Dead Space 2 Discussion
Not entirely sure what's going on, but from time to time it seems like the 99 item cheat doesn't work. It's the only cheat I use (I don't use "no reload" or "infinite stasis", and while it seems to work fine most of the time, every now and then I'll find myself suddenly out of ammo, health packs, or stasis modules. Besides the obvious downsides of running out of ammo/health/stasis during a boss fight, it's a tremendous pain in the ass to either backtrack to a store or fight forward using only melee.
If anyone knows a workaround for this, or if I'm doing something stupid in the stores or inventory or whatever, please let me know. Hopefully the trainer authors could put any of that information in the read me as well, since I'm at a loss as to what's causing these random item disappearances.
note: i got a PM from a friend on steam having this too so i thinks it goes to certian people :P or its steam based yes?
[Edited by CallofPCgamer, 2/5/2011 3:37:58 PM]
That's odd, because on my retail version trainer, I have the function on, and it's like the others describe, "iffy"...
about 30% of the time it actually provides effectively infinite ammo (and I do want the reload cycle, just not limited ammo), but the vast majority of the time I'm dropping and picking up ammo again to try and "trick" the game into thinking it's big stacks of 99 ammo for smaller stacked items.
Sadly for ammo that's designed to go to 100, you can't even use that trick.
The rest of the trainer works as intended without any problems, but the 99 items is sketchy for me.
I've had to resort to CheatEngine to sadly lock ammo into being infinite, but then it doesn't re-load the guns after expending a magazine worth of ammo, and I'd actually prefer the reload cycle be preserved...
I don't mind toting a stack of ammo for each nifty weapon in my inventory, I just want that stack to be infinite, so that even after a zillion shots and reloads, I'm still able to blast away.
As it stands, the 99 units in inventory just doesn't work consistently, and sadly most of the time it isn't working.
[Edited by knightpress, 2/7/2011 2:48:08 PM]
As it stands, it works maybe a third of the time, and when it does it's great, but the vast majority of the time it only LOOKS like you have 99 of an item when it's just the same number as it was before with a 99 quantity label on it (visual effect only).
That suggests to me that there is another address controlling quantities or their usage.
If the boolean that controls the actual consumption of an item upon its use (reload from an ammo stack, health pack, stasis pack, etc.) could be discovered and disabled, that too would be ideal.
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