Not accepting the alias change yet?
Aside from being boring, it made it harder to win. Why hold our hand to the point of making it take hours to kill something efficiently?
Law of StarCraft - Always use the first username:
It's HiYa, not Constantly
It's Roo, not Perfective
It's BoxeR, not ManOfOneWay
It's MisO, not Where
It's firebathero, not braQ
It's Kal, not Goojila
And I found the battle style much more easier actually.
But you could just call me Nic...
As for XII's combat, I found it frustrating. Not being able to change party members meant I had to frequently pass on the chance for buffs like Haste etc since I'd need the stronger fighters to do damage.
Ordinary FF logic:
Start the battle with two characters who can perform buffs, and apply them to the entire party. Then change to strongest fighters plus a white mage. Win the battle.
Final Fantasy XII logic:
Only have control over one member, and if they day it's game over. You can change the overall class, but we only offer three combinations and you can't control how those other two members attack. At best you can hope the computer picks up on what you want. You better pick the member with the appropriate summon too, because it's the only one you'll have.
I know lots of people dislike the Final Fantasy series due to the turn-based combat, but not every game is turn-based. The ATB system used in X-2 was probably the best, actually.
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