They only beta test for the consoles anymore and just port it to the PC
The pop-ins are a engine issue.
So the problems are because no
Also did anyone notice there are no reflections in this game?
Just proves its a console port.
this means that the average line of programing went from
xxxx to xxxxxxxx and that is just the varibles the addresses are exponential based on the size of the game. nobody is perfect relise this as your demanding that a game be released by its set released date.
my system is i7 3.2 quad core, gtx 275, 4 gig ram, win 7 32 bit,
To clarify its not about graphics. If it were these companies would have ditched the console 5-6 years ago.
The PC had doubled its performance every year and more since the 360 came out
But microsoft had seen that as a threat and so did sony. So now they pay incentives to these companies to make these games console exclusive.
Just look at the 360 hardware, its 11 years old atleast. It's using direct x 9, no bloody a, b, c or d (aka DirectX - bimonthly updates). The very first version of direct x 9 when it was released.
The reason its so buggy is cause its an overlay from dx9 to dx11 and the two are not compatible at all. Dx9 has no high texture programming, no 16x Anti aliasing, no Anti aliasing transparency, no triple buffering, no thread optimization... etc etc etc
The max the engine can handle for graphics pre loaded memory is 1024mb or 1gb video memory, I have 4gb of video ram why can't I use it on any game released today. Why do I have pop ins with that much memory?
It's because the engine is at least 7 years old and, was developed for a time when pcs had expensive hardware for the time, now you can get a decent pc that you can hook up to your tv and play like a console for around $500 bucks with the same performance of the 2010 pcs and, be able to watch HD streaming video without a hack.
The 360 uses the unreal 3 engine which began development in early 2005 or 2004, however it was announced in 2005, link alert!
The coding has nothing to do with it. That's what the developer tools for direct x is for, its a gui to help build a program you need. The only reason a game developer would have to go to code is when there is no debugging possible and you need to write a work around.
Why wasting times & money for releasing the fully stable games if there are way too many rich kids or kid with rich parents or avid gamers who want to play your games with ANY MEANS
Releasing a game in fully stable condition will always requiring longer product development times, more QA guys, more able games tester & in the end... for the practical thing, its cost more & more and its always about the money
That's why its now a common habbit & practices plus policy to release many games in their beta or even alpha testing condition as fast as they could when they get the production budget... because all of these gaming industry had surely assumed that all of us will always have super fast internet connection to dl all of their patches fixes DLC bla bla bla to compensated their rushed products,
Also they can always hide behind many excuses like PC hardware have many difficult technical problems or we live in cloud system era so many bugs won't be a big problem since we can dl all the patches easily automatically online or they like to released a very unfinished product to combat deter against piracy or their need of speed to release the game befoe missing their golden one chances forever in lifetime to release the game in that precious envisioned dates blah blah blah... etc
Don't worry, many games will have many bugs nowadays, its just the current most trendy style in gaming industry so we'll definitely need to cope with it or choose to quit from PC gaming
Rage had baffled me successfully since we already got way too many big FPS games in PC, yet instead trying to create a more stable games with least bugs to give more edge in crowded market of FPS genre in PC, Rage still try to compete in bugfest races... wow