Rulers of Nations: Geo-Political Simulator 2 Discussion
And u can say "Well, remain democratic", well where's the fun in that, haha.
Second of all, you need to get your popularity very high, preferably 100% so you can easily regain popularity by meeting famous people. Tip: don't ask them to say nice things about you; they'll do it on their own and I'm fairly sure you get a bigger popularity boost because they say things like "he's like a living buddha!" or something.
If your popularity drops below 50%, hand out a couple of national medals to the most popular people you can find; giving them to your party chairman (who, hopefully, is corrupt and bribeable) is useful. NEVER give them to syndicate or association people or rival party members; it boost their popularity. Essentially never ever give the national medal to anyone who isn't a card-carrying party member - with the exception of the army chief; if he's red-faced, giving him the national medal is enough to make him neutral towards you, thus less likely to overthrow you.
Third, you need to take baby steps. Start by increasing political police. The order after that is pretty much up to you, but you need political police in place to ensure you are the boss. Also, give a pay boost to the army so they chief of staff will back you; once he sends you the "To the death!" message, he's pretty much in your pocket.
To further enhance your position, build statues of yourself. You can do this in the culture screen - it's the same set of constructions as the one with the grand library, museum with a reputation, and so on. "Statues to the Head of State", I think it is.
Also remember to get yourself on TV about once a month.
One other thing: the instant you get "troubles", declare martial law. The key thing here is to watch very carefully for when the trouble symbol stops flashing over your cities; as soon as it does, pause the game and lift martial law. Because of a nice little bug, people seem to think you solved the troubles -without- using the army, so you don't take a popularity hit for doing it.
[Edited by Daedalus1123, 10/14/2010 5:49:14 PM]
This works best in countries with quite high unemployment, however - that is, over 15%. If you're under 15% unemployment, be sure to recruit extra doctors, researchers, and educators (possibly also police) BEFORE you do the following.
Pause the game (don't do it within 3 hours of midnight). Go to the industries screen. Put a subsidy of 10000 into the plastics industry but ONLY if you have NO plastics industry; if you have a plastics industry, do it with the tyres industry instead, which you probably don't have. If you have both, then you can try another industry which is NOT active, IE it is marked red and doesn't exist in your country.
Unpause the game for 3 hours (this is why you don't do it 3 hours before midnight), then pause it again, go to the industries screen, and lower the subsidy you just added to 1.
Carry on playing. Within about a week, the industry you subsidised will grow from nothing to being fairly massive, especially if you could do it with plastics. You'll probably make several hundred billion dollars extra, your GDP will grow by up to 900%, and unemployment will fall radically - down to 0.1% if you had fairly low unemployment to start with. That's why you make sure you grow the size of your civil service BEFORE - because you won't be able to do so when you're at 0.1% unemployment.
Congratulations, you have a budget excess.
Downside: inflation will skyrocket (it takes about a year to return to normal), average revenue will increase. Be aware that you need to retain some of that excess because within a year, you're going to get demonstrations by the civil service (police, educators, researchers, etc) demanding pay rises in line with everyone else in the country.
[Edited by Daedalus1123, 10/15/2010 8:30:36 AM]
Suprisingly interesting to play this game, even though i get murdered, not used to losing so it keeps my interest fairly high.
And yes, the popularity works kinda, add\remove units works perfectly, havent tried freeze timer option, been playin sandbox only.
[Edited by kuningasjokipuu, 10/15/2010 10:54:39 AM]
PhoenixCH can you make boost population or at least population growth in next release of cheat trainer
[Edited by shearerr, 10/15/2010 11:00:17 AM]
It doesnt employ any people, i do it exactly as u say, dont know wut i do wrong.
I pause the game around mid day, subsidize plastic with 10 000(Millions) unpause for 3 hours exact, stop game, change the subsidy to 1 (millions) wait a week, but nothing happens, no excess money, Tried this mainly with Finland and N Korea, Finland has 9% unemployment, 100 billion excess and +3% deficit.
[Edited by kuningasjokipuu, 10/16/2010 3:53:01 AM]
Edit. LULZ, my budget deficit is now +++43%, no matter wut i do my budget seems to stay at 100B, it'll take a temporary hit, but inside a week it'll go back to 100B, but i didnt use 10.000 (millions) i used 1.000.000.000 or whatever the max is, hahahah.
[Edited by kuningasjokipuu, 10/16/2010 4:13:58 AM]
Edit. arrggghhh, my social security is climbing like crazy, unempoyment is down so i dont know wussup with that.
[Edited by kuningasjokipuu, 10/16/2010 8:36:37 AM]
after a couple of days you will have a lot more income
Sometimes when you subsidize industry chosen by you game simply doesn't do it so you have to check it twice and the same when you changing value to 1
[Edited by shearerr, 10/16/2010 10:00:00 AM]
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