Recently continued to play again with the trainer on, I don't know what I'm doing wrong but the time options doesn't seem to work very well. (Time Backwards)
Going to the watch mode to look at the time, let's say its 7.01 AM, I click and hold the button designated and it goes 7.00 AM then promply returns back to 7.01 AM and doesn't go backwards any further.I tried clicking multiple times but that didn't work either. Am I doing something wrong here?
Also noting that everything else works just fine and using customized keys so my time keys are F11 and F12 if that matters. Going to test it more soon as I can.
EDIT: Further tested without customized keys, still the same thing, I can at least reverse 1 to 2 minutes until it returns back to where it was when the seconds move. Could there be an hour reverse/forward instead of minutes? Just wondering but might be too late to add I'm guessing.
[Edited by DLancerus, 9/30/2010 4:38:14 PM]
7am is the "checkpoint" for giving Katey a Zombrex and moving the schedule up to the next day, so, if you think of it that way, not being able to go backwards before that point actually makes sense - it'd screw up the game; I doubt it's the trainer.
EDIT: I think I've experienced what you mean. I just tried to turn back the clock and it was somewhat sluggish, or it wouldn't go back. I ran around for 5 mins, tried again and it was fine.
[Edited by Skyheart, 9/30/2010 10:10:49 PM]
--------------------------------------------------------------------------- "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2
"Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
How do you even get this to work while signed into Live?
IT's been my experience that games with Live functionality play screw the donkey with trainers. The first example which comes to mind is I think there was a problem at first with Fallout 3 trainers because of Live. The solution is to wait to see if someone comes up with a workaround or don't sign in to Live.
Alternatively, I could be thinking of a different problem. If you re-post with the actual problem(s) you're having rather than just "how do I make it work?" someone can probably help you a little better.
--------------------------------------------------------------------------- "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2
"Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
I was just using 7AM as a example, no matter what time it is. It is sluggish and won't move backwards barely at all at any point given. I'd guess if it was turned back by an hour, that would work better so wouldn't need to hold down the key but I don't know if its viable to be added at this point incase CH is busy with other trainers. Or done with this one.
Suggesting anyway.
Least I'm guessing why it doesn't work is cause of the delay which makes it sluggish due to needing a faster computer to cope with DR2 in order to make trainer keep up with it. Just guessing since mine isn't top of the line in processing power as the game tends to lag only mildly when there's hordes of zombies about.
So activating trainer options for the game has a small delay while occassionally immediatly activating for me. Just my problem I guess.
If you change zones via going through a door, you'll find that it works again. I don't know why it happens, but I had it happen with the flame spitter, too.
--------------------------------------------------------------------------- Would you like some tea?
Yeah I had problems with both combo weapons as well, they all ran out of ammo even though the trainer set ammo count at 99. Gotta go back and try again.
Does any one know where can I find LMG? Need to built some robot bears of death.