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 DotA Profiles 4
 Neo7
Neo7
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User # 475
posted: 7/25/2009 8:37:59 AM - Report Post    edit post

Darkish Raven the Stalker
Str: 2.3 [+2.1]
[Agi] 3.4 [+2.5]
Int: 2.1 [+2.1]

Inherited Abilities (Moderator)
Linken's Sphere - Blocks a spell one every 20 seconds.
Untouchable - Everytime a moderator is attacked, the attacker will be slowed in movement speed and attack speed by 10% for 5 seconds. This de-buff is stackable up to 3 times.
Hyper Magic - Moderators have no cooldown for spells.

Track [Active Targetting | Self-Buff]
Manacost: 30
Darkish marks his next victim and gains sight of it for 20 seconds. Gains a movement speed bonus and receives extra gold if the target is killed.
L1: +15% movement speed. +100 extra gold
L2: +30% movement speed. +200 extra gold
L3: +45% movement speed. +300 extra gold
L4: +60% movement speed. +400 extra gold

Silence [AoE target]
Manacost: 100
The standard spell of all moderators. Prevents the target from performing spells.
L1: 3 seconds
L2: 4 seconds
L3: 5 seconds
L4: 6 seconds

Void [Active Targetting | Dependent on Time]
Manacost: 150
Creates a warps in the space time continuum causing damage to a unit. If darkish casts this spell at night, the target will be slowed by 50% for 4 seconds. If spell is cast during the day, it will deal x1.5 damage.
L1: 100 damage
L2: 150 damage
L3: 200 damage
L4: 250 damage

Drag! [Active Targetting | Ultimate]
Manacost: 200
Darkish snags his victim in a net and drags the unfortunate unit to where he wants. Victim can be targeted by other allied units. Deals some damage when dragged
L1: Lasts 3 seconds. Deals 50 damage per second dragged.
L2: Lasts 4 seconds. Deals 75 damage per second dragged.
L3: Lasts 5 seconds. Deals 100 damage per second dragged.

[Edited by Neo7, 7/25/2009 8:38:36 AM]

   
 
 
 Am i being framed?
 Vonfuzzball
Neo7
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User # 475
posted: 7/24/2009 4:15:18 PM - Report Post    edit post

Moderator Only Information

   
 
 
 Men...
 QueenNic
Neo7
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User # 475
posted: 7/24/2009 3:16:05 PM - Report Post    edit post

It's not so much as it is women than it is people in general that I cannot stand.

   
 
 
 DotA Profiles 4
 Neo7
Neo7
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User # 475
posted: 7/23/2009 8:36:51 PM - Report Post    edit post

I will skip people I have already done. I may or may not come back for more profiles:

ATAL the Assassin
Str: 1.5 [+2.1]
[Agi]: 3.2 [+3.4]
Int: 2.1 [+2.5]

Blink Strike [Active Targeting]
Manacost: 65
Cooldown: 30s / 25s / 20s / 15s
ATAL moves instantly to his victims to deal damage (AoE of 700). This attack does backstab damage
L1: 50 backstab damage
L2: 75 backstab damage
L3: 100 backstab damage
L4: 125 backstab damage

Blind Glass [Active Targeting]
Manacost: 20
Cooldown: 20s
ATAL throws fine grains of glass into an opponents eyes causing immense pain. The unit will miss on some of it's attack and take minor damage overtime. Lasts 15 seconds
L1: 15% chance to miss. 2 damage per second.
L2: 30% chance to miss. 5 damage per second.
L3: 45% chance to miss. 9 damage per second.
L4: 60% chance to miss. 15 damage per second.

Jinada [Self-buff]
ATAL has a mastery of martial arts and knows how to dodge some attacks as well as find weak spots in his enemies defenses.
L1: 5% chance to evade attack. 10% chance to land x1.7 damage.
L2: 10% chance to evade attack. 10% chance to land x2.0 damage.
L3: 15% chance to evade attack. 20% chance to land x2.0 damage.
L4: 20% chance to evade attack. 20% chance to land x2.3 damage.

Death Blow [Active Targetting | Ultimate]
Healthcost: 50% of your current health.
Cooldown: 70s
ATAL makes the ultimate move sacrificing part of his life to deal a killing blow on the enemy. It will deal very low damage if the enemy is healthy, but instantly kill if their HP is low.
L1: Deals 100 damage. If unit is below 30% health, it will die instantly.
L2: Deals 150 damage. If unit is below 40% health, it will die instantly.
L3: Deals 200 damage. If unit is below 50% health, it will die instantly.

   
 
 
 Obama Proves He's an Idiot
 SuperSkyline89
Neo7
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User # 475
posted: 7/23/2009 6:29:32 PM - Report Post    edit post

I find it funny how a large group of you react the same exact way as that professor when I mod you fairly. You raise the ever so popular "YOUR HARASSING ME AND I'M GOING TO CONTINUE BREAKING THE TOS" routine and wind up banned. Nextly they go and raise up the other members at the so called "injustice" and demand a revolution to be unbanned which only fails miserably.

   
 
 
 DotA Profiles 4
 Neo7
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User # 475
posted: 7/21/2009 7:57:07 PM - Report Post    edit post

Yes I am bored. I told you this already

Jane the Guardian
Str: 1.7 [+2.1]
Agi: 2.1 [+2.1]
[Int]: 2.9 [+3]

Purification [Active Targeting | Friendly]
Manacost: 100 / 125 / 150 / 175
Cooldown: 30s
Calls about the spirits of the light to channel the negative energy away from the ally. It is dispelled on nearby enemy units dealing mass damage to them.
L1: Heals / Damages 100 HP
L2: Heals / Damages 175 HP
L3: Heals / Damages 250 HP
L4: Heals / Damages 325 HP

On-Guard Aura [Passive | Friendly]
Gives all allied units on the map Additional armor and brilliance aura (extra mana regeneration)
L1: +2 Armor. 0.5 Brilliance Aura
L2: +3 Armor. 1.0 Brilliance Aura
L3: +4 Armor. 1.5 Brilliance Aura
L4: +5 Armor. 2.0 Brilliance Aura

Shallow Grave [Active Targeting | Friendly ]
Manacost: 100 / 150 / 200 / 250
Cooldown: 40s
Prevents the targeted ally from being killed. (The allied hero will not go below 2 HP).
L1: Lasts 3 seconds
L2: Lasts 4 seconds
L3: Lasts 5 seconds
L4: Lasts 6 seconds

Guardian Angel [Activation | Friendly | Ultimate]
Manacost: 150 / 250 / 350
Cooldown: 120s
Summons a holy spirit to protect all allied heroes near Jane. Grants near invulnerable status and drastically increases HP regeneration. Also removes all negative buffs upon activation.
L1: +1000 Armor. +50 HP regen per second. Lasts 5 seconds.
L2: +5000 Armor. +100 HP regen per second. Lasts 6 seconds.
L3: +9999 Armor. +200 HP regen per second. Lasts 7 seconds.

[Edited by Neo7, 7/21/2009 7:58:19 PM]

[Edited by Neo7, 7/21/2009 7:59:34 PM]

   
 
 
 DotA Profiles 4
 Neo7
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User # 475
posted: 7/21/2009 7:20:45 PM - Report Post    edit post

Paradox9999 the Lighting Revanent
Str: 2.1 [+2.3]
[Agi]: 2.7 [+3.1]
Int: 2.2 [+2.2]

Purging Current [Active Targeting | Multi-hit]
Manacost: 95 / 115 / 140 / 165
Cooldown: 20s
Sends a current of electricity that bounces to all enemy units dealing damage to all of them. The unstable current also removes all positive buffs the enemy unit may have. Cannot hit units twice.
L1: Deals 90 damage. Bounces 5 times
L2: Deals 130 damage. Bounces 6 times
L3: Deals 170 damage. Bounces 7 times
L4: Deals 210 damage. Bounces 8 times

Electric Field [Passive Offensive Aura]
Units that come close to Paradox will lose HP due to the immense energy around him. Has a 600 AoE
L1: Deals 7 HP damage per second
L2: Deals 15 HP damage per second
L3: Deals 22 HP damage per second
L4: Deals 30 HP damage per second

Counter Zap [Passive On Spell Aura]
Whenever an enemy casts a spell against Paradox, they will receive a jolt of energy in return getting damaged and slowed for 2 seconds.
L1: Enemies receive 75 damage in return. Slowed 20%
L2: Enemies receive 150 damage in return. Slowed 30%
L3: Enemies receive 225 damage in return. Slowed 40%
L4: Enemies receive 300 damage in return. Slowed 50%

Eye of the Storm [Activation | Ultimate]
Paradox summons a great and powerful storm that follows him around for 30 seconds. The storm will seek out the lowest HP unit around Paradox (800 AoE) and continuously attack with deadly lightning until it is dead or the storm subsides.
Manacost: 100 / 200 / 300
Cooldown: 75s
L1: Deals 50 damage every 0.9 seconds
L2: Deals 70 damage every 0.7 seconds
L3: Deals 90 damage every 0.5 seconds

[Edited by Neo7, 7/21/2009 7:21:26 PM]

[Edited by Neo7, 7/21/2009 7:25:49 PM]

   
 
 
 DotA Profiles 4
 Neo7
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User # 475
posted: 7/21/2009 6:41:00 PM - Report Post    edit post

Sorry gds but you have not been active enough for me to generate something else.

   
 
 
 DotA Profiles 4
 Neo7
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User # 475
posted: 7/21/2009 5:56:43 PM - Report Post    edit post

Latios continued:


Blackjack [Active Targeting | Ultimate]
Manacost: 200 / 100 / 50
Cooldown: 30s
Summoning the powers of chance, Latios will draw a card. The enemy will take damage or become healed based on the suit of the card that is drawn. Costs less mana each level.
Heart: 20% of the time: Heals the enemy by 200 HP
Diamond: 20% of the time: Stuns the enemy for 2 seconds. No damage.
Club: 50% of the time: Stuns for 3 seconds and deals 500 damage.
Spade: 9% of the time: Stuns for 3 seconds and leaves the enemy with 1% health.
Joker: 1% of the time: Instantly kills all enemy units on the map.

[Edited by Neo7, 7/21/2009 5:59:26 PM]

   
 
 
 DotA Profiles 4
 Neo7
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User # 475
posted: 7/21/2009 5:54:40 PM - Report Post    edit post

Do you have any idea how long it took to do Storm Earth and Fire?

Latiosmaster the Magician
Str: 1.9 [+2.1]
Agi: 2.1 [+2.3]
[Int]: 3.2 [+2.9]

Magic Charge [Self Target Only]
Cooldown: 25s
Manacost: 50 / 65 / 80 / 95
This spell will sense and pick up nearby spells casted by enemy units. It will heal HP and MP based on how many charges you have upon activation.
L1: +10 HP / +5 MP per charge. Maximum of 10 charges
L2: +20 HP / +10 MP per charge. Maximum of 10 charges
L3: +30 HP / +15 MP per charge. Maximum of 20 charges
L4: +40 HP / +20 MP per charge. Maximum of 20 charges

Illusion Strike [Active Targeting]
Cooldown: 25s
Manacost: 190
Attacks a unit with a spell that deals damage. Upon hit, the spell will slow the unit down by 40% and create an illusion of it under your control. Illusions deal 50% damage and take 200% damage.
L1: Deals 100 damage. Illusion and slow last 3 seconds
L2: Deals 150 damage. Illusion and slow last 4 seconds
L3: Deals 200 damage. Illusion and slow last 5 seconds
L4: Deals 250 damage. Illusion and slow last 6 seconds

Disappearing Act [Active Targeting. All Units]
Cooldown: 50s / 45s / 40s / 30s
Manacost: 150
When used on an enemy, they go into ghost format and cannot attack normally (but still use spells). In this fragile form, enemies will take extra damage for 4 seconds. When used on an ally, it will teleport them back to safety after a few seconds.
L1: Enemies take 10% extra damage. Allies will teleport after 5 seconds.
L2: Enemies take 15% extra damage. Allies will teleport after 4 seconds.
L3: Enemies take 20% extra damage. Allies will teleport after 3 seconds.
L4: Enemeis take 25% extra damage. Allies will teleport after 2 seconds.

   
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