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Locked Topic  Cities in Motion TRAINER
 
Djebz  posted on Feb 28, 2011 8:47:38 AM - Report post

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Damn... But thanks for looking into it anyway
 
geos  posted on Feb 28, 2011 8:50:34 AM - Report post

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quote:
originally posted by PWizard

No trainer guys, sorry. We had multiple people look at it and the game was too heavily scripted to isolate even a money option successfully.

Explains why cheatengine and artmoney wouldn't work. How is it even possible to hide values? In any case - if you open headquarters panel, there are additional values like "balance" and "profit", maybe they can be changed?

I recall that in some older games, whenever people couldn't find "money" values, they would change "selling" or "buying" values instead.

[Edited by geos, 2/28/2011 8:50:51 AM]

 
tabsf1  posted on Feb 28, 2011 9:12:00 AM - Report post

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geraintcb seems to have a good idea.

Could someone who understands all this create different objects.gs files, for example with 25%, 33% and 50% changes to the setting to increase playability.

I have 2 running systems in sandbox that work really well and pull over 2,000 credits a month, but on large maps Cost Vs Congestion kills services that are not airborne or underground.

Thanks

[Edited by tabsf1, 2/28/2011 9:13:07 AM]

 
PWizard  posted on Feb 28, 2011 9:52:47 AM - Report post

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HOLD THE PRESSES! It seems we might have a working trainer after all. We're testing now...
 
Russ_Teddy_Bear  posted on Feb 28, 2011 10:16:55 AM - Report post

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Hell yeah!
 
Djebz  posted on Feb 28, 2011 10:25:46 AM - Report post

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I FU**ING LOVE YOU GUYS!
 
CommanderSOS  posted on Feb 28, 2011 11:43:39 AM - Report post

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nice if its working
 
duffy69  posted on Feb 28, 2011 1:08:24 PM - Report post

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hell ya guys, that is why You are the best in the cheat scene.
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