Did the temp fix it works now but some things are odd. Just started a campaign with the trainer and it seems units take a lot longer to die, their health seems to jump around a bit without me pressing anything. Has anyone seen/encountered a similar issue?
Definitely. If I watch an enemy unit as I (slowly) whittle him down, his max health seems to go down as well as his current - both of which are way, way above normal when they spawn, oftentimes seemingly randomly so.
Noticing this on the Space Marine campaign, which are you doing?
Anyone else having this issue, would like to get more info to give the developers.
That would of been useful at start. Anyway, be aware that the initial unpatched steam version of the game is 3.11.0.0. However, the trainer (the current one for 3.11.x) seems to work fine with this version except the weak unit option that doesn't always weakens a unit.
[Edited by Borg_Overmind, 3/5/2011 12:28:14 AM]
--------------------------------------------------------------------------- Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine.
It's true that XP option or boost skill points trully lack in the trainer while weak structure/unit is quite useless... uninteresting compared to the two asked...