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Anomaly: Warzone Earth Trainer
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Increase money with Artmoney
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to PeTTs0n
    SAGE
    PeTTs0n posted on Apr 11, 2011 9:56:47 PM - Report post
     
    Since no trainer was available for this quite lovely little game (despite the horrible voice acting) I decided to play around and see if any cheating could be done. It turns out it's relatively simple to up the money with Artmoney (or most likely any similar memory address changers), principles are as follows;

    1) Download and install Artmoney
    2) Start the game, start any mission
    3) Deploy any unit, so the mission has started (i.e. when you can exit the tactical view - you can take the cheapest unit, so that you'll have some funds left - makes it easier to find the money value)
    4) Pause and alt-tab to Windows
    5) Start Artmoney -> Select the game process in the process list
    6) Select search: the game stores the money value in two different places - in exact values (search for "exact value" and the amount of money you currently have) as a 4 byte float (select custom, and deselect all but 4 byte float)
    7) Wait for the search to complete
    8) If you've got more than two values; alt-tab back to the game, and do whatever you wish to change the money value in the game
    9) Pause and alt-tab back to Windows and Artmoney
    10) Select filter: enter the new current money value in the box and press the filter/search button
    11) Jump to 7 and repeat to 11 until you have only got two values left, these are the money values
    12) Select and double-click on them, they'll appear in the right window
    13) Alter both of them to something higher than what you've currently got
    14) Freeze the values! This makes sure the game doesn't rectify them before it has acknowledged them
    15) Alt-tab back to the game, buy something (you'll see that the money value has gone up to what you set it to)
    16) As soon as you're done, alt-tab back and unfreeze the values (to avoid any potential problems - and to enable you to earn more funds during the mission)
    17) Done!

    I've noticed that the position of one of the two values are likely mission specific - whereas the other one rarely (it does, I haven't figured out what causes it though) changes.
    Therefore, you'll have to repeat steps 6 through 17 every new mission. (Didn't take really long for me, and I haven't got a super computer, so it should be pretty fast.)

    [Edited by PeTTs0n, 4/11/2011 9:59:38 PM]
    "He who controls the past commands the future. He who commands the future conquers the past." - Kane
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to vjacobie
    ELITE
    vjacobie posted on Apr 29, 2011 11:40:14 AM - Report post
     
    Thanks for the advice PeTTs0n... Although being much appreciated, I can't seem to get it to work.

    I have tried everything as you laid it out above, and just cannot seem to get my variables locked in for editing. I have been trying for over a week now.

    Guess I will just have to be patient and wait for the wizards here at CH to come up with a trainer...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Tonour
    ELITE
    Tonour posted on Apr 29, 2011 4:16:22 PM - Report post
     
    I cant get it to work either. Even when I was able to get 2 variables at the same integer, I wasnt able to get it to work. I believe I speak for a lot of people when I say we would greatly appreciate a trainer for this game Thanks again!
  • Tier 7
    Send a message to Mangekyou
    TIER 7
    Mangekyou posted on Apr 30, 2011 5:45:03 AM - Report post
     
    I'm curious, since we have a method that works for at least one of us, shouldn't someone with basic programming skills try to integrate said method into a trainer with a toggle function? Not that anyone has to, but it would save us the unnecessary failures we're all experiencing (myself included, couldn't get it to work right)?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to thattep02
    ELITE
    thattep02 posted on May 02, 2011 6:42:38 PM - Report post
     
    THANK YOU NOW YIO
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Knatte_Anka
    ELITE
    Knatte_Anka posted on Jun 08, 2011 2:41:22 AM - Report post
     
    quote:
    originally posted by Mangekyou

    I'm curious, since we have a method that works for at least one of us, shouldn't someone with basic programming skills try to integrate said method into a trainer with a toggle function? Not that anyone has to, but it would save us the unnecessary failures we're all experiencing (myself included, couldn't get it to work right)?

    i have tryed find some working pointer and may send you a exempel trainer made from CoSMOS then we cant find any trainer done.

    [Edited by Knatte_Anka, 6/8/2011 6:00:18 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FARSLAYER
    ELITE
    FARSLAYER posted on Jun 08, 2011 10:56:25 PM - Report post
     
    you have to find the value after each mission, a real pain. Too bad i haven't found a trainer for it yet.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to McCovican
    HEALER
    McCovican posted on Jun 09, 2011 8:46:22 AM - Report post
     
    Worked for me, but only in the later levels of Baghdad. The first time I ran it successfully, it took about 4 or 5 attempts to whittle it down to two keys, but it only took a maximum of 2 tries on subsequent maps. Usually I could actually get away with just filtering the cash value on the new map from the two keys of the previous map.

    Cheers for this!
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