Warhammer 40k: Dawn of War 2 - Retribution Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Warhammer 40k: Dawn of War 2 - Retribution Trainer is now available and supports STEAM. Our Warhammer 40k: Dawn of War 2 - Retribution message board is available to provide feedback on our trainers or cheats.
Warhammer 40k: Dawn of War 2 - Retribution Trainer
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  Dawn of War 2: Retribution Trainer
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    Skookah posted on Mar 06, 2011 2:04:40 AM - Report post
     
    Well, I imagine that changing it such that Super Unit functions by locking in the health at the current value rather than raising it to a ridiculous value would fix the issue - although I have no idea how much work that would be, or if it's even necessarily feasible.
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    ServiusTheBear posted on Mar 06, 2011 3:47:35 AM - Report post
     
    quote:
    originally posted by Skookah

    Well, I imagine that changing it such that Super Unit functions by locking in the health at the current value rather than raising it to a ridiculous value would fix the issue - although I have no idea how much work that would be, or if it's even necessarily feasible.

    It should not be a problem. As I am blitzing them down easy as pie and I use the super uint.

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    Skookah posted on Mar 06, 2011 4:32:50 AM - Report post
     
    It appears as though it only raises the health of some units - Eldar seemingly always, and at least occasionally Chaos Marines. I agree, though; it's definitely possible to take them down even so. I've taken to just using the resource options, however, as anytime a squad dies it's just a matter of requisition to get them back up.

    On a related note, I've had some trouble with the Faction Resource function, at least with the Imperial Guard. If I use it too many times in a mission (still not sure just how many that is) it causes a CTD. Again, not really an issue, as it's never necessary to use it that many times. Just something to note.
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    ServiusTheBear posted on Mar 06, 2011 5:27:28 AM - Report post
     
    not done IG yet.
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    ZelotH posted on Mar 06, 2011 5:45:58 AM - Report post
     
    Eldar HP is ridiculus after using trainer. Jumps to 15k take a bit of time to take them down + weak unit option tends to fail. Orc campagin gona be total pain. Duno about dependency. Its still wierd that computer would rise their hp (level is still the same, tested) and this would only affect eldars. Finished Space Marines campagin and only eldar missions got affected by that. Everything else works fine with no problems.

    [Edited by ZelotH, 3/6/2011 5:57:35 AM]
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    Grimmyke posted on Mar 06, 2011 8:27:25 AM - Report post
     
    Yeah, I'm afraid the super unit option is kind of broken.

    Loved to just stomp on through and watch the carnage but with retribution that seems impossible now.
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    ServiusTheBear posted on Mar 06, 2011 9:34:32 AM - Report post
     
    As stated before by me and others. The GAME levels the enemy troops to match an average level of your troops!

    Gees!

    The Super unit is not broken.

    [Edited by Lord-Servius, 3/6/2011 9:36:51 AM]
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    Caius_Serence posted on Mar 06, 2011 9:38:56 AM - Report post
     
    Then why isn't it applied evenly to all units and only noticeable in certain factions? I get the leveling, I see that in others as the campaign progresses. But when the option makes it take minutes to gun down a guardian squad with a predator tank I don't think that's simply auto leveling unless the super hp option affects xp and pushes it way beyond the standard limit for the game.
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