Fallout: New Vegas Discussion
Trivial was end of vault 22 mission the ghoul woman went hostile and then just sat back down - but the vault was locked so had to pickpocket her and get the code for the terminal she was sat at to open it up and allow exit
The other bug is the amazing unmoving Veronica. When we exited the brotherhood bunker and fought off the 4 who attacked us, she gets a perk and goes into a speech about how she is grateful to me - and then will not move at all.
If you dismiss her she goes back to 188 but won't move if you ask her to travel with you again - so basically she's a statue
Tried reloading saves to see if it was a glitch and clear it, but that doesn't work. And loading older save and playing through to same point the same exact thing happens
What really saddens me is that I am huge long time fan of all things Fallout and to see it train wrecked by an unfinished buggy release where we get to watch loading screens all the time makes me to want to weep with frustration - what a waste
I love fallout to death but waiting a couple minutes for a 10 second to the vegas gate killed me
Obsidian is the blame, not Bethesda, as Obsidian developed it and Bethesda simply is the publisher this time around. Like Oblivion and its bugs, 2K Games developed that one with Bethesda being the publisher. Fallout 3 was reasonably well developed by Bethesda before release, but it was kind of buggy too, but not like this.
Obsidian employees (their history below) have a history of bugs and not well tested releases, though this game isn't anything like Fallout 3, since Vegas is all over the place with quests. Getting achievements in this game is a serious chore and doesn't flow with the weak storyline. Seriously, who thought up of the idea to have 5 different ending achievements, in an attempt to make gamer have to play it out that many times to get them? Unlike Fallout 3, where you got the main quest-line achievements as you progressed through it. You can create a save where you can start at a point in the game to get the different ending achievements, but it is still a big hassle.
Just to offer a little history:
Black Isle Studios,(a subsidiary of Interplay) did the first two Fallouts in the late 90s. But right at the beginning stages of developing Fallout 2, the three main guys on the team left to form a new company (Troika Games 1998-2005) over disputes. Their company went under. The remaining Black Isle employees went on to found Obsidian the same year Black Isle went defunct, 2003, and here were are.
There seems to be all sorts of bugs that need patching which just downgrades an otherwise excellent game.
[Edited by Vonfuzzball, 11/1/2010 2:12:13 PM]
Yep, confirmed! Also, how about Protectron robots 'warping' out of their enclosures. Save often and in different slots folks, so if it screws up, you can at least go back a bit and try again :P
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