sadly for me, it crashes, which means its for the full game only and not the demo.
*facepalm*
Thanks, nice work CH.
If you were a real fan of the series like me, I've played ALL Sid's games.. From the good old DOS days up to now... YOU would buy the game... There is no reason for the demo, the MAIN reason they waited until launch day was just for this reason, they knew their Hardcore CIV fans would spend any ammount of $$$ to get Civ5.. I think CH trainers have always been for FULL GAMES anyways... why would they bother making a Demo trainer??
Seriously, if your a CH Unlim. Member whats the harm in getting FULL games to have properly working Trainers???
sadly for me, it crashes, which means its for the full game only and not the demo.
*facepalm*
Thanks, nice work CH.
If you were a real fan of the series like me, I've played ALL Sid's games.. From the good old DOS days up to now... YOU would buy the game... There is no reason for the demo, the MAIN reason they waited until launch day was just for this reason, they knew their Hardcore CIV fans would spend any ammount of $$$ to get Civ5.. I think CH trainers have always been for FULL GAMES anyways... why would they bother making a Demo trainer??
Seriously, if your a CH Unlim. Member whats the harm in getting FULL games to have properly working Trainers???
because some ppl like JamieK and me and some others that live in Europe the game launches on the 24th (in 9 hours at the time of this post) and 2-3 days at the time JamieK's post
sadly for me, it crashes, which means its for the full game only and not the demo.
*facepalm*
Thanks, nice work CH.
If you were a real fan of the series like me, I've played ALL Sid's games.. From the good old DOS days up to now... YOU would buy the game... There is no reason for the demo, the MAIN reason they waited until launch day was just for this reason, they knew their Hardcore CIV fans would spend any ammount of $$$ to get Civ5.. I think CH trainers have always been for FULL GAMES anyways... why would they bother making a Demo trainer??
Seriously, if your a CH Unlim. Member whats the harm in getting FULL games to have properly working Trainers???
because some ppl like JamieK and me and some others that live in Europe the game launches on the 24th (in 9 hours at the time of this post) and 2-3 days at the time JamieK's post
quite so!
Great trainer BUT,
Unlimited Movements is Highly Unstable, I even just used it for 2 units to move them across a map I was on.. The game crashed before I had a chance to make any other moves..
I DON'T Blame CH programers, After it is a rather fun Trainer.. but Just use Unlimited movements RARELY, if it all.
I still like the trainer, but if I really wanted to, I would change my 5.0 score of the trainer to a 4.0 (Just because it's so risky, more than usual) Again This more than likely has to do with the game not CH..
It is cool the CH crew got a Trainer up day 1... I just hope with Civ 5's subsequent patches the trainers get better.. There has to be a way to make the Unl. movements less user-unfriendly..
Other than that little complaint I am on with this Trainer & Game...
for the unlimited moves option it IS pretty stable if you do small hops for example when moving a unit there is a blue border outlining its max move range a dafe way to use it is to stay within the blue when moving once it has moved there simply tell it to move again yes it's more clicks but I have yet to have it crash when making smaller moves. so a scout would be ideal for early exploration.
New Topic:
Last night while playing as japan against 4 other AI I could not get option 3 to work on the "Manhattan project" wonder I know option 3 says its for buildings but it seemed to work on a;; the other wonders my capitals production was like 55ish so it only took 15 turns.
Cheers,
Great trainer BUT,
Unlimited Movements is Highly Unstable, I even just used it for 2 units to move them across a map I was on.. The game crashed before I had a chance to make any other moves..
I DON'T Blame CH programers, After it is a rather fun Trainer.. but Just use Unlimited movements RARELY, if it all.
I still like the trainer, but if I really wanted to, I would change my 5.0 score of the trainer to a 4.0 (Just because it's so risky, more than usual) Again This more than likely has to do with the game not CH..
It is cool the CH crew got a Trainer up day 1... I just hope with Civ 5's subsequent patches the trainers get better.. There has to be a way to make the Unl. movements less user-unfriendly..
Other than that little complaint I am on with this Trainer & Game...
for the unlimited moves option it IS pretty stable if you do small hops for example when moving a unit there is a blue border outlining its max move range a dafe way to use it is to stay within the blue when moving once it has moved there simply tell it to move again yes it's more clicks but I have yet to have it crash when making smaller moves. so a scout would be ideal for early exploration.
New Topic:
Last night while playing as japan against 4 other AI I could not get option 3 to work on the "Manhattan project" wonder I know option 3 says its for buildings but it seemed to work on a;; the other wonders my capitals production was like 55ish so it only took 15 turns.
Cheers,
It doesn't work for Manhattan project or for the Apollo program for some reason.
Another issue with the trainer is that you can't use the culture cheat while you are in a golden age.
There's a new patch out
1.0.0.17 it just came in then for the Australian/European release of the game.
the trainer crashes the game when u enable options now.
any update would be appreciated
I'm curious about this too, since my game is crashing every time I use the trainer, after this patch.