dhampy games are a hundred dollars or very close where i live and ps3 are 100+
That's because the NZD sucks .
But seriously. The old games you mentioned were built on old technology, when things didn't take so long to produce, or were so complicated. "Back in the day" it'd take only a year to produce a game with real substance, compared to up to 4 or 5 years now (or more in some cases). Gamers were also a select bunch back then too, whereas now there's a wide variety of people playing games, and developers have to cater to all of those audiences in order to make money, and yes that includes all of the different platforms.
And let's face it, as much as we may love the gaming industry, it's like any other industry: all about sales and profits. I mean, if a game doesn't sell, they don't have the money to produce more games.
What you'd probably call "hardcore gamers" are a dying breed. Most people don't get much time to play games these days, except those of us woefully unemployed or lazy in education. So they take that into account also, so a game which is only 20-30 hours long will take most average gamers longer than it used to to finish a 50+ hour game.
Catering to a small minority of gamers just doesn't make any sense these days, financially or otherwise. It's just the way things go in any inustry. For example, movies are the same way: they're becoming bigger, flashier, more and more expensive, but for the most part the substance just doesn't stand up to the movies of old because there's little demand for it.
dhampy games are a hundred dollars or very close where i live and ps3 are 100+
That's because the NZD sucks .
But seriously. The old games you mentioned were built on old technology, when things didn't take so long to produce, or were so complicated. "Back in the day" it'd take only a year to produce a game with real substance, compared to up to 4 or 5 years now (or more in some cases). Gamers were also a select bunch back then too, whereas now there's a wide variety of people playing games, and developers have to cater to all of those audiences in order to make money, and yes that includes all of the different platforms.
And let's face it, as much as we may love the gaming industry, it's like any other industry: all about sales and profits. I mean, if a game doesn't sell, they don't have the money to produce more games.
What you'd probably call "hardcore gamers" are a dying breed. Most people don't get much time to play games these days, except those of us woefully unemployed or lazy in education. So they take that into account also, so a game which is only 20-30 hours long will take most average gamers longer than it used to to finish a 50+ hour game.
Catering to a small minority of gamers just doesn't make any sense these days, financially or otherwise. It's just the way things go in any inustry. For example, movies are the same way: they're becoming bigger, flashier, more and more expensive, but for the most part the substance just doesn't stand up to the movies of old because there's little demand for it.
I gotta say, you put this into a perspective I never really thought about. It makes alot of sense to me.
dhampy games are a hundred dollars or very close where i live and ps3 are 100+
And if you look back, they were close to the same price 20 years ago.
You're paying proportionally less for absolutely less.
The shorter times it takes to complete also helps people, like me, who have short attention spans. Currently, I am playing GTA IV, LA Noire, and Red Dead Redemption, which are all pretty long games, and I still haven't beaten them after playing them for a couple weeks each. My short attention span stops me from playing them for more than a couple hours or so before I get bored. The shorter times kind of helps me get through the game in a reasonable amount of time.
Games used to draw you in. Your attention span didn't matter, because you wanted to finish the game.
I stopped playing Dead Island last week, because there was no point. The game doesn't give you any reason to continue on.
The shorter times it takes to complete also helps people, like me, who have short attention spans. Currently, I am playing GTA IV, LA Noire, and Red Dead Redemption, which are all pretty long games, and I still haven't beaten them after playing them for a couple weeks each. My short attention span stops me from playing them for more than a couple hours or so before I get bored. The shorter times kind of helps me get through the game in a reasonable amount of time.
Games used to draw you in. Your attention span didn't matter, because you wanted to finish the game.
I stopped playing Dead Island last week, because there was no point. The game doesn't give you any reason to continue on.
While that is true, it is still an attention span issue with me. I can't focus on really anything for more than a few hours to a few days. (depending on what it is)