I agree with FFQueen. If it were allowed to have control of the other characters in battle, it would make for a pretty cool and intensive micro battle style. Only controlling one is really boring.
--------------------------------------------------------------------------- Your bitterness, I will dispel
I agree with FFQueen. If it were allowed to have control of the other characters in battle, it would make for a pretty cool and intensive micro battle style. Only controlling one is really boring.
Not accepting the alias change yet?
Aside from being boring, it made it harder to win. Why hold our hand to the point of making it take hours to kill something efficiently?
--------------------------------------------------------------------------- Child of Neo7 Half-sister of AdmiralThrawn Mother of Planbskater, Foxxie-kun, DayDreamer85, Rise_Against and FireflyPoi
I agree with FFQueen. If it were allowed to have control of the other characters in battle, it would make for a pretty cool and intensive micro battle style. Only controlling one is really boring.
Not accepting the alias change yet?
Aside from being boring, it made it harder to win. Why hold our hand to the point of making it take hours to kill something efficiently?
Law of StarCraft - Always use the first username:
It's HiYa, not Constantly It's Roo, not Perfective It's BoxeR, not ManOfOneWay It's MisO, not Where It's firebathero, not braQ It's Kal, not Goojila
etc.
And I found the battle style much more easier actually.
--------------------------------------------------------------------------- Your bitterness, I will dispel
I agree with FFQueen. If it were allowed to have control of the other characters in battle, it would make for a pretty cool and intensive micro battle style. Only controlling one is really boring.
Not accepting the alias change yet?
Aside from being boring, it made it harder to win. Why hold our hand to the point of making it take hours to kill something efficiently?
Law of StarCraft - Always use the first username:
It's HiYa, not Constantly It's Roo, not Perfective It's BoxeR, not ManOfOneWay It's MisO, not Where It's firebathero, not braQ It's Kal, not Goojila
etc.
And I found the battle style much more easier actually.
But you could just call me Nic...
As for XII's combat, I found it frustrating. Not being able to change party members meant I had to frequently pass on the chance for buffs like Haste etc since I'd need the stronger fighters to do damage.
Ordinary FF logic: Start the battle with two characters who can perform buffs, and apply them to the entire party. Then change to strongest fighters plus a white mage. Win the battle.
Final Fantasy XII logic: Only have control over one member, and if they day it's game over. You can change the overall class, but we only offer three combinations and you can't control how those other two members attack. At best you can hope the computer picks up on what you want. You better pick the member with the appropriate summon too, because it's the only one you'll have.
I know lots of people dislike the Final Fantasy series due to the turn-based combat, but not every game is turn-based. The ATB system used in X-2 was probably the best, actually.
--------------------------------------------------------------------------- Child of Neo7 Half-sister of AdmiralThrawn Mother of Planbskater, Foxxie-kun, DayDreamer85, Rise_Against and FireflyPoi
I hated just controlling 1 person, and only having access to 1 summon, and some of the boss fights took forever, and once the party leader dies, the others just give up even though they could bring you back and save 15 more minutes of fighting
--------------------------------------------------------------------------- Proud to be Brotherhood member #25.