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 Put it out there!
 Chingy-X
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User # 475
posted: 5/26/2009 4:22:11 PM - Report Post    edit post

Hell even the anime series Haruhi Suzumiya is signed off by a pseudonym. If you read the credits it actually says the main producer is Haruhi Suzumiya.

   
 
 
 Put it out there!
 Chingy-X
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posted: 5/26/2009 6:03:50 AM - Report Post    edit post

Maybe people who create good stuff want to be modest? Maybe they don't like attention? Who are you to demand their real name?

That's like saying Samuel Langhorne Clemens was stupid for signing his books as Mark Twain.

[Edited by Neo7, 5/26/2009 6:06:13 AM]

   
 
 
 DotA Profiles #2
 Neo7
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User # 475
posted: 5/25/2009 3:14:31 PM - Report Post    edit post

The rule in DotA is that Images of any kind cannot use Active Targetting Spells. Only certain passives.
Link

[Edited by Neo7, 5/25/2009 3:15:05 PM]

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/24/2009 8:39:18 PM - Report Post    edit post

Note: Magic Immunity means the unit cannot be targetted by any spells with the exception of ultimate spells

SuperSaiyan4 the Martial Artist
Str: 2.4 (+2.1)
Agi: 2.5 (+2.6)
Int: 2.4 (+2.3)

Hurricane Kick (Active | AoE)
Manacost: 150
Cooldown: 25s
SuperSaiyan4 kicks with such intensity that he creates a whirlwind of destruction. Nearby enemy units will take damage per second near him (1 meter distance only). SuperSaiyan4 will gain Magic Immunity during this spell. Lasts 5 seconds.
L1: Deals 40 damage per second
L2: Deals 60 damage per second
L3: Deals 80 damage per second
L4: Deals 100 damage per second

Adept Style (Passive | Self | On attack only)
SuperSaiyan4's training allows him to learn his enemy's movements with each strike he deals to them. His attack speed will increase gradually with each continuous strike. If he changes target, he will lose half of the gained AS
L1: +5% for each attack
L2: +7% for each attack
L3: +10% for each attack
L4: +15% for each attack

Greater Bash (Passive | Offensive | Orb Effect)
SuperSaiyan4's great strength sends his opponents backwards on some strikes. When he lands such an attack, his enemies will take extra damage and be knocked backwards by 2 meters.
L1: 10% to land. 30 extra damage
L2: 15% to land. 40 extra damage
L3: 20% to land. 50 extra damage
L4: 25% to land. 60 extra damage

Nether Strike (Active | Ultimate)
SuperSaiyan4 teleports instantly behind the enemy's back and deals a great blow. The enemy will be knocked back by 3 meters and become stunned for 2 seconds.
L1: 200 Damage
L2: 300 Damage
L3: 400 Damage

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/23/2009 6:25:52 PM - Report Post    edit post

moonlight_maide the...Moonlight Maiden?

Str: 1.6 (+1.7)
Agi: 2.7 (+2.3)
Int: 2.5 (+2.0)

Moon Beam (Active | AoE)
Mana Cost: 100 / 120 / 140 / 160
Cooldown: 15 seconds
Summons a concentrated burst of moonlight upon a targeted area dealing damage per second. Has a 10 meter radius
L1: Lasts 3 seconds. Deals 30 damage per second.
L2: Lasts 3 seconds. Deals 40 damage per second.
L3: Lasts 4 seconds. Deals 50 damage per second.
L4: Lasts 5 seconds. Deals 60 damage per second.

Luna Magic (Active | AoE | Enemy or Friendly)
Manacost: 150
Cooldown: 30 seconds
Creates a disturbance in the elemental forces within a 15 meter radius. Shifts the status (strength, agility, and intelligence) of all the units in it's area to a random set. Can effect both allied and enemy units. The change in stats is completely random and temporary.
L1: Shifts 10 points. Lasts 10 seconds
L2: Shifts 15 points. Lasts 15 seconds
L3: Shifts 20 points. Lasts 20 seconds
L4: Shifts 30 points. Lasts 30 seconds.

Moonlight Shadow (Global | Friendly)
Manacost: 200
Cooldown: 150 seconds
Summons the moons light to hide all allied units for a temporary amount of time. Grants invisibility (Invisibility rules apply)
L1: Lasts 5 seconds
L2: Lasts 7 seconds
L3: Lasts 9 seconds
L4: Lasts 11 seconds

Moon Prism Power (Active | Self | Ultimate)
Manacost: 200
Cooldown: 180 seconds
Transforms Moonlight Maiden into a powerful divine being. Gains +1000 HP, +30% attack speed, +10 HP regeneration, and +50 mana regeneration. Removes the cooldown to Moon Beam completely. Learns Cosmic Power while transformed.
L1: Lasts 30 seconds
L2: Lasts 45 seconds
L3: Lasts 60 seconds

Cosmic Power (Active targetting | Ultimate only)
Manacost: 300
Cooldown: 30 seconds
Creates a devastating blow against an enemy and splash damage to nearby enemies. Deals 600 Damage to the target and 400 damage to all surrounding units within 5 meters.

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/23/2009 5:23:04 PM - Report Post    edit post

You already got one FFQueen...I've dispatched one of my buddies to destroy you...you'll find him quite...adept to countering your style well:

Link

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/23/2009 12:00:58 PM - Report Post    edit post

Ratchet Expert the Nuclear Physician

Str: 2.3 (+2.1)
Agi: 1.7 (+1.9)
Int: 2.7 (+2.3)

Unstable Concoction (Active Targeting | Channeling)
Mana Cost: 85
Cooldown: 15 seconds
Ratchet prepares a vile chemical concoction that he throws at his enemies. For each second the spell is channeled, the potion will stun for 1 second and deal 60 damage.
L1: Can channel for 3 seconds
L2: Can channel for 4 seconds
L3: Can channel for 5 seconds
L4: Can channel for 6 seconds

Radioactivity (Passive Offensive Aura)
Ratchet's work with radioactive elements have a negative effect on his enemies reducing their armor and dealing damage per second overtime.
L1: -1 Armor. 0.25% of max HP damage per second
L2: -2 Armor. 0.50% of max HP damage per second
L3: -3 Armor. 0.75% of max HP damage per second
L4: -4 Armor. 1% of max HP damage per second

Solar Power (Active Friendly Targeting)
Mana Cost: 110 / 135 / 170 / 205
Cooldown: 20s
Gives an allied player regeneration overtime based on their primary attribute. If the allied player is below 35% HP, that unit will heal twice as fast. This buff will dispell if the unit takes damage.
L1: Primary Attribute * (0.20) HP regen per second.
L2: Primary Attribute * (0.40) HP regen per second.
L3: Primary Attribute * (0.60) HP regen per second.
L4: Primary Attribute * (0.80) HP regen per second.

Fusion Reaction (Activation | AoE targeting | Ultimate)
Mana Cost: 50 / 75 / 100 to activate + 30 / 40 / 50 mana per second.
Cooldown: 5 seconds
Ratchet turns on his most destructive machine which generates a fusion reaction that damages nearby enemies heavily per second. Will drain mana while this spell is activated.
L1: Deals 60 damage per second to nearby enemies.
L2: Deals 90 damage per second to nearby enemies.
L3: Deals 120 damage per second to nearby enemies.

[Edited by Neo7, 5/23/2009 12:02:15 PM]

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/23/2009 8:43:35 AM - Report Post    edit post

Insomniac the Far Seer
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Str: 1.9 (+1.7)
Agi: 2.1 (+1.9)
Int: 3.1 (+2.2)

Penitence (Active Targetting)
Forces a unit to accept punishment for it's sins. The unit will be slowed down, silenced, and take extra damage. Lasts 7 seconds.
L1: 10% Slow. 10% extra damage
L2: 15% Slow. 15% extra damage
L3: 20% slow. 20% extra damage
L4: 25% slow. 25% extra damage

Backtrack (Passive Self)
Whenever Insomniac receives damage, he will move a moment back in time to attempt to dodge that attack.
L1: 10% chance to backtrack
L2: 20% chance to backtrack
L3: 30% chance to backtrack
L4: 40% chance to backtrack

Silence (Active AoE)
Standard moderator spell.
L1: 5 second silence
L2: 6 second silence
L3: 7 second silence
L4: 8 second silence

Hand of God (Global Friendly)
Instantly heals all allied heroes on the map.
L1: +500 HP
L2: +1000 HP
L3: +1500 HP

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/23/2009 8:35:13 AM - Report Post    edit post

Note: AoE stands for Area of Effect which means effects a targetted area rather than a unit)

Vonfuzzball the Guitarist
Str: 2.3 (+2.3)
Agi: 1.7 (+2.0)
Int: 1.6 (+1.9)

Guitar Smash (Active Target)
Manacost: 100 / 125 / 150 / 175
Cooldown: 8 seconds
Vonfuzzball throws his guitar at his enemies dealing damage and stunning for 2 seconds.
L1: 125 damage
L2: 175 damage
L3: 225 damage
L4: 275 damage

Deafening Blast (Active AOE)
Manacost: 100 / 150 / 200 / 250
Cooldown: 10 seconds
Vonfuzzball strikes a note on his guitar so loud that enemy units will be knocked backwards and become unable to attack from their disorientation (shock).
L1: 75 damage. 5 meter push back. 2 second shock.
L2: 100 damage. 10 meter push back. 3 second shock.
L3: 125 damage. 15 meter push back. 4 second shock.
L4: 150 damage. 20 meter push back. 5 second shock.

Toughness Aura (Passive Friendly Aura)
Vonfuzzball is here to PUMP YOU UP!
L1: +3 Armor to all
L2: +4 Armor to all
L3: +5 Armor to all
L4: +6 Armor to all

Heavy Metal (Global | Ultimate | Channeling)
Vonfuzzball strums up a guitar solo so mean that all enemy units on the map are disoriented by it. They become unable to attack. Requires channeling (cannot do anything else)
L1: 10 second limit. Deals 20 damage per second
L2: 15 second limit. Deals 30 damage per second
L3: 20 second limit. Deals 40 damage per second

[Edited by Neo7, 5/23/2009 8:35:32 AM]

   
 
 
 DotA Profiles #2
 Neo7
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posted: 5/21/2009 3:46:45 PM - Report Post    edit post

Possession [Active Targetting | Ultimate]
Ghost42 sends his spirit into the body of an enemy effectively gaining complete control of it. If the enemy unit dies while possessed, Ghost42 will die, but will gain the credit for the kill on the possessed enemy unit (count as suicide for Ghost42's death). Can be stopped at any time by using Release Spirit spell. Cannot be used on Heroes that are higher in level.
L1: Lasts 60 seconds before forced release of spirit.
L2: Lasts 80 seconds
L3: Lasts 100 seconds

[Edited by Neo7, 5/21/2009 3:54:19 PM]

[Edited by Neo7, 5/25/2009 3:22:19 PM]

   
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