Yeah I also liked the way it was handled in DOW2 and CR. Pressed a key and that squad had 4 health or something like that according to the members of the squad. It took me almost half an hour to complete the first mission, because the units dealt that less damage. Don't know if it's caused by the trainer or if my units are "weak" because of their starter equipment. But a single cultist squad took nearly ages to die imho.
So maybe, if it's possible, do it the same way as it was in the other trainers for DOW2. Super units affect the whole squad and not only the leader and vice versa with the weak unit button.
But great trainer though.
--------------------------------------------------------------------------- In such beautiful nights, I crave for your blood.
Using the Cheat mod... works like a charm. Wow - this one is a pain to get working right on the trainer front... I m sure you guys'll beat it though! Keep it up!
Thanks for the great trainer! Well i have no problems with running the trainer with AVG/Zone Alarm/Windows Firewall up..just add the trainer to exclusion list and its working fine. Only problem i have with the trainer is when i use the super unit function some enemies suddenly take less damage or get hit less..a little annoying. Tested okay in Skirmish mode too.
Hah, I think I figured out, on my end at least. I couldn't get the trainer to run without crashing right after enabling it. Basically I went to my temp folder and deleted CH.DLL and COPY.DLL, relaunched the trainer and it worked perfectly. Apparently my temp folder wasn't clearing itself and after I did, everything seems to work fine.
Deleted CH.DLL and COPY.DLL from c:\Users\blah\AppData\Local\Temp\
Build Win 7 64bit Steam Version Space Marine DLC Firewall/Comodo/AV/MS Essentials all disabled(re-enabled after I got it working and the trainer still works)