Skulls
Each skull, once obtained has an option to be activated
or de-activated in the campaign lobby by pressing the
'X' button and bringing up the proper menu. If activated,
it will have a certain effect of the game, such as a
loss of HUD or Motion Sensor.
There are a total of nine gold skulls and four silver
skulls. An achievement is earned by obtaining each gold
skull, nothing for the silver skulls except what the
skull itself does.
So, all you have to do is pick up the skull, then save
and quit the game. Since there is no indication to pick
it up, just try holding RB while standing over the skull,
you should be able to pick it up.
NOTE: You MUST select a difficulty of NORMAL or above
NOT EASY. You also MUST start from the BEGINNING of
the level NOT a check point, otherwise, the skull will
not show.
The following list is categorized by the level they
are found in.
BLIND SKULL
Effect: HUD is removed
Location: As soon as you clear the first area,
it is directly to the right where the Phantom
lets off the first batch of troops.
IRON SKULL
Effect: Dying restarts you at the stage or checkpoint
if playing cooperative.
Location: At the end, make sure you clear the
area (not necessary, but make the hunt easier).
Now go to the back corner where the Brute was and work
your way up the ledges. Once all the way up,
walk across to the other side (towards where Johnson
was being held) and claim your skull.
BLACK EYE SKULL
Effect: Shields recover only from melee attacks.
Location: When you have to rearm the bomb, jump
to the pipes in that room to the right.
The skull is directly at the end.
GRUNT BIRTHDAY PARTY SKULL
Effect: Headshots on Grunts produce confetti
and children cheering.
Location: When you reach the small sewer where
Drones are coming and going, before you drop down into
the next
area, there will be a small ledge about half way down.
As you drop, hug the wall and you should land on the
ledge, the
skull is right there.
TOUGH LUCK SKULL
Effect: Enemies always make their saving throws.
Location: Right after the huge Covenant Crusier
passes overhead, to your left should be a pipe and a
ladder. Climb the ladder and head forward. underneath
should be some ledges. Go to the one nearest to the
wall, drop down and the skull should across the gap.
CATCH SKULL
Effect: Enemies throw many more grenades.
Location: Once you get to the first open area,
eliminate all the hostiles but make sure you save a
Warthog. Now next to the AA Wraith is a circular building.
Drive the Hog to the building and you should now be
able to jump to the skull. Please note that both the
AA Wraith and the other Wraith have to be alive in order
for the skull to appear.
FOG SKULL
Effect: Motion Sensor is removed.
Location: Right at the beginning of the level,
as soon as you step onto the pavement, Flood will jump
from the rooftops
from the right, across to the left. One of these is
carrying the Fog Skull, so you need to shoot it in time
to kill it and make
it drop the skull. This might take a few tries to get.
FAMINE SKULL
Effect: Enemies drop 50% of ammunition
Location: Start this level with the preperation
of finding and keeping a deployable cover equipment.
Having one of those
makes this job a lot easier. Anyways, once you are told
by Sgt. Johnson to follow the Pelican, do so and stop
in the valley where you destroy the two Ghosts. After
that is done, climb up to the structure on the left
using the rocks, the skull should be on one of those
ledges that are sticking out. Use the deployable cover,
jump on top of it and then crouch jump to the skull.
If you are play cooperative play, then have your team
mate throw plasma grenades to grenade jump. If you run
out of plasma grenades, kill the Arbiter and he will
respawn with more grenades.
COWBELL SKULL
Effect: Explosions become much bigger.
Location: Alright, the first thing you need to
do is aqurie a gravity lift. One of these can be found
inside the small
building right where you destory the Scarab. Afterwards,
when you reach the small room with ramps leading downwards
and the beam of purple light, use the gravity lift to
get to the skull which is close to the purple beam.
Use the screen shot given for better information.
THUNDERSTORM SKULL
Effect: All enemies rank up one rank.
Location: After disabling the first tower, make
your way to the SECOND not the third tower. The skull
should be sitting outside up top on the large structure.
IWHBYD SKULL- (I Would Have Been Your Daddy)
Effect: More dialouge throughout the game is
unlocked.
This skull is hard to get, so you have to be careful.
After killing the Prophet of Truth, take your time and
dispose of any remaining Flood and Sentinels. Once the
large room is clear crouch jump through the rings in
this order.
4 6 5 4 5 3 4
1 being the one closest to the exit and 7 being the
one closest to where Truth died. Once done, all the
rings will light
up and the skull will be at the bridge that led to the
Prophet.
TILT SKULL
Effect: Enemie's resistance is much greater.
Location: The Tilt Skull is in the same room
as Terminal Eight. When you drop down into a very small
room and a larger room with lots of flood, kill everything
in your site. To the left of the center platform are
mushroom shaped things that you can jump up onto and
up to a large vine-like thing where the skull is.
MYTHIC SKULL
Effect: Enemie's health doubles.
Location: As soon as the level starts, hug the
right wall until you see it go into another path. The
skull is right there.
Terminals
There are a total of eight terminals in the game. You
only have to find the first seven, however, to get the
achievement titled "Marathon Man". The last
terminal is unlike the others and makes reference to
Eric Nylund's book, "The Fall of Reach", a
small Easter Egg.
If you are not all that interested in the storyline
of Halo, just skip over the terminals instead of reading
them. The purpose of these terminals are to delve deeper
into the storyline of Halo, and to award you an achievement.
So, the first three terminals are on the level "The
Ark". The second set of three are on the level
"Covenant" and the seventh terminal is on
the level "Halo".
IMPORTANT NOTE: In order to get the achievement,
you MUST view THE FIRST SEVEN terminals from START to
FINISH. This means that you must activate the terminal
and watch it until the green arrow on the botton turns
red, or until it says "Fragment Ends".
As soon as you walk into your first hallway, take a
left and the terminal is in the room.
When you activate the bridge to let the scorpions across,
the terminal is directly behind you.
This one is slightly tricky. After you destroy the Scarab,
you will soon find yourself in a room with many sleeping
Grunts. Afterwards is a room which has two different
directions into the next room which holds many plasma
batteries. Underneath the staircase of the room with
two doors, will be a door way to the third terminal.
Terminals four five and six are found in towers one
two and three of the level "The Covenant".
Before you go up the first lift (or after you come down)
jump across the gap and you'll find the fourth terminal.
Be careful on this one, because it is in the tower that
the Arbiter and the Elites went to (the second tower
and you are not supposed to go there). Anyways, as soon
as you enter, you'll see the terminal before you enter
the main room of the second tower.
Exactly in the same place as four, but in the third
tower, you can't miss this.
This is the last terminal you need to get the achievement.
You can find this terminal right when the level starts.
Before you cross the area with those pillars sticking
out of the walls, look to your right and you'll see
a pathway into a room which holds the terminal.
The eight terminal is once again, an easter egg, therefore,
you do not need this terminal to get the achievement.
Anyways, when you drop down into a very small room and
a larger room with lots of flood, the terminal is right
underneath the center platform. Work your way down and
you'll see a gravity hammer leaning against the terminal.
Annnnnnd....you're done. Yea.
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