Elder Scrolls 5: Skyrim Discussion
rpyankee if that is why your looking for the directory. If your still needing to find it look in the STEAM folder. I already sent a saved file. Just an FYI, JustSomeGuys workaround is valid if you need to fast travel. Hop on a horse and then fast travel. That seems to toggle the Unencumbered off so when you fast travel and dismount you'll have to turn it back on. This will work until PWizard and the other helpful folks come up with a fix.
player.setav CarryWeight XXXX
Where X is a number suitable to put you in the clear for the amount of weight you are carrying. Similar commands for Magica and Health can also be applied should the need arise. Perhaps a simple txt file can be written (we'll call it GoTime for purposes of an example) to include all the above, placed in the Skyrim directory (not the Data directory under skyrim, but the actual Skyrim directory where the TESV file is) and then open the console and type: bat GoTime to get several benefits at once without having to type them all in separately. Perhaps better to use the "modav" command which simply modifies by the amount you put in rather than expressly ordering a particular amount. This can be helpful if you find yourself running out of capacity of one thing or other like stamina or magica or again carry weight. So if you have say, 1700 carry weight and you picked up a bunch of stuff in that last dungeon crawl and now find yourself overweight again, you can add a few pounds of capacity by simply: player.modav CarryWeight 500 which will add 500 (or whatever you feel you need) to your current carry capacity. So in a bat file which might be locked to a particular key you would simply hit the assigned key to raise your limit. Alternately, you could simply toggle God Mode, which eliminates any caps on most player values (console command: TGM) and makes you, well, God like! But a dragon could land on your head and it would not affect you, so if you are into challenge of any kind that would not be satisfying
I was so used to the Trainer that I pretty much ignored any carry weight limitation until the update, then I had to drop so much stuff into a chest that I feel kinda naked now. It was my biggest "cheat" if you will, in that I liked having stuff to use on my NPC's right at hand to try out. I like experimenting with stuff in the game to see their effects, you know, various enchantments, armor types, weapon types etc., and the lack of the trainer sort of takes some of the fun out of it for me.
As of now, if the trainer is active, at least for me, I cannot trade with a follower, and some of them that are, and even some that are not current followers but have follower AI, exhibit weird behaviors like not sandboxing correctly and taking on the behaviors of other NPC's. Hopefully an elegant solution is found shortly, (the trainer certainly being more elegant than constantly resorting to the console) so I can go back to endlessly equipping and re-equipping my many followers to gauge their prowess with the various items.
But hey... maybe that's just me.
[Edited by JustSomeGuy, 3/25/2012 12:00:42 AM]
Note: I only ever use the Unlimited Health and Unencumbered options
1. When using the trainer enemies do not attack me unless I attack them first. There are some exceptions such as human enemies won't attack but wolves and bears will.
Also I can get a lot closer to Deers, its almost like I am invisible until I run right up to them.
2. Even though I don't have the options for Unlimited Mana and Unlimited Stamina turned on the bars will both drop (Magicka to about half way and stamina down to a quarter) but are essentially infinite (recharge instantly)
3. Health bars for enemies no longer show up
I have tried running the trainer from the Skyrim like JustSomeGuy mentioned with out any luck.
no matter if game is new or old save game
I forgot to put some stuff in there when I wrote before, but the "no attack" and "no health bars" problems did happen to me too. Add that to the weird sandbox behaviors and no fast travel, and it might help point to somewhere in the code so it can be repaired.
I'm sure that any other anomalies that can be reported will be regarded as helpful rather than insulting since things worked pretty much as intended until the new update, and went south after that. Bethesda moved a lot of stuff around and added navmesh code pretty much remaking large sections of code. The more stuff we can report, the better the end product will be since if "it ain't broke don't fix it" will apply until things are reported. If the code is going to be overhauled, then it's probably best to get as much information as possible to the trainer developers so they know what is happening. This may take a while since, in what little coding experience I have, it seems to indicate that a near total rewrite may be required.
I just use the console command to set my carryweight and enable the trainer options I want (besides 8) and I'm all good to go
example: Level 1 character, Riverwood smithy. Gain a skill rank in Smithing. Attempt do improve an Iron Dagger, and get insufficent skill message.
I do use mods. I have tested the mods to see if it was an issue with the mods, but only saw the above happen when the trainer was in use. If addtional information is required please contact me and I will try to provide what information I can.
Thank you for the great trainer.
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