The CH people don't have the time to make trainers for all the games that I want them for, I totally understand that, and I would never assume that it's their priority to cater to my wish. That's not what I'm saying.
What I'm simply looking for is for someone to update the hacking tutorials with more up-to-date tricks and methods. Most of the tricks taught in the tutorials currently up don't work anymore, because of software updates, or just more complicated coding.
For example, I'd like to beat DMA in Earth Defense Force: Insect Armageddon, and I can find the addresses for the values easily. But Cheat Engine makes it nearly (and completely, as far as I know) impossible to trace the address that writes to random addresses each mission. You say use OllyDbg, so I try that.
For some reason, when I debug the code for EDF in Cheat Engine, and then debug the same instance again in OllyDbg, or TSearch, the assembly language is totally different. Totally different addresses show up, and I have no way to look for the ones that were in the other debugs.
This is not just one game that does this, but many. I know CH doesn't have time to make trainers for every game in existence, but it would be nice if you could show us unlimited members some tricks so we could mess with the games ourselves. You never know, someone who learns from you might end up making really good trainers and contributing a lot to the site.
You have it completely wrong. Gamehacking isn't something that is a step by step process, to some extent it is but you can't teach everything. The old tutorials are never being updated for years because they still work, you beat DMA the same way you did years back, codeshifting the same way, code injection is the same. What changes is more efficient ways of doing the same task. In fact, tools these days have become so advanced, they do about 70-80% of your work while in past, it wasn't such.
Now, over time groups such as CH or others (mine e.g) have gained so much exp over the years, they can see through the "matrix" it can't be taught in a tutorial but it comes from practice. E.g the game you mentioned, a novice finds it hard to find a stable place for injection or completely missing it, us guys can find it easy due to the experience of working with games engines for so long.
From your post, it seems you don't even know how to use the tools correctly, what you need to learn is how to use these tools but instead you put the blame on tutorials.