regarding people who want options to level up or add more points for speciality, etc.
i can do this, but what i saw is that the game gives you these things in a certain way and if you 'hack beyond' what should normally happen, you can get stuck on these screens with extra points and nothing to spend them on OR you will not be able to exit the upgrade screens.
trust me, i looked into it.
you can also add a jillion XP to your character and kill something to level up. why would you want to de-level in this game?
at any rate, there are reasons why we choose to do certain options and not do certain options. i would be getting a zillion complaints like "i used the points option to give myself 99 points, but now i am stuck in the upgrade screen and cannot get out, help!", etc.
They want to de-level to be able to max out their abilities and skills.
As I thought now with the release date passed officially the game was updated with some small fixes, adding a new .exe and data_archive_2.oaf file.
I'll test it as soon as it finishes properly downloading (This being a Steamworks title.) but I assume the current trainer won't be fully working though we'll see. (Exe is always updated as part of Steam's so called CEG copy protection after all.)
Obsidian's forums with some of the details, not all of this is currently live and a new update will follow shortly, likely within a few days. (Early next week I would assume since Steam rarely updates on weekends.)
We've fixed a few startup crashes that happen to people running the game while running windows in specific other locales (Czech, Ukrainian, etc.) not specifically supported by localizations of the game. This fix has already gone out for the demo and will be included in the release version.
Second - as Jean-Eric posted in one of the threads on the game, we've identified and fixed a last-minute bug that was causing our textures to appear blurred out. This should dramatically improve the visual quality of the released game.