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Posted: Oct 11, 2010 2:34:09 PM - Report post  (0)  (0)       This topic is locked   post reply 

 quote:
 originally posted by PWizard:

Don't use it?

Alright, not a big deal then. Also wanted to make others aware.

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Posted: Oct 11, 2010 2:47:27 PM - Report post  (0)  (0)       This topic is locked   post reply 

 quote:
 originally posted by Bikeracer4487:

 quote:
 originally posted by PWizard:

Don't use it?

Alright, not a big deal then. Also wanted to make others aware.

Someone is grouchy.

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Posted: Oct 12, 2010 7:47:01 PM - Report post  (0)  (0)       This topic is locked   post reply 

Enjoy the trainer quite a bit. I often use it in conjunction with another that fills in some holes in this one, but ideally I would love to just be able to use one.

Requests for more features would be:

--Add project production points (Apollo prog, Utopia, Manhattan). These are a separate variable than buildings so need their own function.

--Resolved policy/golden age issue. I do not know if this trainer adds "policy points" or culture in general, but I am aware that other trainers have not had this issue. Perhaps there are 2 separate variables.

--Higher values for research/culture/production points. An added decimal place would do wonders here. I know in the coding it divides by 100 most of these values, and perhaps that is why they are so low for the trainer right now. PWiz could fix this one relatively easily.

Once again, I am extremely happy and appreciative with the trainers thus far, and look forward to future updates.

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Posted: Oct 13, 2010 8:17:14 AM - Report post  (0)  (0)       This topic is locked   post reply 

 quote:
 originally posted by teresias222:

--Higher values for research/culture/production points. An added decimal place would do wonders here. I know in the coding it divides by 100 most of these values, and perhaps that is why they are so low for the trainer right now. PWiz could fix this one relatively easily.

The problem with increasing the research/culture/production points is that the extra points go the next item, which would make it very hard to use the option sparingly for certain items, or only in the beginning of the game, as I know I do. If you want free techs or policies then check out the Instant Tech/Policy thread (Link). For production (buildings not projects) I've found it's easiest to put 2 items in the queue, hit the option, and then just spam the up arrow on the 2nd item in the queue...this lets you rapidly increase the amount of production points without ever needing to move the mouse.

[Edited by Bikeracer4487, 10/13/2010 8:19:03 AM]

[Edited by Bikeracer4487, 10/13/2010 8:19:33 AM]

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Posted: Oct 18, 2010 6:04:16 AM - Report post  (0)  (0)       This topic is locked   post reply 

Civ 5. v.1.2 trainer crashes the game

paid for the trainer. Not working.

Vista Home Edit. PC req. met.

Installed AC3Filter (Combined Community Codec Pack)
turned off all AV
The versions match (1.0.20)
Running trainer as admin.

Pressing F1 in main screen, Crashes the game. The game hangs, sound stops, ctl+alt+del, message.. civilization 5 stopped working.

Pressing F1 during play, in city screen, 8 for money, game hangs... like above.

i have read through the whole civ5 forum, there are many others with the same problem, being ignored, no answers anywere. Is it to much to ask for, to be able to use what you bought? Or do you pay me my money back!?

Answer please.

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Posted: Oct 18, 2010 6:29:27 AM - Report post  (0)  (0)       This topic is locked   post reply 

Completely uninstall your AV, firewall, and any other third party software. Trainer is tested and working fine for tens of thousands of other members.

BTW -- We don't issue refunds based on the performance of a single trainer. There are plenty of reason why your game might be crashing and it's up to you to systematically figure out what it is. The trainer itself is tested and working fine.

[Edited by PWizard, 10/18/2010 6:31:39 AM]

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Posted: Oct 18, 2010 3:26:22 PM - Report post  (0)  (0)       This topic is locked   post reply 

Isn't working for me either sadly Chris, after enabling via F1 at the menu and starting a saved game I get about 80% of the way through loading before the game fully crashes. Without the trainer the savegame loads fine.
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Posted: Oct 22, 2010 2:05:52 PM - Report post  (0)  (0)       This topic is locked   post reply 

New version out today on steam to let u know,thx for the great work and trainer works fine keep it up
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