Introduction
Basics
Enemies
Walkthrough
 - Mission 1
 - Mission 2
 - Mission 3
 - Mission 4
 - Mission 5
 - Mission 6
 - Mission 7
 - Mission 8
 - Mission 9
 - Mission 10
 - Mission 11
Target Marks
Extras / Cheats
Downloads
Credits

ENEMIES

Wayne will run across several varieties of enemies throughout the world of E.D.N. III ranging from Akrid, Human, and Machine. All enemies have a weakness or a weapon that they fall easily to. Below is a list of each enemy along with their heat source location (Akrid only), a recommended set of weapons for dealing with each type, and a strategy with a few methods for defeating them.

Akrids

Spider

These Akrid move around on three legs. They like to lunge straight toward an enemy and bite them with their mouth that opens in three different directions, much like a plant. These are usually found near hives where they spawn numerously from inside.

Heat Source:
Inside of their mouth. Wait for them to open their mouth before their lunge attack.

Recommended Weapon(s):
Anything really.

Strategy:
These enemies fall fast to a few shots from any weapon no matter where they are shot, but one shot to their heat source inside of their mouth is instant death. Their heat source is really of no concern on the easy to normal difficulty, but knowing where it is can help save a few shots on hard to extreme difficulty.

Explosive Spider

These look much like the normal spider, but they have a reddish tint to them and will swell up and eventually explode. These things explode while dying as well so always make sure to shoot them from a distance.

Heat Source:
There heat source is in their mouth, much like the normal Spiders.

Recommended Weapon(s):
Anything.

Strategy:
Shoot them from a distance! One good aspect of their explosion is that the dying Spider may take out some of his brethren when shot, much like the Explosive Akrid.

Chryatis

Similar to a preying mantis, these Akrid lie in wait under the snow and surprise their enemies by busting out of the ground. They use their long front feet to their advantage for long distance attacks and stabbing their foes.

Heat Source:
These aggressive Akrid have a heat source in three places. They have two on the top portion of their front legs (one on each side) and another at the bottom of their body.

Recommended Weapon(s):
Shotgun (while up close) Machine Gun (from a distance)

Strategy:
Blast the two heat sources on their legs to severely cripple them by severing their legs then go for the heat source on the bottom of their body. A Chryatis has trouble hitting you from up close so you can stand right next to him to avoid his horizontal swipe, but his stab will usually hit you. This is a good tactic for when you want to attack with a shotgun - stand right underneath them and blast the heat source on their lower body.

Armored Chryatis

These Chryatis are slightly bigger than the normal Chryatis and have a harder shell over their entire body. They are known for their extreme aggressiveness.

Heat Source:
The same three places as the normal Chryatis: top portion of their legs and the bottom of their body. Unlike the normal Chryatis, their heat sources must first be exposed by hitting their hardened shells before they can be damaged in these areas.

Recommended Weapon(s):
VS weapons, rocket launcher, or shotgun

Strategy:
The Armored Chryatis can be very tough but just about any VS weapon can take them down quick. A VS shotgun is by far the best weapon to use when up close. Try to stand very close to these enemies and they will be less likely to hit you like a normal Chryatis.

Dongo & Armored Dongo

Another Akrid that likes to lie in wait under the snow, much like a beetle, these Akrid possess hardened shells that protect most of their body from harm. They like to curl up into a ball and roll at their enemies from a distance. The Armored Dongo is not much different from the ordinary Dongo. He is more heavily armored making him harder to kill and he's slightly more aggressive.

Heat Source:
The Dongo have some extremely tough shells protecting their entire body with only one visible heat source on their tail end.

Recommended Weapon(s):
Shotgun (stuns them), Rocket Launcher, or Grenade (to tump them over); Machine Gun (when blasting the heat source)

Strategy:
1) The Shotgun will stun them momentarily no matter where they are hit allowing you to rush behind them and blast their heat source. The Armored Dongo is not phased by a shotgun to his armor.

2) Move out of the way as a Dongo rolls toward you then fire at them from behind while they try to recover from the roll.

3) Use some form of explosion or heavy hit from a rocket launcher rocket, a hand grenade, a nearby barrel, or a shotgun to hit them while they are rolling and this will cause them to roll over on their backs. Blast their heat source with gunfire while they try to recover.

Explosive Akrid & Electric Akrid

These enemies are similar to Jellyfish or a famed Nintendo enemy. They float around areas and explode/release electricity when they come into contact with any object.

Heat Source:
Their heat source is only visible when they move downward or if you shoot them in the bottom half and cause them to sway back and forth. A circular piece on the bottom of their body will open to reveal a glowing portion inside of them.

Recommended Weapon(s):
Just about any weapon will do.

Strategy:
Shoot them from a distance so their explosion or electric explosion will not hit you if you choose to shoot them in the top portion. They will freeze and break without exploding if you shoot the heat source. Use them to your advantage and shoot them in the top half so that they explode and kill nearby enemies if there are any in the area.

Scorpion

Another extremely aggressive Akrid that is found mainly in warm climates; the Scorpion can leap a great distance and likes to attack from long distance with its back stinger or lunge attack. It can jump great distances as well.

Heat Source:
1) Shoot the glowing space in the middle of their tails.

2) While they are turned over on their back, shoot the glowing middle portion of their stomach.

Recommended Weapon(s):
Machine Gun (with good aiming), Rifle (more precise aim and bigger damage), or Grenades (turns them over easily)

Strategy:
A Scorpion is a weak enemy despite its appearance and aggressive nature. As long as you stay aggressive, it's not much of a problem. Aim for the heat source on its tail and shoot it a few times (Machine Gun) or once (Rifle) and it will roll over on its back when the tail falls off. Finish it off by shooting the heat source on its belly. Shooting off its tail severely weakens a Scorpion so continue to shoot it anywhere on its body to finish it off even if it manages to flip back. Keep in mind that you can throw a grenade under a Scorpion at any time and it might fall over on its back. The Scorpion can be either a big pain (because of its aggressiveness and how easily the body can get in the way of hitting its tail heat source) or an easy kill (because it falls fast when hit in the right areas).

Spore

Much like a dead dandelion spreading its seeds, these Akrid will sprout from the ground and release explosive spores that will fly all around them and explode upon contact with an object.

Heat Source:
The bud at the top of the vine-like body.

Recommended Weapon(s):
Machine Gun (from a distance) or Shotgun (up close)

Strategy:
Always aim for the bud at the top whenever these Akrid surface from the ground and shoot. A Shotgun will wipe them out with one shot if the shot is accurate enough.

Trilid

These flying stingray-like Akrid are very weak, but extremely numerous. Their heat source is on their tail end, but they will fall no matter where they are shot.

Recommended Weapon:
Machine Gun (from a distance) or Shotgun (from up close, especially in packs)

Strategy:
Any type of gunfire will automatically kill them. The Shotgun really shines on these enemies while they are grouped up since it can take out a whole crowd with one shot.

Wasp

These enemies can get quite annoying since they will usually buzz around the area and shoot fireballs your way. They also have an attack where they will lunge forward with their electric stinger stretched outward. Sometimes they will stop and hover in the area and that is when you should attack agressively.

Heat Source:
The bottom glowing half of its front side.

Recommended Weapon(s):
Plasma Gun, Shotgun (up close), Machine Gun (for the wings)

Strategy:
Most of the time you will run into these enemies while in a VS, and you shouldn't have many problems while hitting them at that time as long as you wait until they hover in place. A shotgun blast both from a normal shotgun and VS shotgun will damage these enemies very badly and nearly kill them with one shot. They usually like to move toward you while attacking, so be ready then shoot them. A plasma gun on foot or either a laser gun with the VS works well from a distance for precise aiming. Their wings can be shot off with any type of gun if you aim for them. The wasp will hit the ground on its back and expose its heat source on the lower portion of its body. The wasp will not regenerate its wings when they are shot off and will remain on the ground until it is finished off.

Humans

Snow Pirates are found in the earlier missions of the games and their numbers can overwhelm you easily in groups. Many of them carry machine guns, but they also favor energy guns and rocket launchers as well.

Recommended Weapon(s):
Machine Gun, Rifle, or Grenades

Strategy:
The Snow Pirates are fairly easy one on one, but get a group of them together and that is where the trouble starts. Use grenades to kill off groups quickly since a machine gun will take too many hits for multiple Snow Pirates resulting in them ganging up on you. The most dangerous aspect of the Snow Pirate is that they can carry any gun that Wayne can carry. The Snow Pirates with the rocket launcher and the energy gun are some of the most dangerous. Make sure to scope out the ones with rocket launchers when you see a rocket hit nearby. They will usually leave behind a Machine Gun when you kill them. The Snow Pirates can also pilot Vital Suits.

NEVEC soldier

These heavily armored enemies will start to appear in the later missions of the game. They mainly come equipped with plasma guns, but a few of them use rocket launchers. These enemies can easily gang up on you like the Snow Pirates, so have some heavy firepower at your disposal when dealing with them.

Recommended Weapon(s):
Plasma Gun or Grenades

Strategy:
NEVEC soldiers are heavily armored and will not fall fast to machine gun fire or shotgun blasts, but those are sometimes the only weapons available. A Plasma Gun will kill them in two hits and of course grenades are helpful as well. Many of these enemies carry plasma guns and they will zap your life energy down fast with them, so be sure to stay constantly moving while fighting a group of them. NEVEC soldiers sometimes drop their plasma gun when they are killed. Like the Snow Pirates, these enemies will pilot Vital Suits as well.

Machines

Vital Suit

Piloted by either Snow Pirates or NEVEC soldiers, enemy Vital Suits should always be the main focus of your attention while they are in the area and targeting you. The enemy Vital Suits with rocket launchers are the most deadly, but if they ever come equipped with a homing laser then you better take them down fast or they will be a heavy nuisance. A homing laser can be dodged with a simple roll, but the blast comes quickly and must be anticipated.

Recommended Weapon(s):
Rocket Launcher, Rifle (aim for the pilot), Plasma Grenades, Gum Grenades, VS Shotgun, VS Rocket Launcher, Laser Gun, EM Laser

Strategy:
Try to shoot the pilot if at all possible. From a distance, you can use the rifle to shoot the pilot right out of the seat. When using a rocket launcher, try to aim for the pilot by shooting the top half of the suit. If you can successfully knock the pilot out of the suit then the suit is yours for the taking! Plasma Grenades are good for stunning a Vital Suit so that you can attack it and Gum Grenades are good when used in conjunction with the grapple - grapple the VS suit then slap a grenade right near the pilot seat!

When you have a VS yourself, just about any heavy weapon will take them down quickly, but the VS shotgun really helps out, especially when you have two of them. A VS shotgun can hit them quickly and stun them; it has a good rate of fire along with quite a few shots before needing to reload. Charged laser or EM laser blasts work just as well also.

Turret

Turrets are usually rare. They come equipped with either dual machine guns, dual rocket launchers, or a combination of both. Enemy soldiers will sit behind them and aim directly for you. Turrets are useable by standing in the back of one and pressing the B button, so you can sit behind the chair and kill to your heart's content once you're in the seat, though you will only have the immediate area to dispose of.

Recommended Weapon(s):
Rocket Launcher or Rifle/Plasma Rifle (aim for the enemy in the seat)

Strategy:
You have two choices when fighting these: either dispose of the user or destroy the turret. The turret will easily fall to a single rocket and will give you a good amount of T-ENG when disposed of. Shooting the soldier using the turret will require you to either shoot him with the rifle/plasma gun or get in behind him and shoot him.

Bot

These flying machines are basically the enemy's surveillance cameras. They fly around areas and search for any unknown person with their red beams. Once a beam hits a target, these bots will not stop attacking until their target is dead. The bots will fire laser blasts at their targets.

Recommended Weapon(s):
Any weapon will do but a plasma gun or machine gun work best.

Strategy:
A Bot's weak point is exposed each time it prepares a laser blast or while it is scanning an area. Shoot the center of the Bot as it opens its midsection, otherwise it is invulnerable. A plasma gun is one hit kill on easier difficulties but it is best to use a machine gun on higher difficulties since you can get more hits in while the middle section is open.

Security Gun

Security Guns are another type of security machine usually planted around doors. They will blast any unknown person that steps into their sights.

Recommended Weapon(s):
Any weapon.

Strategy:
Security Guns are very weak and can be taken out with a few shots from just about any weapon. They are usually numerous in areas where they are located. You can also shoot the circular surveillance beacons to shut them off. The beacons are usually found in an area close to the guns.

 

[ back to basics ] [ continue to walkthrough - prologue ]