faeblade.

    For example you have a 1H Sword as your primary, and a modified 2H Sword as your secondary. The primary attacks will be normal 1H attacks(with the stats of the primary), but the secondary attacks will be 2H attacks(with the stats of the secondary weapon)performed with the 1H sword. The only change is the secondary weapons appearance.



    Anyways here's how you do it:
    1) Open your save in any hex editor.

    2) On any forged equipment find the 241101 right before a weapon's name

    3) change the value to 241401 and save.

    Once you do that the weapon can morph into the visual form(including elemental auras) of your other equipped weapon.


    Daggers and Sceptres don't work for some reason. Certain combinations with chakrams cause clones of your primary weapon to appear in mid air(that won't go away), this effects 1H Sword + Chakram and Staff + Chakram.




    [Edited by chaos915, 4/20/2012 4:13:28 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to extend
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    extend posted on Apr 22, 2012 5:51:03 AM - Report post
     
    I'm sorry for being a noob, but I don't understand what does this means. "In the hex numbers in front of the weapon hex number..."

    Here's a sample screen shot. I hope you guys can guide me. TIA!

    farm9.staticflickr.com/8166/7101948989_9e675fef5d_b.jpg
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Maelkashishi
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    Maelkashishi posted on Apr 27, 2012 5:14:04 AM - Report post
     
    quote:
    originally posted by Bitterbaum

    Hello,

    did anybody figure out the id for the +30% damage/flawless damaging modifier yet?

    By the way, here is the effect id for flawless everlasting string/lining 12% damage resistance:

    PC 29801F
    XBOX 1F8029

    hi,

    maybe you already found it but with LoDK dlc, flawless components are surprisingly easy to get. i tried Link in about 15 mins to get;

    flawless damaging grip
    PC - 7F 40 1C
    Xbox- 1C 40 7F

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to LykanBluePaws
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    LykanBluePaws posted on May 07, 2012 6:32:50 PM - Report post
     
    Please delete this post its no longer relevant.

    [Edited by LykanBluePaws, 5/7/2012 8:30:44 PM]
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