WALKTHROUGH - STAGE 2
STAGE 2-1 ~ Demons Playing With Fire
The Fighting Arena is now open! 6 fights are available
at the moment.
The following items are available at the shop:
Technique |
Gold |
Power Up |
Gold |
Roulette |
Gold |
Left Jab 2 |
6,000 |
Tropical Smoothie |
18,000 |
Dragon Kick |
5,000 |
Straight 2 |
6,000 |
Gold Plate |
15,000 |
Kung Fu Samba |
6,000 |
Chin Music |
5,000 |
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High Kick |
6,000 |
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Reverse Sweep |
9,000 |
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Expert Sobat |
8,000 |
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Drunken Fist 1 |
6,500 |
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Mule Kick |
9,000 |
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The catapult in the back will take shots at you directly
after the catapult cutscene in this stage. Dodge to
the side to escape from the oncoming fireballs. Dash
straight ahead until you run into some enemies then
make a break for the area off to the right. The fireballs
from the catapult cannot hit you as long as you stay
in this area. Fight off the two grunts and the new gal
enemy. You can knock them into the flames to the side
and watch them run around while on fire. The gals have
a new special command known as "Spank" if
you manage to stun them. Do it. The gal will drop KEY
1 after being defeated. Rush down the path ahead while
avoiding the fireballs and run up the steps to the right.
A lone grunt will attack plus you'll find a few crates
to break open.
Continue down the path ahead and grab the red barrel
off to the right side. Throw the barrel at the enemies
up the stairs to the left then start attacking. The
catapult will not fire anymore, so you're free to attack
out in the open. The punks that you will run into are
similar to grunts except they are more aggressive. Defeat
the leader with them to get KEY 2. A demon may appear
here if it didn't earlier. Head up the stairs and break
the crates to the left for some items. To the right
you will find a blade fatty that was firing fireballs
at you. Be sure to Stinger him for all the mess he has
caused you. He is really not too much different from
the normal fatty, other than his added blade attacks.
There is also a punk behind him and some breakable crates
to the side. Enter the door at the top of the stairs
in the middle portion when you're ready for the next
area. You'll need to use both keys to unlock the door.
Up the path ahead you will see a phrase painted on
the sidewall saying "Please Come In!" Well,
we don't want to be rude, so hurry up the steps to the
left. Look out for fireballs on your way. A gal, a grunt,
and a whip gal will be waiting at the top. Don't grab
the explosive barrel just yet! Defeat the whip gal to
reveal KEY 1. Up the next set of stairs you will find
a grunt and a warrior. The warrior has a spike club
so be sure to rush him and attack aggressively in order
to knock it out of his hands. He will leave you with
KEY 2. You will also find two girls dancing for a grunt
and a leader will attack you eventually. Be sure to
follow the two innocent girls down the steps and they
will reward you with food. They will duck into the area
off to the left side down the stairs. Go back down the
stairs and fight off the grunt down the path. Once he
is defeated, run back and get the red barrel then hurry
down the path. Throw the barrel at the gal and the leader
as they come toward you. These two can make a bad combination
so take down the gal as quickly as you can with heavy
attacks that will separate her from the leader. The
leader will leave you with KEY 3 once defeated. Be sure
to collect all the items from the area then unlock the
door down the right side with the three keys and enter
to exit this stage.
STAGE 2-2 ~ Human Fireworks = PARTY!
After the cutscene you will have to help the innocent
guy that is tied up to the fountain. To help him, you
must stomp out both fuses connected to the dynamite
at each end. Stand next to the lit portion of the fuse
and you will get the "Stomp" command. The
grunts with torches will try to relite the fuses so
you must defeat them quickly while keeping an eye out
for any that try to relite them. Make use of the red
barrels near the entrance to this area to help you take
down the first few grunts. Use dashing Jump Kicks or
any strong attack to knock down the grunts quickly then
grab their torches and beat the other enemies down with
them. A blade fatty will enter the area after you have
defeated his buddies. Defeat him to get the KEY to the
gate up ahead. The innocent guy will automatically be
saved if both fuses are unlit after you take out the
blade fatty. Hey wait, didn't he just run into the flames...no,
not that way! He will leave you with a chest containing
the DAISY CUTTER roulette attack. Make sure to save
him! Unlock the gate with the key you got from the blade
fatty to enter the next area.
In the area behind the gate, run up the stairs to find
plenty of breakable crates (look inside the building
too) and a Little Devil on the right side.
Winning Condition: Annihilate all of the enemies
before time runs out.
Time Limit: 2 minutes
The first wave of enemies will consist of two whip
gals and a blade fatty and the second will consist of
a blade leader, a masked leader, and a whip gal. Wait
for the two whip gals and blade fatty to line up next
to you then unleash a Daisy Cutter roulette attack on
them to get rid of the two whip gals and severely damage
the blade fatty. A Wild Pitch will instantly take them
all out if they are all in a row! Fight off the remainders.
When the second wave shows up concentrate on the whip
gal. Separate her from the trio by performing a dashing
jump kick or other heavy hit to knock her away from
the group. Run up to her and punch her then break her
guard and hit her until she dizzies. Give her a spanking
immediately when the command pops up and she will be
defeated. For the two leaders, you can unleash a Daisy
Cutter on them both or jump kick one away from the other
and stomp on him. Be sure to look out for their attacks
while stomping. The blade leader has a distant attack
where he will jump into the air and throw knives.
Reward: Lv1 = 5000, Lv2 = 7500, Lv3 = 10000,
LvDie = 30,000
Continue up the path after the battle. Defeat the three
grunts and the leader and go through the gate to end
this stage (no key this time).
STAGE 2-3 ~ Giant Enemy Crane
Two blade leaders will be showcased in the distance
as you walk across the bridge. They will both start
to throw knives at you from on top of the pillars as
you get close to them so you will need some cover. DO
NOT jump on top of the platform ahead of them or they
will throw knives and hit you as soon as you land on
the platform. There are two sets of columns holding
up the platform up ahead, so run for the second set
of columns and hide behind them as the two blade leaders
start to throw knives. Immediately afterwards, run over
to one of the pillars that one of them is standing on
and hit it until it falls. Dodge the knives from the
second blade leaders as the first pillar falls then
start attacking the second column. Now that both of
them are down it is all a matter of keeping them separated
while you take on one. Dashing jump kicks work incredibly
well here since they will always knock one of them down.
You can jump kick one to death then take the other down
easily. Make sure to watch for their knife throws. The
last blade leader you defeat will leave you with the
KEY for the gate. Make sure to break the barrel on top
of the platform with the ladder before leaving.
Hurry down the street ahead and a cutscene involving
a crane will play. Defeat the two grunts that run toward
you after the cutscene. More will follow along with
some bombers. In order to defeat this boss, you will
have to attack the crane hands as they try to hit you.
The crane hands will hover above you and try to smash
you. Run out of the way as their shadow appears over
Gene then turn around and attack. There are plenty of
objects that can assist you during this battle. The
red barrel near the entrance corridor will nearly destroy
one of the cranes. You can also tear out the lampposts
found around the crane by getting near them and pressing
the O button when the "Pull Out" option appears.
There are plenty of barrels found around the area (check
up the stairs also) so you will have plenty of items.
Bombs from the bombers can damage the crane if you kick
one next to it. The only hard part of this battle is
when an enemy turns into a demon. Focus all of your
energy on defeating the demon when this happens since
he will constantly mess up your timing when attacking
the crane hands.
When the crane is defeated a gate will open. The exit
door is visible in this area, but it is locked at the
moment. Go through the gate that just opened and run
all the way to the entrance up ahead. A gate will fall
down in front of you. You must attack this gate to open
it, but there is a catch - the face on the gate will
start to turn angry as you take more damage from it.
Punch until the gate face mouth opens then duck or back
flip as the spiked maces swing out to you. Keep punching
the gate and dodging the maces to get it open. One blade
punk will be waiting for you in the back of the next
room. Run up to him and attack then break his guard
and attack some more until you get the "Cobra Twist"
command. Unleash a cobra twist to really put the hurt
on this enemy and make him cough up the KEY to the exit
gate for this area. These enemies are a pain when fought
in a group, but you will not see one again for quite
a while. Rush back down the steps and unlock the exit
gate to finish this stage.
STAGE 2-4 ~ Beware The Arrow Bridge
A gal and a punk will stand near the sidewalls as you
start out. Defeat them and run to the switch on the
left wall and use it to open the middle space. Two gals
will be bothering a girl at the bottom of the pit, so
rush down there and help her out. A punk will also be
standing to the side as you jump down into the pit.
If any of these enemies demonize then jump back up to
the floor above and defeat the demon while he is by
himself. The innocent girl will reward you with a treasure
chest containing the CHAIN YANKER roulette attack. Jump
back out of the pit and get ready to go across the bridge.
There are arrow guns on the other side of the bridge
that will fire a set of two arrows per gun. In order
to get across, you will need to stand so that you are
in between two of the guns then run across the bridge.
On the other side you can destroy the guns from the
back. A punk and a warrior will jump down from the bridge
up above. Knock the spiked club out of the warrior's
hand and use it to beat them both down. The punk will
drop a KEY and the warrior will drop a KEY as well.
Jump up where the ladders are along the sides to find
some extra breakable crates. Run under the bridge and
jump to the area below to find two whip gals blocking
the exit gate. Defeat them and unlock the gate (with
the poster on it) to end the stage. A cutscene will
activate.
STAGE 2-5 ~ The Three Evil Stooges
Thankfully, you will fight all three bosses one by
one, so you can easily get the feel of their moves while
sparring with them. To beat all three of these bosses,
remain close and combo them until they block, break
their guard when they block, attack them some more until
their special attack icon appears, then let the special
attack loose on each of them.
Bruce will be the first boss that will challenge you.
Dodge his first distant attack by dodging to the sides
as he performs it. Stay close to him and perform the
usual comboing and guard breaking until he is stunned
then unleash a Stinger on him. You can also stomp on
him directly after the Stinger. If he ever parries your
attack, he will usually step forward and pound both
of his spiked hands at you. To dodge this, dash forward
as he does it and the move will miss you completely.
You can also dodge his combo the same way. Another way
that I have found to dodge it is to back flip as his
hands are about to close around you. You must wait just
a bit before performing the back flip or he will hit
you. The latter way will keep you from having to turn
around. All of his moves (the shockwave and the ram)
can be avoided by dodging to either the right or left.
You can knock him out of his charge, but make sure that
you perform a heavy hit.
Once Bruce is defeated, Felix will drop down and challenge
you. Felix can be the hardest of the three bosses thanks
to his boomerang and constant back flipping. He will
throw his boomerang if you stay at a distance. It can
hit you while it flies at you and while it returns to
him, so you must dodge it twice. In order to keep him
from doing this move a bunch, stay close and stay aggressive
with your attacks. He will still back flip and do this
move eventually however. When he parries after a blocked
hit, he will either blow green smoke in your face or
step forward with a blade combo. Back flip to avoid
each of the moves as he parries your attack. As long
as you stay close to him and stay aggressive by stunning
him and performing Cobra Twists, then he will not be
much of a problem. He likes to back flip and attack
with a sweep or blade swipe quite a bit so be ready
to back flip when he does this or step to the side.
Conchita will drop down last. She is really the easiest
of the three bosses, but she will constantly back flip
and try to hit you with her whip when you attack her,
so you are going to have to back flip to avoid her attacks
more than the others. Stay close and stun her then proceed
with a Spanking to finish her off. She has a dash move
that she will do from long range so be sure to look
out for it and dodge to the right or left to avoid it.
She also has a nasty whip grab where she will swing
you from side to side if you she manages to catch you.
If she ever grovels at your feet, run and jump kick
her - it's a trick!
Be sure to unleash the God Hand often, since you will
most likely build up the gauge twice while fighting
all three bosses. The Dragon Kick roulette attack will
take off half of one boss' health bar, so use it on
the boss that you have the most problems with. There
are plenty of barrels and crates around the area so
you can get some health back and possibly some more
roulette orbs. All three of them will drop some extra
gold for you once they are defeated. You can get Conchita's
after the cutscene that ends the boss fight. Go through
the hole in the gate after the battle to end the stage.
STAGE 2-6 ~ The Cliff Ahead
Travel down the path ahead to find two giant boulders.
The phrase "It's Hard" is wrote on the top
of each of the boulders so I guess we can't break them,
but we can punch them to move each one! Punch each of
the boulders toward the stone circles on each of the
sides to open the gate ahead. The stronger the attack,
the further the rock will go. The gate will open to
reveal two punks and a blade fatty. Knock away at least
one of the punks with a jump kick then try to stun and
Stinger the blade fatty. Two more punks will be waiting
around the right side. Jump up the ladder and a whip
gal will jump down and attack from above followed by
a punk. One more whip gal will attack as you jump up
the next ladder then finally a blade leader will step
out. As long as you take the blade leader on by himself
he shouldn't be too much a problem. Stun him and Cobra
Twist him!
Once you enter the buildings two more punks will attack.
The door in the back is closed off. Punch the gate with
the face on it and dodge the maces (back flip as they
shake) to find a treasure chest containing a food item
and the switch for the sealed door that the punks were
guarding. Proceed through the outside gates to end this
stage.
STAGE 2-7 ~~ The Return Of Fat Elvis
Elvis will jump up to the gate surrounding the graveyard
and two blade leaders will be standing on the side of
the graveyard. Run to either of the blade leaders and
defeat him. As long as you keep to one side, you can
fight them one at a time.
Elvis will jump down after the two blade leaders have
been taken care of. Elvis retains most of his old moves,
but he has a few new ones. He still has his fireball,
ram, and torpedo, but this time he also has a dash combo
and a cigar fire ring. The dash combo is very tricky
since he will start out by dashing toward you then end
stop in front of you and try to attack with a combo.
He has a new cigar fire ring that will float toward
you and actually start to follow you, so it is best
to stay as far away from the fire ring as you can while
keeping an eye on Elvis. Running is your best option
once you see him start this move. His new close range
attacks include a cigar flame and a drop kick. The drop
kick is very sudden so make sure to watch for it and
dodge to the sides.
Hitting Elvis is much harder this time since he has
a bit of super armor allowing him to take more hits
before he is actually stunned. He will start to turn
a dark blue color much like Mech-Zangief from the Capcom
VS games, though he isn't totally unstoppable while
standing still. He will also dodge some of your attacks
by ducking, much like Gene can do. You can still take
him down the same way as last time by punching and breaking
his guard and then punching some more until you get
his special attack icon when he is dazed, but you MUST
watch out for some of his moves that he will try to
do in retaliation. He will still perform the cannonball
move that he did last time. While you are close, keep
in mind that he is totally unstoppable as he does his
cigar flame attack - sure, you can hit him and take
damage, but he will not budge and will continue the
attack. He may also do an unstoppable punch at close
range. You are going to have to keep your thumb on that
right analog the entire time you attack so you can back
flip from these unexpected unstoppable attacks. Toward
the end of the battle he will turn dark blue and will
remain that way, which means that your attacks have
little effect on stopping his moves. As always, unleashing
the God Hand and using a Dragon Kick roulette attack
will help out a bunch. The gravestones around the area
can be broken for some extra items. A cutscene will
end the boss fight and stage once he is defeated.
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