Kingdoms of Amalur: Reckoning Discussion
how does infinite items work?
i tried it a little but it didn't seem to do anything
my crafting ingredients didnt change
i didnt craft anything thou but i did use the fate regent thingys
This isnt a gripe, more of a acknowledgement. I just wanted to say thank you all the trainer, its quite handy to have.
yes, i have multiple antelope heads, and yes, they cannot be added to junk, sold, deleted, Turned into a helmet, or fed to angry kobolds. However im working around this in the meantime and completing other quests and having a fun time with the game, after all, that's what its all about, this and playing with the game physics. It is indeed a bug in the mechanics of the game by the looks of it as during the quest without the trainer i picked up 6 heads instead of the 4 i should have, and i read other posts on this as well for non-trainer users from other boards.
just wanted to let you know these are indeed quest items and the add items does directly affect, and multiply the heads to the point of a game crash, luckily i did reload where i only have 40 (and no longer using the unlimited items option)
whether you decide to take the time to locate how to remove the quest items or not, i just wanted to say we appreciate all of the hard work CH puts into their trainers, let alone how fast they are produced.
Again, thanks for all of the dedication, now off to kill some baddies.
the deers will drop the heads even if you've finished the quest and i got 2 more then what was required for the quest without using the trainer
anyway if you want to hack items yourself just use any memory editor and search
can't finish the castle ansilla quest as this requires to open the items menu and drink the antidote.
any solution where you can just clear the items of duplicates?
Using the Add/Remove level cheat, I can make the mobs harder in any zone simply by adding some level before entering the zone (then removing them just after getting in the zone ), as the system check your level when you first enter a zone to determine the level of the creatures in it. Same goes for dungeons and any zone (houses included). This determine also the level of the loot in chests or corpses.
So the best way is to add some levels and check if the mobs are not all red (too high for some player level) and have fun with the harder difficulty reinvented.
Of course the zone have a level range too, thus the mobs won't be above the level maximum of their zone but in dungeons their level is not capped.
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