FIGHTING RING
Most of this is based on playing each fighting arena
battle as it is available to you but I would NOT recommend
doing that. You must finish ALL of the fights in one
game to unlock the extra movies. Fights 41-50 will not
be available until you beat the game and finish fight
1-40, so if you finish them on your first playthrough
you will have to go through them again on your clear
game save. Wait until the clear game before you start
to go through these! You will have more moves and more
powerups available to you from the beginning. Completing
all 40 arenas your first time through will only give
you 50,000 gold.
Full Fighting Ring List
No. |
Level |
Enemies |
Time Limit |
Prize |
Unlocked |
01 | Lv2 | 3 | None | 1000 | Stage 2 |
02 | Lv2 | 4 | None | 1000 | Stage 2 |
03 | Lv2 | 3 | None | 1000 | Stage 2 |
04 | Lv2 | 5 | 01:00 | 1500 | Stage 2 |
05 | Lv2 | 2 | None | 2000 | Stage 2 |
06 | Lv3 | 2 | None | 3000 | Stage 2 |
07 | Lv2 | 3 | 00:50 | 2000 | Stage 3 |
08 | Lv2 | 3 | None | 1500 | Stage 3 |
09 | Lv2 | 3 | None | 1500 | Stage 3 |
10 | Lv2 | 8 | 01:25 | 2000 | Stage 3 |
11 | Lv3 | 2 | None | 2000 | Stage 3 |
12 | Lv3 | 3 | None | 3000 | Stage 3 |
13 | Lv2 | 3 | None | 1500 | Stage 4 |
14 | Lv3 | 8 | 02:45 | 2500 | Stage 4 |
15 | LvDie | 3 | 00:15 | 2500 | Stage 4 |
16 | Lv2 | 6 | None | 4000 | Stage 4 |
17 | Lv2 | 50 | 02:00 | 3500 | Stage 4 |
18 | Lv3 | 1 | None | 4000 | Stage 4 |
19 | Lv2 | 5 | None | 4500 | Stage 4 |
20 | Lv3 | 3 | None | 3500 | Stage 5 |
21 | Lv2 | 2 | None | 2500 | Stage 5 |
22 | Lv2 | 8 | 01:30 | 2500 | Stage 5 |
23 | Lv2 | 3 | None | 2000 | Stage 5 |
24 | Lv3 | 1 | None | 3500 | Stage 5 |
25 | Lv3 | 1 | None | 4000 | Stage 5 |
26 | Lv2 | 3 | None | 2500 | Stage 6 |
27 | Lv2 | 8 | 02:00 | 3000 | Stage 6 |
28 | Lv2 | 3 | 01:45 | 3000 | Stage 6 |
29 | Lv3 | 1 | None | 3500 | Stage 6 |
30 | Lv3 | 3 | None | 5000 | Stage 6 |
31 | Lv2 | 2 | None | 4000 | Stage 7 |
32 | Lv2 | 3 | 01:00 | 3000 | Stage 7 |
33 | Lv3 | 1 | None | 10000 | Stage 7 |
34 | Lv3 | 5 | None | 5000 | Stage 7 |
35 | Lv3 | 4 | 01:00 | 4000 | Stage 8 |
36 | Lv3 | 8 | 01:25 | 3500 | Stage 8 |
37 | Lv3 | 2 | 00:50 | 4000 | Stage 8 |
38 | Lv3 | 1 | None | 5000 | Stage 8 |
39 | Lv3 | 1 | None | 15000 | Stage 8 |
40 | Lv2 | 30 | None | 20000 | Stage 8 |
41 | Lv2 | 3 | None | 10000 | Second Round (beat game) |
42 | LvDie | 4 | None | 10000 | Second Round (beat game) |
43 | LvDie | 1 | None | 10000 | Second Round (beat game) |
44 | LvDie | 1 | None | 10000 | Second Round (beat game) |
45 | LvDie | 1 | None | 11000 | Second Round (beat game) |
46 | LvDie | 1 | None | 12000 | Second Round (beat game) |
47 | LvDie | 1 | None | 13000 | Second Round (beat game) |
48 | LvDie | 1 | None | 14000 | Second Round (beat game) |
49 | LvDie | 1 | None | 15000 | Second Round (beat game) |
50 | LvDie | 1 | None | 50000 | Second Round (beat game) |
51 | LvDie | 1 | None | 99000 | Beat every other fight |
Fighting Ring Fights
The normal standard setup for fighting in the rings
is that you will receive a full life bar and 25% TP
gauge, if there is anything different in a ring challenge
then it is noted beside "Status". Some of
the ring challenges have time limits as well.
Enemy Types: 3 grunts
This should be easy if you stick with basic combos
and use some powerful hits. Rush them with a jump kick
often to keep them separated. As usual, don't let them
surround you and avoid their attacks by dodging when
you see an attack coming.
Enemy Types: 2 grunts, 2 fatties
Rush toward the grunt in the back with the hammer and
jump kick him. Pick up the hammer and use it to finish
off as many of the four enemies as you can until it
breaks. Use combos mixed with guard breaks to quickly
stun the fatties then perform a Stinger while they are
dazed.
Enemy Types: 3 bombers, 1 leader
Thanks to the bombers, the leader will not attack you
much at all at the beginning of this battle since he
will be too busy dodging the bombs himself. You can
actually kick some bombs toward him. Rush after the
bombers and hit them with a jump kick then combo them.
Be on the lookout for their behind grab and counter
it appropriately. The leader shouldn't be much of a
problem by himself if you combo him and break his guard
when he starts to block.
Enemy Types: 4 grunts, 1 fatty
Time Limit: 1 minute
This one may take a few tries because of the time limit.
Three of the five enemies will be dancing until you
hit them. Rush toward the fatty right at the beginning
and jump kick him then immediately start to combo him
until he blocks. Break his guard then continuing comboing
until you get a Stinger icon then unleash the Stinger
move on him. Stomp him while he is on the ground to
kill him. Only two grunts will be active while attacking
the fatty - the other two will remain dancing. Now you
only have the four grunts to worry about. Rush them
with jump kicks to separate them (get a free hit on
the dancers) then combo the ones that get close to you
and break their guard appropriately. It's a good idea
to have a fast hard-hitting move such as the Expert
Sobat for this battle to separate them quicker.
Enemy Types: 1 fatty, 1 leader
Status: Only 25% health
Rush toward the fatty at the beginning and start to
combo him, break his guard, combo, then Stinger him.
Stomp on him to finish him off. Dodge the leaders hits
if he tries to knock you away, but make sure to take
out the fatty first since he will be the easiest to
kill. The leader shouldn't be much of a problem by himself.
Combo him and break his guard until you stun him then
suplex him.
Enemy Types: Q and A
Status: 2 Roulette Orbs
This fight is really no different than the last time
you fought these two, except this time you don't have
any breakable objects for extra health and power-ups.
You do have access to your roulette attacks however,
and if you have the Dragon Kick this battle is not a
problem. Wait for them to prepare a double team attack
then rush toward them both and unleash a Dragon Kick
roulette attack for maximum damage (75% of their life
bar). After hitting them with this it is all of matter
of comboing them, breaking their guard, then stunning
them for a pummel. Have your Barrel Roll Kick equipped
and use it every time they try to do a double team attack.
You can hit them with it as they run toward you, but
you might get hit a bit in doing this. Dodge their jump
kicks by back flipping as usual.
Enemy Types: 1 grunt, 1 blade fatty, 1 wrestler gal
Time Limit: 50 minutes
You will definitely need some strong attacks here thanks
to the time limit. Equip your main combo with your strongest
fast attacks that you have and use constant attack combos
and guard breaks on the blade fatty until he is stunned.
Wear him down a bit while he is stunned until right
before his dizziness wears off then Stinger him to finish
him off and keep you shielded from the grunt's attacks.
Keep kicking away the grunt with a jump kick or other
powerful attack if he interrupts your attack on the
blade fatty. Once the time limit reaches 30 minutes,
the wrestler gal will enter the ring. Try to knock the
grunt away from her then run and stomp on him quickly.
When you go to fight the wrestler gal you will be nearing
the end of the time limit so use constant combos and
guard breaks. If you build up your TP gauge then be
sure to unleash the God Hand and use constant punches
to defeat her. This is a hard fight if you don't have
some decent level attacking moves within your main combo.
Enemy Types: 3 whip gals
Status: Only 50% health
If you can keep these three separated with constant
dash attacks then this won't be a problem. Run toward
the two on your right when starting out and hit them
both with a dash attack then dash attack the lone whip
gal to the right and stomp on her until the others start
to crowd around you. Interrupt the stomp by using a
back flip then let them move into a row and perform
a dash attack on all three. Wear them down with constant
dashes to quickly get rid of them all.
Enemy Types: 2 punks, 1 warrior punk
Stay away from the bomb icons or they will explode
as you touch one. Separate the punks away from the warrior
punk then defeat them while they are by themselves.
Use attacks and guard breaks to stun the warrior punk
then suplex or pummel him.
Enemy Types: 8 whip gals
Time Limit: 1 minute 25 seconds
Status: No TP
This battle looks tough with so many enemies that you
will have to beat within a time limit but it really
isn't all that bad if you stay aggressive and do not
use any special attacks when the enemies are stunned.
Run toward the whip gal in the distance and start to
combo her immediately. Break her guard as usual then
combo her until she is stunned and keep hitting her
afterward. Whip gals will start to enter the ring one
by one in about a 10 second interval. The 10 second
delay will allow you to defeat each whip gal solo before
another one enters. By the time the three at the end
enter all at once you should have a full TP bar, so
just unleash your God Hand to easily take them out.
If you don't have it by then, use dash attacks to knock
them away and try your damndest to build it up.
Enemy Types: 1 blade leader, 1 warrior w/spiked club
Status: 1 Roulette Orb
The difficulty is the main thing that makes this fight
outrageous. The fight starts at Lv3 and a half on the
difficulty meter. The main goal here is to get the spiked
club away from the warrior. Use a Daisy Cutter roulette
attack right at the beginning to knock the club out
of his hands. Grab the club and beat them with a few
square attacks to stun them then use a powerful triangle
attack to finish them off. The warrior will go crazy
with the club if you let him keep it because of the
difficulty.
Enemy Types: Bruce, Felix, Conchita
Status: 2 Roulette Orbs
Touch either of the three "!" icons to fight
one of the three bosses. You can actually fight all
three at one time if you feel you can handle it by touching
all three one after another. Bruce is really the only
boss that seems harder. He will send three shockwaves
toward you this time since the difficulty is higher,
so be ready to dodge to the side three times. He also
seems to step back out of your attacks to counter with
one of his own attacks more often. Felix and Conchita
seem to be just about the same. Be sure to unleash your
God Hand when it charges and Dragon Kick one of them
since you start with two roulette orbs. You can actually
Dragon Kick two of them or all of them if you have them
all on the screen.
Enemy Types: 1 clown fatty, 1 blade gal, 1 top hat
whip gal
Status: 1 Roulette Orb
Try to get all three of them in a Typhoon Kick roulette
attack right from the beginning and you will kill the
top hat whip gal and severely damage the other two.
After that, just attack and guard break as usual.
Enemy Types: 8 clown fatties
Time Limit: 2 minutes 42 seconds
Status: No TP
You fight a total of 8 clown fatties for this battle,
but each one will show up about ever 20 seconds, so
you need to take the current one down as fast as you
can. Use your most powerful combo sequence mixed with
guard breaks whenever the clown fatties block. Unleash
the God Hand to help you out when there are two in the
ring at the same time. You will easily build up the
TP meter at least twice. Try to hold out as long as
possible before you unleash the God Hand for the second
time because you will most likely need it for the final
clown fatty that shows up during the last 20 seconds
of the fight. Do not use a Stinger on the final clown
fatty since that will take too long. Stick with constant
combo attacks and guard breaks for the final one.
Enemy Types: 1 blade gal, 2 blade leaders
Time Limit: 15 seconds
Status: Only 1% health, no TP
This battle requires a bit of luck, some very well
timed dodging, and a reverse hell kick. The enemies
all have low life, but they are all on the highest difficulty
level plus they can take you out in one hit. At the
beginning of the round, run toward the middle of the
area then QUICKLY dodge back as the enemies attack.
Hit them with a reverse hell kick. Hopefully you will
at least get 2 enemies with the kick. One reverse hell
kick or any type of launcher attack will kill a blade
leader if you counter one of their attacks.
With the amount of aggression caused by the difficulty
of this fight, a counter is not too hard. You will have
to continuously back flip or dodge to the side and wait
for a chance at another reverse hell kick after the
first. The blade gal has a tendency to grovel since
her life is low - use this chance to hit her with a
dashing jumping overhead kick. She is the only one that
will take two powerful hits to kill. This may take man
tries, but you'll get it sooner or later.
Enemy Types: 1 clown fatty, 1 masked leader w/spiked
club, 1 top hat gal (actually 3 demons)
Status: 2 Roulette Orbs
This battle is not what it seems. Are you good at handling
demons? How about three at a time? Any type? Well, as
you hit each of the enemies they will transform into
a random demon. Run up to each of them and hit them
with a dashing attack to instantly kill them and prepare
to face some demons. Since you have two roulette orbs
you can take one of them out instantly with the 100
Fists roulette attack or you can try to get all three
in a Dragon Kick to take about 75% of all their life
bars. Be sure to grab the spiked club that the masked
leader dropped. The club will be a big help here.
Enemy Types: clown fatties, grunts, masked leaders,
top hat gals, blade gals
Time Limit: 2 minutes
Status: Only 50% health, no TP
This battle is insanity! All of the enemies in this
mode will usually die with one hit from a powerful swing
or about two hits from everything else. From the start,
grab a weapon of your choice and run to one side. Depending
on what the enemies are doing, take a swing at them
with the triangle button. If one of them is throwing
a projectile or doing any sort of dash attack, dodge
to the right or left. The reverse hell kick will work
extremely well in this battle and should be used often.
Make sure to run a bunch and only stop for a single
attack most of the time unless you have all of the enemies
in your line of vision. For this battle, your thumb
should never be far away from the right analog. You
will need to dodge a bunch to survive! Dodge and reverse
hell kick. The weapons found around the area will help
you out but they break often so you will constantly
be forced into hand-to-hand combat. Use the triangle
swing for the best results with any weapon. Do not depend
on jump kicks to knock enemies down since they will
not kill enemies with one hit - go for reverse hell
kicks as much as you can.
Enemy Types: The Champ
Status: 1 Roulette Orb
This fight is really no different than the last time
you fought this boss on stage 3. There are no bananas
this time though. You will have one roulette attack
so use your most powerful one. While fighting him, your
TP gauge is bound to go up, so unleash the God Hand
toward the end of the battle. He doesn't lie on the
ground for long at all now so stomping is basically
useless. Attack and guard break as much as possible.
Back flip and dodge to the left and right appropriately
to dodge his attacks and you shouldn't have any
problems. Remember to duck and sweep during his lariat.
Enemy Types: Magnificent Five
Status: 2 Roulette Orb
These guys are much more aggressive and stronger than
they were before. Use frequent dash attacks and use
the reverse hell kick for quick hits. Try to get all
five of them in front of you and do the 100 Fist roulette
attack. One good thing about this roulette is that if
any of them jump toward Gene while he is punching then
they will get stuck in the attack. This can nearly kill
any of them if you hit them with all of the punches
in the move. For close range, a combo with all punches
is good for interrupting their cloe attacks, but the
reverse hell kick will be your best bet for a successful
attack while standing still. The roulette attack and
the use of your God Hand toward the end of the battle
will be the main determining factors for winning this
battle. Use the God Hand right near all of them and
keep attacking while you stand in place for the best
results. Once you have them down to one just stand above
him and keep punching. The lasers and roll attacks are
easily the most annoying attack in this battle. Be sure
to run out of the way of the lasers and dodge to the
sides when you see them rolling.
Enemy Types: 3 bunny gals
There will only be one bunny gal at the beginning of
the round so immediately start to attack her. These
bunny gals like to back flip while you attack them so
you'll have to follow them and watch out for their counters.
The other two will eventually drop down after so many
seconds, so be sure to take out the first one as fast
as you can. By the time you finish with the first, you
should have built up your TP gauge enough for a God
Hand unleashing so just go to work on the last two with
your God Hand to easily walk away with the gold.
Enemy Types: 2 whip gals
Status: Only 50% health
If you have been stocking up on Fruit and Tropical
Smoothies then your life gauge should last you just
fine for this battle, even at half. Avoid the bomb icons
and fight the whip gals as you normally would. Try to
kick one away from the other with a well-timed reverse
hell kick and use the other to boost your TP gauge then
unleash the God Hand.
Enemy Types: 8 whips gals (robots, wrestler, and normal)
Time Limit: 1 minute 30 seconds
There will be a rocket launcher lying in front of Gene
at the start of this battle so be sure to grab it. Back
flip a few times and let all the gals line up in front
of you then shoot them with the X button. Hit them with
the rocket launcher afterward until it breaks then start
to dash around the area and knock down the gals with
jump kicks and reverse hell kicks. The robot gals can
always be hit with a reverse hell kick so go after them
first to help build up your TP gauge. Once your TP gauge
is full enough, unleash the God Hand then collect your
gold. The time limit is very generous this time.
Enemy Types: 1 robot grunt, 1 robot blade leader, 1
robot leader
Use the reverse hell kick to get the robot grunt and
blade leader into the corner then reverse hell kick
them to death as they lay on the ground. Keep this up
and you should be able to build up your TP gauge just
about enough for a God Hand unleashing. All you really
have to worry about is stepping to the side to avoid
the robot leader's attacks.
Enemy Types: 1 masked wrestler
This fight isn't too bad if you keep a sharp eye on
the masked wrestler while attacking him. His grab is
extremely fast so it is hard to see it coming. If he
ever starts to slightly dash forward with his arms outstretched
then back flip away from him. When he lifts up his left
hand be sure to step back as well to avoid his chop.
His moves take a bunch of life, so you can't afford
to get hit much at all. As long as you can wear him
down with constant attacks then get a pummel off, your
TP gauge should start to fill up enough where you
can unleash the God Hand - after that the fight is basically
yours! He doesn't take too much damage from the God
Hand, but you just might be able to finish him with
one God Hand unleashing if you stay as aggressive as
possible.
Enemy Types: Dr. Ion
Status: 1 Roulette Orb
This fight is basically just like it was in Stage 4,
but Dr. Ion will take more hits this time and he will
do his double electric attacks more often. He mainly
likes to unleash his double electric attacks when he
has his first arm so remember that and back flip away
as soon as you see him readying both of his hands. He
seems to hop away a bit more often as well, so you'll
be chasing after him more than you did during the first
battle. Unleash the God Hand whenever possible and be
sure to hit him with your greatest roulette attack
that uses one orb.
Enemy Types: 2 thug leaders, 1 whip gal
Status: 20% TP, 1 Roulette Orb
Go after the whip gal first. Trap her in the corner
and reverse hell kick her to death. You have one roulette
orb to spare so use one of your single most powerful
roulette attacks against the two leader thugs.
Enemy Types: 2 masters, 6 fighters
Status: 20% TP
Time Limit: 2 minutes
The setup of this fight is very beneficial since you
will only fight one fighter and one master at the beginning.
Run up to the fighter at the beginning, while trying
not to touch any of the "!" icons, and jump
kick him then reverse hell kick while in the corner
until he is dead. Fight the lone master carefully with
attack combos and guard breaks. Use him to build up
your TP gauge. Your TP gauge should be near full by
the time you finish with him. Use the Yes Man Kablaam
technique while he is stunned for a real good TP boost.
As long as you have enough to unleash the God Hand,
run and touch all the "!" icons to activate
all the other enemies. Let them pile up then use you
God Hand and focus on the fighters. Try to kill them
all if at all possible. Jump kick and reverse hell kick
the rest of the fighters until you build up your TP
gauge again then finish them off with one God Hand unleashing.
The fighters go down very quickly to God Hand punches
so it should only take one unleashing to get rid of
them all.
Enemy Types: 1 master, 2 whip gals
Status: 20% TP
Time Limit: 1 minute 45 seconds
Time is really your only concern here, since all the
enemies show up at different times. The master will
be your first opponent, so just attack and combo break
him to help build up your TP gauge. Try to have him
finished off when the first whip gal shows up then start
to attack her the same way. When the second whip gal
shows, unleash your God Hand then kill at least one
of them with it. The final whip gal may take most of
the rest of your time, but just stay aggressive and
you'll defeat her easily.
Enemy Types: 1 wrestler
Status: 20% TP, only 1% health
This fight is much more friendly compared to the last
battle you had with 1% health. If you stay aggressive
and guard break the wrestler at least once, you can
stun him then pummel him to his death. Keep hitting
him after he stuns and pummel him at the last possible
second before he recovers for the best results. You
may have to just throw out a guard break every now while
hitting him instead of waiting for him to block since
he parries after one blocked hit, but it doesn't take
too many hits to stun him, so just keep trying. The
main thing you have to watch out for is his sudden drop
kick and four hit combo. His combo is long and slow
so make sure to wait for all three punches and the kick
before attacking him. Try using a reverse hell kick
to counter his move if you think you can get it out
before he starts. His attacks are slow so it's not that
hard.
Enemy Types: Rock Band (Love Guitar, Double C, Rock
Guitar)
Status: Two Roulette Orbs, Half TP
This fight is hard if you fight either of the first
two along with Rock Guitar. These guys are much more
aggressive than they were before, especially the guitar
players. It is much easier if you can defeat the first
two by pounding on them constantly and then deal with
Rock alone. Rock will not show until after about the
first 30 seconds of the fight. Pound on both Double
C and Love Guitar until you get a full TP gauge then
get them both down to about half life with God Hand
attacks. You need to get both of them in a Home Run
God roulette and that will take half of their life (maybe
a little more). The best time I have found to do this
is right after you get Double C in a stinger attack.
Perform the roulette while Double C is getting up and
while Love Guitar is near and you should be able to
get Love Guitar in the move as well since he will most
likely be right on top of you. You can also get them
both in a roulette attack while recovering from an attack.
Either way, you NEED to get both of them in a roulette
attack. Rock is enough of a problem by himself, so try
to have the first two out of the way so you can focus
on him. Rock will parry after two blocked hits so he
can be difficult to fight with combos and guard breaks.
He will back flip constantly, so you will need to follow
him throughout the battle. Do not ever give him the
chance to perform one of his electric guitar moves -
stay super aggressive so he doesn't have time to do
one. If you see him about to do one then rush up and
attack. The main potential of how hard these guys can
be is really shown in this battle.
Enemy Types: Punk Leader, Tiger Joe
Status: One Roulette Orb
Take out the punk leader as quick as possible. Try
to get both him and Joe in your most powerful single
orb roulette attack. Stay on top of the punk leader
and break his guard often then attack and pummel right
when you get the chance so you'll be invincible when
Joe tries to attack from the side. For Joe, you need
to concentrate on ducking one of his high kicks then
sweep him. Stomp on him afterward if you get the chance.
Joe makes this battle very unfriendly at the beginning,
but if you take out the interference (punk leader) then
it is just another average Joe fight.
Enemy Types: 2 warrior gals, 1 punk
Status: 20% TP, One Roulette Orb
Time Limit: 1 minute
This is a hard one thanks to the time limit. Try to
get all of them in your most powerful single orb roulette
attack at the beginning. For the remainder of the battle,
reverse hell kick the punk away as you attack one of
the warrior gals. Guard break the second she blocks
an attack and try to raise your TP gauge as fast as
you can. Do not spank - this takes too long and will
not give you enough damage quick enough. You will need
your most powerful quick hit combo string along with
a good guard breaker to finish this one. Don't beat
yourself up over this one if you can't get it just yet,
wait till later when you have a more powerful attack
string.
Enemy Types: Referee
Status: 20% TP, One Roulette Orb
Well, this is new. The referee has tons of moves and
tons of life. He has both of Tiger Joe's kick combos
and some very quick dash attacks. His main dash attacks
are a sliding punch and rocket kick. Be sure to look
out for his spinning uppercut and overhead punch as
well. Use forearm smashes to hit him after any of those
moves then move over to where he lands and try to do
another forearm smash as he gets up - 60% of the time,
you will hit him with a forearm smash as he gets up,
but sometimes he will roll away or block the move. The
forearm smash doesn't take much off, but it will hit
him and knock him back every time it makes contact (unless
he blocks). The Hand Plant Kick is another godsend for
this battle, but it will not make you invincible from
all of his moves. He can still hit you with the triple
sweep and drunken kick while performing a Hand Plant
Kick. Hit him with a Hand Plant Kick then juggle him
as he falls back. You will have to spam the God Hand
as much as possible during this fight. A good way to
build up your TP gauge is to duck one of his kicks from
either of his kick combos and sweep him or counter him
with a Hand Plant Kick. Use your most powerful one orb
roulette attack as well.
Enemy Types: Magnificent Five
Status: Two Roulette Orbs
Do you have the Crescent Kick? If not, go back and
buy it NOW! Try to get as many of them in the Crescent
Kick as possible and it will kill all of the ones that
get hit by hit. If you are about to activate it and
find that you are only about to get one then stop the
roulette attack. These guys take off tons of damage
this time so you can't afford too many hits at all.
As usual, reverse hell kicks (especially as they get
up) are priceless for this battle.
Enemy Types: 2 tunnelers, 1 blade assassin, 1 cannon
fatty
Status: 20% TP, One Roulette Orb
Time Limit: 1 minute
All you really need is the Kung Fu Tango roulette attack
for this battle. Try to get as many of the enemies as
you can in one Kung Fu Tango then defeat the rest with
normal attacks and guard breaks. Watch out for the bomb
icons!
Enemy Types: 8 tunnelers
Status: No TP
Time Limit: 1 minute 25 seconds
All 8 tunnelers will drop one at a time and you only
ever have two on the screen at the same time (if you
take too long to defeat one). Use the reverse hell kick.
Knock them down with a reverse hell kick then dash over
to them and kick again. Hit them with a dashing jump
kick if they try to get up a little early while you
dash. Your TP gauge should be full enough for a God
Hand unleashing by about the sixth tunneler, so use
the God Hand to quickly defeat the remaining tunnelers.
Enemy Types: 1 blade assassin, 1 samurai demon
Status: 20% TP, One Roulette Orb
Time Limit: 50 seconds
Bring your Kung Fu Tango roulette into the battle with
you and use the attack on both enemies as they walk
toward you. This will kill the blade assassin and damage
the samurai a bit. Grab the assassin's sword and use
it to quickly defeat the samurai through triangle swings.
The blade will be enough to nearly take the full health
bar of the samurai, but you will most likely need to
punch a bit toward the end.
Enemy Types: Dr. Ion
Status: 20% TP, One Roulette Orb
Use your Kung Fu Tango roulette attack and all the
other techniques that you usually use to beat him. He
is the exact same as when you fought him in stage 7-1,
only he is on a fixed Lv3 difficulty.
Enemy Types: Sensei
Status: Half TP, Two Roulette Orbs
This is a very cheap battle thanks to Sensei's difficulty.
At his current difficulty, he will make four extra images
of himself, so you will have to deal with five Senseis
that are extremely aggressive and take off tons of damage
if you allow him to perform his image attack. The object
to beating him is to spam the hand plant kick while
right next to him. Use the hand plant kick to knock
him into the air then juggle him with punches until
he recovers in the air. Do another hand plant kick as
he walks toward you and juggle some more. As long as
you can keep hitting him with hand plant kicks followed
by constant juggles he will not get much of a chance
to do his image attack. The hand plant kick will keep
you from getting hit most of the time so just do another
if he tries to attack. When you stun him, hit him with
a Yes Man Kablaam punch while he gets up to get some
of your TP up then pummel him. Having a full TP gauge
is of the utmost importance for dealing with the images
of him. If he ever gets his image move off then unleash
the God Hand and do constant reverse hell kicks to all
of them. You will usually kill each image within one
hit and will knock away the real Sensei. Use the two
roulette orbs for a Zen Revival or use two Kung Fu Tangos.
A Kung Fu Tango will take off quite a bit if you can
get a bunch of his images in the attack along with Sensei.
Enemy Types: 21 fighters, 3 blade leaders, 3 whip gals,
3 masters
Status: Full TP, Three Roulette Orbs
The good aspect of this battle is that all the enemies
except for the 3 masters fall prey to the reverse hell
kick. All the enemies will come in a specific grouped
order and once you have defeated that group, the next
group will enter the ring. They will come in this order:
3 fighters, 2 fighters and a whip gal, 2 fighters and
a blade leader, one master. Unleash your TP gauge on
the first 3 sets of enemies then use the lone master
in the fourth set to build your TP gauge. Stun him,
hit him with a Yes Man Kablaam, cancel the move, hit
him with another Yes Man Kablaam, cancel the move, pummel.
Start to use your roulette moves if the enemies start
to gang up on you when you don't have enough TP for
a God Hand unleashing.
Enemy Types: Ninja Fatty, Afro Fist, 1 leader
Status: Two Roulette Orbs
You need to build up that tension gauge as quick as
you can. Try to use a bunch of sweeps at the beginning
to hopefully counter some of Afro Fist's moves then
unleash the God Hand on whichever enemy you find the
most annoying. Ninja Fatty takes some extreme damage
from you so I would take him out first. You can nearly
kill him with half of your tension gauge. Use sweeps
to counter a bunch of Afro Fist's combos and use one
or two of your roulette attacks on him and the leader.
This is a hard battle with the combination of Afro Fist's
speedy hits and Ninja Fatty's damage, but if you can
defeat one of them the other isn't near as bad.
Enemy Types: 1 purple demon, 1 orange demon, 1 red
demon, 1 trident demon
Status: Two Roulette Orb
The first three normal demons can be taken out very
quickly if you hit them with a guard break and attack
afterward. Fight the purple demon normally to help boost
your TP gauge. The orange demon will appear in front
of you immediately after the purple demon starts to
vanish so be ready. Try to fight him as much as you
can until he starts to hit you a bunch then unleash
the God Hand when he is close. Attack him until he dies
and keep attacking so you will hit the red demon as
he appears in front of you. Depending on how full your
TP gauge is, you might be able to defeat both of them.
When the trident demon appears, race right toward him
and start attacking and you will be able to get him
in a pattern. As he leans his trident back to attack,
duck and sweep to counter his trident hit then keep
attacking. Duck and sweep every time you see him lean
his trident back and you will be able to defeat him
without the need of the God Hand or roulette attacks.
Enemy Types: The Champ
Status: 20% TP, Two Roulette Orbs
The Champ's moves are extremely quick now, so it is
hard to see them coming. Sweep him whenever he does
his lariat (which he likes to start up right next to
you now). Use the two roulette orbs you have and try
to build up your TP gauge as fast as you can. Use frequent
taunts to boost your TP. If you can get him in a guard
break, the moves afterward will take a big chunk of
his life and it
will give you a good TP boost.
Enemy Types: Elvis
Status: 20% TP, Two Roulette Orbs
There is no trick to beating this battle. Elvis' moves
are super fast now and you will have to have an immediate
dodging response to them all. He will now follow up
with a second torpedo after his first torpedo so you
will have to dodge twice to the side after he does his
crane stance. His earthquake move is extremely quick
so you will have to back flip immediately as he jumps.
Make sure to duck and sweep him as he races toward you
with his punching combo or back flip away. He will sometimes
chain into the earthquake move directly after one of
his moves to counter whatever you are doing. You need
to build up your TP gauge and you need to build it up
FAST, by taunting, countering, or just normal attacking.
All of his moves can be dodged just like in the normal
fight with him, but you have to have some quick responses.
If you can manage to guard break hit his block then
that will help out very well - he will usually guard
after about the second attack. Use the Chain Yanker
along with the Yes Man Kablaam to build up your TP gauge
quickly if you don't use a level 2 roulette attack -
Chain Yanker, Yes Man Kablaam, cancel, Yes Man Kablamm,
cancel, pummel. The Chain Yanker mixed with the Yes
Man Kablaam doesn't work extremely well however, since
you are only given two roulette orbs, though you can
take about half of his life this way.
Enemy Types: Elvis
Status: 20% TP, Two Roulette Orbs
This battle is just as tough as Fight 45, only this
time Elvis has the same moves that he had in the second
battle of the main game.
Enemy Types: Shannon
Status: 20% TP, Two Roulette Orbs
This battle is not too much harder than it was before.
If you can stay close to Shannon most of the time and
back flip to avoid her baton sparkle attacks then you
will not have too much of a problem. The main hard part
is the fact that she will take off tons of damage with
the slightest hit. Her grabs and sparkle attacks will
take off about half of your life from a full life gauge.
She will now fire out three hearts that can each turn
you into a Chihuahua, so make sure to stay as close
as you can to keep her from doing this. Use your God
Hand and roulette attacks as you see fit and you should
take her down eventually. Check back for in the walkthrough
(Stage 3) for some more advice on this boss.
Enemy Types: Elvis (Demon Form)
Status: 20% TP, Three Roulette Orbs
This battle is hard, though far from impossible thanks
to your saving grace of three roulette orbs. Use your
Shaolin Fist once to take nearly 50% of his life bar.
You will ultimately have to fight him like you did in
the normal game. He takes off tons of life so you cannot
get hit much at all. Basically, you will need to back
flip anytime Elvis flinches the slightest. His attacks
are so fast now that you must take immediate action.
Watch his arms, leg, chest mouth, and watch for him
to leap into the air then back flip. The good aspect
of this battle is that many of his moves only require
you to back flip to dodge them. His distant attacks
are the only moves that you will have dodge by moving
to the left or right. Elvis' human form is much much
harder than this form.
Enemy Types: Shannon (Demon Form)
Status: 20% TP, Three Roulette Orbs
To make this battle easier, I would suggest back flipping
all of her close range attacks, even the head slap that
gives you the "Avoid" icon. Her moves have
gotten way too fast to be able to distinguish between
tapping a button or pulling back on the right analog.
Her bite attack alone must be dodged the instant you
see her lean her dog head back. Be very careful while
approaching her at the beginning. She will sometimes
shoot out projectiles then go straight into a close
range attack if you are close enough. The fireballs
will still be traveling toward you as she attacks. Much
like the demon Elvis fight, you just have to back flip
very quickly and attack her while she recovers. If she
backs you into a wall, you must run away because she
can easily attack you with her head slap if you back
flip into a surrounding wall. Shaolin Blast will not
take off as much as it did with Elvis, but it will help
out a bunch. The God Hand as usual will be a saving
grace as well.
Enemy Types: Belze (Demon Form)
Status: 20% TP, Three Roulette Orbs
This battle sure hasn't gotten any easier from last
time as expected. You will have to keep your eyes on
his insect eyes and dodge to the side each time he attacks
(when the insect eyes turn pink). Don't back flip during
this fight since his attacks have gotten extremely fast
and you will probably not escape from all of them that
way. Dodge to the side and attack and you will be able
to knock him out of any combination attack that he will
do. You can actually run and taunt Belze a bunch to
boost your TP since he is so slow. Spam your God Hand
and roulette attacks as much a possible and watch those
eyes.
Enemy Types: Azel (Devil Hand)
Status: 20% TP, Four Roulette Orbs
Devil Hand is incredibly quick for this battle, especially
when he uses his God Hand. You will have to dodge to
the right to avoid his Shaolin Blast roulette attack
this time. Be sure that you dodge to the right as the
hand comes toward you so you can avoid the thumb. Look
out for his fire wave also (duck it or dodge to the
side the moment it is about to touch you). To hit Devil
Hand, use your Chane Yanker roulette attack to bring
him toward you then hit him with one Yes Man Kablaam,
cancel it by dodging to the left or right, hit him with
another Yes Man Kablaam, cancel it, then pummel him.
If you keep this up then you will build your TP gauge
very fast while you damage Devil Hand. Do the same Yes
Man Kablaam combination if you stun him normally as
well. Unleash the God Hand often and use your most powerful
combo available to you. It is best to simply run around
the arena with the dash whenever he activates his God
Hand. He is way too fast when he has his God Hand activated
and even though you can still dodge him, you will probably
take some hits if you stand still. Wait until you hear
him deactivate his God Hand, then stop and get ready
to dodge his long range attack that he will do afterward.
Enemy Types: Gene (w/both God Hand)
Status: 20% TP, Five Roulette Orbs
This is the most intense fight in the game! Between
this and the DMC3 chess board with Dante on DMD mode,
I don't know what to say... At least this battle has
a slight pattern though.
Your opponent is a clone of Gene armed with both God
Hands. He will unleash both of them throughout the battle
much like Devil Hand did with his single God Hand and
will chase after you while they are activated. Whenever
he does this, run around the area just like you did
with Devil Hand. He will unleash a Double Shaolin Blast
for one of his far off attacks. In order to dodge it
you will have to dodge to the side (while extremely
far since the hands will come together as they get closer)
the second the hands reach you or simply run around
the arena on one of its sides. Gene will use many of
your own roulette attacks during this battle.
In order to beat Gene, make sure that you have purchased
the Invincible Fist from the shop and that you have
your Chain Yanker roulette attack with you. Use the
Chain Yanker roulette attack along with the Yes Man
Kablaam combination that I told you to use on Devil
Hand (Chain Yanker, Yes Man Kablaam, cancel, Yes Man
Kablaam, cancel, pummel). This will take off a good
bit of damage from him while you charge your TP gauge.
Hit him with your most powerful combo set each time
you activate the God Hand and try to get him into another
Yes Man Kablaam combination as the God Hand dies if
he dizzies near the end.
The only trick that I have found that will get him
every time is with the Invincible Fist. Whenever he
unleashes his God Hands, run around the arena and wait
for it to wear off. When it finally wears off, he will
do one of his far off attacks. If he does the fire shockwave
(learn to tell what it is by the sound), then turn around
and face him after dodging his attack. Ready an invincible
fist as he charges toward you. Let go of the button
as he gets right next to you to knock him back then
wait just a second (wait for him to
get up) and charge another. Let him run toward you again
then unleash a second invincible fist. Charge another
as he gets up and then hit him one more time (total
of three) as he runs toward you. Don't do another one
- dash to the side to avoid his next move! He will always
try to hit you with one of his far off attacks then
unleash the God Hands directly after the third hit.
Run around again and repeat the same pattern. You will
always be able to hit him three times after the first
fire shockwave when he deactivates his God Hands. The
only hard part about this is making sure that he throws
the shockwave instead of his two hands from the Double
Shaolin Blast. You can actually hit him as he unleashes
the God Hands during the pattern above but it is a bit
risky.
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