It's buggy because they only prepared it for the consoles. They only beta test for the consoles anymore and just port it to the PC The pop-ins are a engine issue. So the problems are because no self respecting... sorry... money grubbing developers would pass up extra money waived in their faces from publishers to commit only to consoles.
Also did anyone notice there are no reflections in this game? Just proves its a console port.
the problem is now adays its all about graphics and not enough about the quality and testing that the engine is stable. companies are assuming that many players just want the best graphics that they can cram into games. the problem is that the higher the level of graphics the more problems that can arise. all it takes is a misplaced sybol such as a < instead of a > symbol and thats what makes the crashes happen. the average game has trillions of symbols now adays so it is fairly common to mistakenly place a wrong symbol and unless the varibles that require that line of "speech" that symbol can go unnoticed till after finished product. in short yes it is a pain but sometimes it is just the fact that programers nowadays are having to write 64bit code that is no way comparable to the 16bit programing that was used which was used uptil the xbox era. this means that the average line of programing went from xxxx to xxxxxxxx and that is just the varibles the addresses are exponential based on the size of the game. nobody is perfect relise this as your demanding that a game be released by its set released date.
My only bug is texture popups which i don't find much of a problem at all. Everything else runs perfectly at a smooth as butter 30 fps. 0 crashes also even smashing all the trainer options cause no glitches. ATI sucks get Nvidia. I have never had an Nvidia video card die on me. ATI cards are notorious for being $hitty.
my system is i7 3.2 quad core, gtx 275, 4 gig ram, win 7 32 bit,
But microsoft had seen that as a threat and so did sony. So now they pay incentives to these companies to make these games console exclusive. Just look at the 360 hardware, its 11 years old atleast. It's using direct x 9, no bloody a, b, c or d (aka DirectX - bimonthly updates). The very first version of direct x 9 when it was released.
The reason its so buggy is cause its an overlay from dx9 to dx11 and the two are not compatible at all. Dx9 has no high texture programming, no 16x Anti aliasing, no Anti aliasing transparency, no triple buffering, no thread optimization... etc etc etc The max the engine can handle for graphics pre loaded memory is 1024mb or 1gb video memory, I have 4gb of video ram why can't I use it on any game released today. Why do I have pop ins with that much memory?
It's because the engine is at least 7 years old and, was developed for a time when pcs had expensive hardware for the time, now you can get a decent pc that you can hook up to your tv and play like a console for around $500 bucks with the same performance of the 2010 pcs and, be able to watch HD streaming video without a hack.
The 360 uses the unreal 3 engine which began development in early 2005 or 2004, however it was announced in 2005, link alert! Link
The coding has nothing to do with it. That's what the developer tools for direct x is for, its a gui to help build a program you need. The only reason a game developer would have to go to code is when there is no debugging possible and you need to write a work around.
iv have problems with rage well i said to myself a month or so ago if rage has bugs and elder scroll skyrim has bugs i quit gaming why cant they release stable games
[Edited by Rabidd, 10/6/2011 1:50:02 PM]
Why wasting times & money for releasing the fully stable games if there are way too many rich kids or kid with rich parents or avid gamers who want to play your games with ANY MEANS
Releasing a game in fully stable condition will always requiring longer product development times, more QA guys, more able games tester & in the end... for the practical thing, its cost more & more and its always about the money
That's why its now a common habbit & practices plus policy to release many games in their beta or even alpha testing condition as fast as they could when they get the production budget... because all of these gaming industry had surely assumed that all of us will always have super fast internet connection to dl all of their patches fixes DLC bla bla bla to compensated their rushed products,
Also they can always hide behind many excuses like PC hardware have many difficult technical problems or we live in cloud system era so many bugs won't be a big problem since we can dl all the patches easily automatically online or they like to released a very unfinished product to combat deter against piracy or their need of speed to release the game befoe missing their golden one chances forever in lifetime to release the game in that precious envisioned dates blah blah blah... etc
Don't worry, many games will have many bugs nowadays, its just the current most trendy style in gaming industry so we'll definitely need to cope with it or choose to quit from PC gaming
Rage had baffled me successfully since we already got way too many big FPS games in PC, yet instead trying to create a more stable games with least bugs to give more edge in crowded market of FPS genre in PC, Rage still try to compete in bugfest races... wow
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