Dead Rising 2
I had the same problem when using the wrong version of the trainer.
Try out the other version and see if it works.
7am is the "checkpoint" for giving Katey a Zombrex and moving the schedule up to the next day, so, if you think of it that way, not being able to go backwards before that point actually makes sense - it'd screw up the game; I doubt it's the trainer.
EDIT: I think I've experienced what you mean. I just tried to turn back the clock and it was somewhat sluggish, or it wouldn't go back. I ran around for 5 mins, tried again and it was fine.
[Edited by Skyheart, 9/30/2010 10:10:49 PM]
IT's been my experience that games with Live functionality play screw the donkey with trainers. The first example which comes to mind is I think there was a problem at first with Fallout 3 trainers because of Live. The solution is to wait to see if someone comes up with a workaround or don't sign in to Live.
Alternatively, I could be thinking of a different problem. If you re-post with the actual problem(s) you're having rather than just "how do I make it work?" someone can probably help you a little better.
I was just using 7AM as a example, no matter what time it is. It is sluggish and won't move backwards barely at all at any point given. I'd guess if it was turned back by an hour, that would work better so wouldn't need to hold down the key but I don't know if its viable to be added at this point incase CH is busy with other trainers. Or done with this one.
Least I'm guessing why it doesn't work is cause of the delay which makes it sluggish due to needing a faster computer to cope with DR2 in order to make trainer keep up with it. Just guessing since mine isn't top of the line in processing power as the game tends to lag only mildly when there's hordes of zombies about.
So activating trainer options for the game has a small delay while occassionally immediatly activating for me. Just my problem I guess.
Does any one know where can I find LMG? Need to built some robot bears of death.