The more prestige the better the ranking matches etc, and with competitions being played with prizes to be won, its not a case of everyone in it, it is the top players who do get the crack at the whip. Some tournaments have costs to register to deter this in the past.
This argument makes no sense. Your Starcraft 2 cheevos score has NOTHING to do with online matchups. I've got about 2300 points, and I routinely play people with less than 500. Sometimes I play people with 4000. Some of them beat me. I beat some of them.
On top of that, Blizzard's placement matches system ensures that you play people with a similar skill level as yourself, not the person with the nearest cheevo score.
Also, you're taking the discussion into the tourney realm, which has no bearing on this issue... we're talking about single-[player cheating and bans, and tournies are, by definition, all multiplayer.
Not to mention the fact that people we talked to that were banned NEVER PLAYED A SINGLE MULTIPLAYER MATCH IN THEIR LIFE AND HAD NO INTENTIONS OF EVER DOING SO. Blizzard banned them because they *MIGHT* one day play an online match and *MIGHT* use the "prestige" to their advantage. I guess Blizzard took the whole Minority Report thing a little too seriously.
What I want to know is, why are they SO motivated about this? What do they gain from this that would make them be so eager to ban people?
Not to mention the fact that people we talked to that were banned NEVER PLAYED A SINGLE MULTIPLAYER MATCH IN THEIR LIFE AND HAD NO INTENTIONS OF EVER DOING SO. Blizzard banned them because they *MIGHT* one day play an online match and *MIGHT* use the "prestige" to their advantage. I guess Blizzard took the whole Minority Report thing a little too seriously.
What I want to know is, why are they SO motivated about this? What do they gain from this that would make them be so eager to ban people?
I think the main thing that blizzard are trying to accomplish this is the following, and take a few things into account.
Firstly, to play Starcraft you have to register your game to battle.net to be able to play in offline mode for the first time as a guest.
Secondly, Starcraft2 Wings of Liberty is game 1 of a three game series.
Thirdly, if you are banned from Starcraft 2 Wings of Liberty on your account, this ban will likely carry over to your next two Starcraft 2 games should you buy them.
Henceforth, having to buy another copy of Starcraft 2, to remove the ban, and to get yourself another bnet account so that the total ban on the game won't carry across to the next two.
To sup it up, Blizzard are banning anybody they can find who cheated in single player in order to coax said person into purchasing a second copy so that they can un-ban themselves.
What I am honestly suprised about is that they pulled this now, and not a week or so after the release of Starcraft 2 - (game 3) and ban said accounts from all three of the Starcraft 2 games, to really irritate players and instigate the 'necessity' to re-purchase the entire trilogy.
Just my 2 cents on what I've gathered in the situation.
Edit:
Just a note, I used the trainer from beginning to end on my campaign, and my account is still in good standing. I have also never clicked on Multiplayer, and used the trainer with the game in Online mode. I completed the game on Insane (is that the hardest? I forget the name) and have most of the achievements. Guess I'm lucky. :/
[Edited by FireflyPoi, 10/10/2010 6:22:51 PM]