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Official Trainer Thread  The Witcher 2 Trainer
 
Dlenny2259  posted on Jun 01, 2011 6:56:21 PM - Report post

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I would like to suggest an option for the trainer. The option I have in mind is one where people would ignore you/not see you. I myself am not fond of stealth segemnts in games so if you could do that it would be great.
 
DABhand  posted on Jun 01, 2011 10:59:17 PM - Report post

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quote:
originally posted by Dlenny2259

I would like to suggest an option for the trainer. The option I have in mind is one where people would ignore you/not see you. I myself am not fond of stealth segemnts in games so if you could do that it would be great.

A difficult and time consuming option to do, especially in a game that really has no stealth function per say.

With games like Splinter Cell etc its a bit easier as you can actually see the effects of being stealthed.

 
sempafi99  posted on Jun 03, 2011 6:17:57 AM - Report post

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Thanks for the trainer
 
Blimp  posted on Jun 03, 2011 8:38:29 AM - Report post

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"originally posted by PWizard:

Listen people, in case none of you noticed (or cared) there were over *15* games that patched and required a new trainer, all YESTERDAY. We updated over *13* of them in a single day, two of them being this 20GB monster. Of course that isn't good enough and we should have worked 27 hours yesterday to make sure that the retail version was uploaded within 3 hours of it being patched. We will try better next time."

WHAT ??? No updated trainer ??? I´ll point out to you that the new patch 1.2 has been out for at least 1 or 2 hours...

On a more serious note, thank you very much for all the effort you put in providing us with new trainers as fast as you do ! I would have thought that it wasn´t possible to be as quick as you obviously are. I´m totally impressed -and awed- by your workspeed !
Cudos
/Chris

[Edited by Blimp, 6/3/2011 8:39:11 AM]

[Edited by Blimp, 6/3/2011 8:40:03 AM]

 
CyberCore  posted on Jun 03, 2011 9:43:48 AM - Report post

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quote:
originally posted by Blimp

"originally posted by PWizard:

Listen people, in case none of you noticed (or cared) there were over *15* games that patched and required a new trainer, all YESTERDAY. We updated over *13* of them in a single day, two of them being this 20GB monster. Of course that isn't good enough and we should have worked 27 hours yesterday to make sure that the retail version was uploaded within 3 hours of it being patched. We will try better next time."

WHAT ??? No updated trainer ??? I´ll point out to you that the new patch 1.2 has been out for at least 1 or 2 hours...

On a more serious note, thank you very much for all the effort you put in providing us with new trainers as fast as you do ! I would have thought that it wasn´t possible to be as quick as you obviously are. I´m totally impressed -and awed- by your workspeed !
Cudos
/Chris

[Edited by Blimp, 6/3/2011 8:39:11 AM]

[Edited by Blimp, 6/3/2011 8:40:03 AM]

I can only agree - that's my meaning too!

Is almost something bold to ask for a new trainer option now, but I'll just try it .

Is there a way to stop the decreasing timedelay after a potion consume?- That would be awsome!!!
-reseting?
-freezeing?
-increasing?
-something like that .

Hold ON!...^^ - what's about the function of "CATEYES-or-NIGHTVISION" - a trainer option wich is resulting the same effect like the potion does?

The game still got a "slowmotion-effect" ... would be funny, if the trainer supports an option with this effect!!! >>>>EDITED<<<< - the graficoption "OVERSAMPLING" slows my frames downwards too... but that's not the same effect
^^! I could understand it, if you answer with "Nope!" caused by the facts Blimp discribed.
But that options where *OVERWHELMING* - looking forward to an answer .

Greetz@ALL, Cyber.

[Edited by CyberCore, 6/3/2011 9:46:39 AM]

 
kache  posted on Jun 03, 2011 11:21:18 AM - Report post

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Patch 1.2 is out. Please update the trainer.

[Edited by kache, 6/3/2011 11:21:35 AM]

 
_Gabriel_  posted on Jun 03, 2011 11:32:21 AM - Report post

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fast as always, thx for the updated trainer for version 1.2 i never regret that i payed for the unl-account

[Edited by _Gabriel_, 6/3/2011 11:34:02 AM]

 
hellsdemon  posted on Jun 03, 2011 12:13:42 PM - Report post

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I have run into a problem with the 1.2 trainer, the double capacity option does not work. I hit the key and it says activated, however the capacity does not change. I am using the D2D version, and the D2D version of the trainer. The rest of the options work as far as i can tell. Is anyone else having issues with this option?

[Edited by hellsdemon, 6/3/2011 12:20:19 PM]

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