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Food surplus control?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Marines310
    ELITE
    Marines310 posted on Apr 01, 2011 6:06:57 PM - Report post
     
    Hey all, I have a question regarding the food control.

    I understand there's only so many things that the CH crew can do with the trainer options but I was wondering if instead of make a 9999 food surplus each turn, if it wouldn't be better to get rid of the food requirement of your existing units to begin with? (As in, always set it to 0 or something nominal - something that wont eat up your food surplus)

    I'm not quite sure how the Food Surplus affects the game (w/ or w/o the trainer) other than that it could cause revolts. Are there other effects to having a negative food surplus?

    If it's not a huge hassle, what say others about just fixing the food surplus to a certain number all the time instead of having it cycle back to 0 or something negative after each turn?

    - Then again I dunno if this is possible on a coding perspective either so if this is impossible, please excuse the lack of insight

    thanks

    [Edited by Marines310, 4/1/2011 6:07:10 PM]
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
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    AdmiralAckbar posted on Apr 02, 2011 3:59:14 AM - Report post
     
    quote:
    originally posted by Marines310

    Hey all, I have a question regarding the food control.

    I understand there's only so many things that the CH crew can do with the trainer options but I was wondering if instead of make a 9999 food surplus each turn, if it wouldn't be better to get rid of the food requirement of your existing units to begin with? (As in, always set it to 0 or something nominal - something that wont eat up your food surplus)

    I'm not quite sure how the Food Surplus affects the game (w/ or w/o the trainer) other than that it could cause revolts. Are there other effects to having a negative food surplus?

    If it's not a huge hassle, what say others about just fixing the food surplus to a certain number all the time instead of having it cycle back to 0 or something negative after each turn?

    - Then again I dunno if this is possible on a coding perspective either so if this is impossible, please excuse the lack of insight

    thanks

    [Edited by Marines310, 4/1/2011 6:07:10 PM]

    Then I guess you have never noticed the Tax income from the settlements have you?
    Every time your food surplus is made 99999 it has no immediate effect on your cities, however when you end the turn it will normalize, with one giant difference, all settlements in your possession will have their tax income (even if set to lowest) increased to a number with 5, 6 or more zeros.
    (for instance if you had 29 food surplus before activating the option, it would return to that number or it would change depending on how much your country eats.)

    Let me elaborate, the food surplus for turn 13 is 20, but your settlements eat too much food and each turn your surplus will lower by 2. Even if you added 99999 food, after turn 13 is over and turn 14 has begun you will have 18 food.

    The food surplus option helps you get more money indirectly through your settlements.

    Ayy lmao
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    CHEATMASTER
    Galifex posted on Jun 16, 2012 9:11:21 PM - Report post
     
    thanks for that mate. still doesnt exactly work as I have hoped it would
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