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EQUIPMENT

This is all the equipment and special items you can collect throughout the game. If you don’t want to know what something does until you get to that part of the game, I suggest you stop reading now.

0.75 Litre Can (carafe)
Description: This Victorian era carafe is made of highly polished quartz from Brazil. Having survived many generations of Beldingfords, it is considered a family heirloom and has been used for nefarious purposes more than once…
Use: Used to deliver whiskey to a target in the fourth mission.

5 Litre Can of Prima Weedkiller (garden assistance)
Description: Schierbeck Industries provide you with the perfect weapon against those pesky plants. The new and improved Apply and Watch Die formula guarantees you with satisfactory results every time.
Use: Used in the fourth mission to poison horses as part of a diversion.

5 Litre Jerry Can
Description: Warning: The content of this canister is extremely flammable. Do not use in the vicinity of open fire. Keep away from persons with a deposition towards spontaneous human combustion.
Use: Used to kill a target, violently, in the fourth mission.

250 milligrams of cyanide (poison: cyanide)
Description: Cyanide causes histoxic hypoxia, which ends cellular respiration, with the result of immediate cell death. Or celluloid amongst laymen.
Use: One way of killing a target in the fourth mission.

Binoculars
Description: High quality binoculars. Virtually indestructible. Adjustable ultra long eye relief mechanism. Gives a tactical advantage.
Use: Survey areas, enemy patrol patterns, points of entry, etc.

Bomb Remote Control (remote control for remote controlled bomb)
Description: Use it to trigger the remote bomb.
Use: Detonates the bombs you place on the submarine in The Bjarkhov Bomb.

Cardboard Tube (lethal paper weapon)
Description: Made from 6mm ultra dense, hand forged Musashi cardboard.
Use: Comes into play in a mission.

Chemical Bomb
An objective you must secure in the seventh mission.

Chemical Bomb Suitcase
Description: Special designed suitcase to carry chemical bomb.
Use: Allows you to transport the bomb you need to find in the seventh mission.

Chicken Plate
The Chicken Plate is used to hide a gun in the second mission, The Meat King’s Party.

Conference ID Card
Used to gain access to the Thermal Bath Hotel in the seventh mission, Traditions of the Trade.

Detonator
Used by an enemy to trigger a bomb. If you retrieve it soon enough, you make the mission easier. Found in the sixth mission.

Diana’s Note (note from Diana)
Description:
47,
Special delivery for you at the hotel florist. Some drop dead gorgeous roses…
Yours sincerely,
Diana

Use: Gives you a hint about a weapon found in the florist in the seventh mission.

Don’t Disturb Sign
Used to keep maintenance out of a hotel room where you kill a target in the seventh mission.

Empty Plate
This is what you’re left with after giving the chicken to Mr. Sturrock in the second mission.

Envelop (money)
Description: An envelop containing money.
Use: Allows you to speak to the boss in the fifth mission.

Franz’s Envelop
Description:
Dear brother Fritz!
It is a pleasure to be here! You have taken good care of the heirloom in yoru X-ray room. I look forward to greeting you personally, dear brother!
Yours, Franz

Use: Updates your mission objectives in mission seven.

Fritz’s Note
Description:
Brother Franz!
We must avoid conspicuous encounters. My cover as a dentist cannot be compromised. Surely we can find our way to one another secretly. Looking forward ot the glorious consummation of our plans,
Your loving brother,
Fritz

Use: Updates your mission objectives in mission seven.

Fuchs’ Key
Allows you to access certain doors in mission seven.

Key to Room 301
This key grants access to your hotel room in the seventh mission.

Key to Stable Cells (iron key)
Description: This key belonged to the stable boy, and can be used to grant access to all things stable-like.
Use: Used to free the hostage in the fourth mission.

Key to X-Ray Room (key)
Description: Judging by the X engraved on the key, this must be the key to the X-Ray Room.
Use: Opens the door to the X-Ray Room, which contains an objective, in mission seven.

Laxative
Used to poison the soup of Franz Fuchs in the third mission, The Bjarkhov Bomb.

Lockpick
Description: Opens almost all doors. Does not trigger metal detectors.
Use: Allows you to pick the lock of certain doors, giving you entry to otherwise inaccessible areas.

Master Key
Description: This is a Master Key, and should open most doors.
Use: Allows you to unlock almost every door throughout the base.

Murder Proof
Use: Must be picked up in the second mission as part of an objective.

Nightvision Goggles
Description: Enhanced night-vision goggles. For situations where there is no light or extremely low light.
Use: Allows you to see better in dark areas.

Opium Pipe
Use: Used to knock out the lawyer in the second mission to gain a weapon.

Orthmeyer's Keycard (key)
Description: This keycard seems to belong to Doctor Orthmeyer.
Use: Used to access a locked area in a later mission.

Pillow 100% Down (white down pillow)
Description: Twisted down pillow, guaranteed to bring you countless hours of sleep without a single nightmare, monster below the bed, or assassin sneaking in at night.
Use: Used to kill a target in the fourth mission.

Photos (photographs)
Description: Photos showing the naked chief of police amusing himself with a young woman on the backseat of his car. Definitely not the kind of publicity you want, when running for mayor.
Use: Photos are an objective in the fifth mission.

Pool Cue
Description: Made from rosewood and maple.
Use: Can be used as a silent, melee weapon.

Rat Poison (poison)
Description: Contains anticoagulants as well as a nasty mix of lethal poisons. Injected into the bloodstream, this will kill something a lot bigger than the average rat.
Use: Used to poison a man in order to steal his uniform in the sixth mission.

Remote Controlled Bomb
Description: Don’t stand to close to this piece of equipment. To trigger the bomb, you’ll need the bomb remote.
Use: Used to destroy the submarine in mission three, The Bjarkhov Bomb.

Safe Combination (note)
Description: This seemingly random sequence of numbers is probably the combination to the safe. How convenient.
Use: Allows you to access the safe containing photographs in the fifth mission.

Sniper Suitcase
Description: Sniper suitcase made of carbon fiber to maintain maneuverability.
Use: Used to hide a disassembled sniper rifle for easy transportation. Takes time to put together the rifle, and to take it apart.

Tracking Device
Used in the sixth mission to track a car on your map.

VIP Invitation
Use: VIP Invitation is used to gain access to the Meat King in the second mission if you do not disguise yourself as a waiter or guard.

VIP Keycard (key)
Description: This keycard is probably used to enter a restricted area.
Use: The bartender hands you this key in the fifth mission.

 

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